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https://github.com/Facepunch/Facepunch.Steamworks.git
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Fixed NetworkUtils.DebugOut on 32bit
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parent
d990b537a3
commit
403488dfcb
@ -96,7 +96,7 @@ namespace Steamworks
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await Task.Delay( 1000 );
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Close();
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//Close();
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}
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public override unsafe void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
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@ -4,5 +4,6 @@ using System.Runtime.InteropServices;
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namespace Steamworks.Data
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{
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delegate void NetDebugFunc( NetDebugOutput nType, string pszMsg );
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[UnmanagedFunctionPointer( Platform.CC )]
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delegate void NetDebugFunc( [In] NetDebugOutput nType, [In] IntPtr pszMsg );
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}
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@ -178,7 +178,9 @@ namespace Steamworks
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set
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{
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_debugLevel = value;
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Internal.SetDebugOutputFunction( value, OnDebugMessage );
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_debugFunc = new NetDebugFunc( OnDebugMessage );
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Internal.SetDebugOutputFunction( value, _debugFunc );
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}
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}
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@ -187,6 +189,11 @@ namespace Steamworks
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/// </summary>
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private static NetDebugOutput _debugLevel;
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/// <summary>
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/// We need to keep the delegate around until it's not used anymore
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/// </summary>
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static NetDebugFunc _debugFunc;
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struct DebugMessage
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{
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public NetDebugOutput Type;
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@ -198,9 +205,9 @@ namespace Steamworks
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/// <summary>
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/// This can be called from other threads - so we're going to queue these up and process them in a safe place.
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/// </summary>
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private static void OnDebugMessage( NetDebugOutput nType, string pszMsg )
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private static void OnDebugMessage( NetDebugOutput nType, IntPtr str )
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{
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debugMessages.Enqueue( new DebugMessage { Type = nType, Msg = pszMsg } );
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debugMessages.Enqueue( new DebugMessage { Type = nType, Msg = Helpers.MemoryToString( str ) } );
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}
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/// <summary>
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