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ISteamInput generation
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489
Facepunch.Steamworks/Generated/Interfaces/ISteamInput.cs
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489
Facepunch.Steamworks/Generated/Interfaces/ISteamInput.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal class ISteamInput : SteamInterface
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{
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public override string InterfaceName => "SteamInput001";
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public override void InitInternals()
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{
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_DoInit = Marshal.GetDelegateForFunctionPointer<FDoInit>( Marshal.ReadIntPtr( VTable, 0) );
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_DoShutdown = Marshal.GetDelegateForFunctionPointer<FDoShutdown>( Marshal.ReadIntPtr( VTable, 8) );
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_RunFrame = Marshal.GetDelegateForFunctionPointer<FRunFrame>( Marshal.ReadIntPtr( VTable, 16) );
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_GetConnectedControllers = Marshal.GetDelegateForFunctionPointer<FGetConnectedControllers>( Marshal.ReadIntPtr( VTable, 24) );
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_GetActionSetHandle = Marshal.GetDelegateForFunctionPointer<FGetActionSetHandle>( Marshal.ReadIntPtr( VTable, 32) );
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_ActivateActionSet = Marshal.GetDelegateForFunctionPointer<FActivateActionSet>( Marshal.ReadIntPtr( VTable, 40) );
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_GetCurrentActionSet = Marshal.GetDelegateForFunctionPointer<FGetCurrentActionSet>( Marshal.ReadIntPtr( VTable, 48) );
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_ActivateActionSetLayer = Marshal.GetDelegateForFunctionPointer<FActivateActionSetLayer>( Marshal.ReadIntPtr( VTable, 56) );
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_DeactivateActionSetLayer = Marshal.GetDelegateForFunctionPointer<FDeactivateActionSetLayer>( Marshal.ReadIntPtr( VTable, 64) );
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_DeactivateAllActionSetLayers = Marshal.GetDelegateForFunctionPointer<FDeactivateAllActionSetLayers>( Marshal.ReadIntPtr( VTable, 72) );
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_GetActiveActionSetLayers = Marshal.GetDelegateForFunctionPointer<FGetActiveActionSetLayers>( Marshal.ReadIntPtr( VTable, 80) );
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_GetDigitalActionHandle = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionHandle>( Marshal.ReadIntPtr( VTable, 88) );
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_GetDigitalActionData = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionData>( Marshal.ReadIntPtr( VTable, 96) );
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_GetDigitalActionData_Windows = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionData_Windows>( Marshal.ReadIntPtr( VTable, 96) );
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_GetDigitalActionOrigins = Marshal.GetDelegateForFunctionPointer<FGetDigitalActionOrigins>( Marshal.ReadIntPtr( VTable, 104) );
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_GetAnalogActionHandle = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionHandle>( Marshal.ReadIntPtr( VTable, 112) );
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_GetAnalogActionData = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionData>( Marshal.ReadIntPtr( VTable, 120) );
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_GetAnalogActionData_Windows = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionData_Windows>( Marshal.ReadIntPtr( VTable, 120) );
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_GetAnalogActionOrigins = Marshal.GetDelegateForFunctionPointer<FGetAnalogActionOrigins>( Marshal.ReadIntPtr( VTable, 128) );
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_GetGlyphForActionOrigin = Marshal.GetDelegateForFunctionPointer<FGetGlyphForActionOrigin>( Marshal.ReadIntPtr( VTable, 136) );
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_GetStringForActionOrigin = Marshal.GetDelegateForFunctionPointer<FGetStringForActionOrigin>( Marshal.ReadIntPtr( VTable, 144) );
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_StopAnalogActionMomentum = Marshal.GetDelegateForFunctionPointer<FStopAnalogActionMomentum>( Marshal.ReadIntPtr( VTable, 152) );
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_GetMotionData = Marshal.GetDelegateForFunctionPointer<FGetMotionData>( Marshal.ReadIntPtr( VTable, 160) );
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_GetMotionData_Windows = Marshal.GetDelegateForFunctionPointer<FGetMotionData_Windows>( Marshal.ReadIntPtr( VTable, 160) );
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_TriggerVibration = Marshal.GetDelegateForFunctionPointer<FTriggerVibration>( Marshal.ReadIntPtr( VTable, 168) );
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_SetLEDColor = Marshal.GetDelegateForFunctionPointer<FSetLEDColor>( Marshal.ReadIntPtr( VTable, 176) );
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_TriggerHapticPulse = Marshal.GetDelegateForFunctionPointer<FTriggerHapticPulse>( Marshal.ReadIntPtr( VTable, 184) );
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_TriggerRepeatedHapticPulse = Marshal.GetDelegateForFunctionPointer<FTriggerRepeatedHapticPulse>( Marshal.ReadIntPtr( VTable, 192) );
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_ShowBindingPanel = Marshal.GetDelegateForFunctionPointer<FShowBindingPanel>( Marshal.ReadIntPtr( VTable, 200) );
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_GetInputTypeForHandle = Marshal.GetDelegateForFunctionPointer<FGetInputTypeForHandle>( Marshal.ReadIntPtr( VTable, 208) );
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_GetControllerForGamepadIndex = Marshal.GetDelegateForFunctionPointer<FGetControllerForGamepadIndex>( Marshal.ReadIntPtr( VTable, 216) );
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_GetGamepadIndexForController = Marshal.GetDelegateForFunctionPointer<FGetGamepadIndexForController>( Marshal.ReadIntPtr( VTable, 224) );
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_GetStringForXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetStringForXboxOrigin>( Marshal.ReadIntPtr( VTable, 232) );
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_GetGlyphForXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetGlyphForXboxOrigin>( Marshal.ReadIntPtr( VTable, 240) );
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_GetActionOriginFromXboxOrigin = Marshal.GetDelegateForFunctionPointer<FGetActionOriginFromXboxOrigin>( Marshal.ReadIntPtr( VTable, 248) );
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_TranslateActionOrigin = Marshal.GetDelegateForFunctionPointer<FTranslateActionOrigin>( Marshal.ReadIntPtr( VTable, 256) );
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}
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internal override void Shutdown()
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{
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base.Shutdown();
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_DoInit = null;
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_DoShutdown = null;
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_RunFrame = null;
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_GetConnectedControllers = null;
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_GetActionSetHandle = null;
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_ActivateActionSet = null;
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_GetCurrentActionSet = null;
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_ActivateActionSetLayer = null;
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_DeactivateActionSetLayer = null;
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_DeactivateAllActionSetLayers = null;
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_GetActiveActionSetLayers = null;
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_GetDigitalActionHandle = null;
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_GetDigitalActionData = null;
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_GetDigitalActionData_Windows = null;
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_GetDigitalActionOrigins = null;
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_GetAnalogActionHandle = null;
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_GetAnalogActionData = null;
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_GetAnalogActionData_Windows = null;
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_GetAnalogActionOrigins = null;
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_GetGlyphForActionOrigin = null;
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_GetStringForActionOrigin = null;
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_StopAnalogActionMomentum = null;
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_GetMotionData = null;
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_GetMotionData_Windows = null;
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_TriggerVibration = null;
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_SetLEDColor = null;
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_TriggerHapticPulse = null;
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_TriggerRepeatedHapticPulse = null;
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_ShowBindingPanel = null;
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_GetInputTypeForHandle = null;
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_GetControllerForGamepadIndex = null;
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_GetGamepadIndexForController = null;
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_GetStringForXboxOrigin = null;
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_GetGlyphForXboxOrigin = null;
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_GetActionOriginFromXboxOrigin = null;
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_TranslateActionOrigin = null;
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FDoInit( IntPtr self );
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private FDoInit _DoInit;
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#endregion
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internal bool DoInit()
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{
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return _DoInit( Self );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FDoShutdown( IntPtr self );
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private FDoShutdown _DoShutdown;
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#endregion
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internal bool DoShutdown()
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{
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return _DoShutdown( Self );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FRunFrame( IntPtr self );
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private FRunFrame _RunFrame;
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#endregion
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internal void RunFrame()
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{
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_RunFrame( Self );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetConnectedControllers( IntPtr self, ref InputHandle_t handlesOut );
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private FGetConnectedControllers _GetConnectedControllers;
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#endregion
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internal int GetConnectedControllers( ref InputHandle_t handlesOut )
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{
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return _GetConnectedControllers( Self, ref handlesOut );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputActionSetHandle_t FGetActionSetHandle( IntPtr self, string pszActionSetName );
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private FGetActionSetHandle _GetActionSetHandle;
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#endregion
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internal InputActionSetHandle_t GetActionSetHandle( string pszActionSetName )
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{
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return _GetActionSetHandle( Self, pszActionSetName );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FActivateActionSet( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle );
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private FActivateActionSet _ActivateActionSet;
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#endregion
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internal void ActivateActionSet( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle )
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{
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_ActivateActionSet( Self, inputHandle, actionSetHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputActionSetHandle_t FGetCurrentActionSet( IntPtr self, InputHandle_t inputHandle );
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private FGetCurrentActionSet _GetCurrentActionSet;
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#endregion
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internal InputActionSetHandle_t GetCurrentActionSet( InputHandle_t inputHandle )
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{
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return _GetCurrentActionSet( Self, inputHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FActivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
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private FActivateActionSetLayer _ActivateActionSetLayer;
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#endregion
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internal void ActivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
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{
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_ActivateActionSetLayer( Self, inputHandle, actionSetLayerHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FDeactivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
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private FDeactivateActionSetLayer _DeactivateActionSetLayer;
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#endregion
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internal void DeactivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
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{
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_DeactivateActionSetLayer( Self, inputHandle, actionSetLayerHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FDeactivateAllActionSetLayers( IntPtr self, InputHandle_t inputHandle );
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private FDeactivateAllActionSetLayers _DeactivateAllActionSetLayers;
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#endregion
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internal void DeactivateAllActionSetLayers( InputHandle_t inputHandle )
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{
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_DeactivateAllActionSetLayers( Self, inputHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetActiveActionSetLayers( IntPtr self, InputHandle_t inputHandle, ref InputActionSetHandle_t handlesOut );
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private FGetActiveActionSetLayers _GetActiveActionSetLayers;
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#endregion
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internal int GetActiveActionSetLayers( InputHandle_t inputHandle, ref InputActionSetHandle_t handlesOut )
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{
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return _GetActiveActionSetLayers( Self, inputHandle, ref handlesOut );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputDigitalActionHandle_t FGetDigitalActionHandle( IntPtr self, string pszActionName );
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private FGetDigitalActionHandle _GetDigitalActionHandle;
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#endregion
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internal InputDigitalActionHandle_t GetDigitalActionHandle( string pszActionName )
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{
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return _GetDigitalActionHandle( Self, pszActionName );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputDigitalActionData_t FGetDigitalActionData( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
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private FGetDigitalActionData _GetDigitalActionData;
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputDigitalActionData_t FGetDigitalActionData_Windows( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
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private FGetDigitalActionData_Windows _GetDigitalActionData_Windows;
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#endregion
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internal InputDigitalActionData_t GetDigitalActionData( InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle )
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{
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if ( Config.Os == OsType.Windows )
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{
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var retVal = _GetDigitalActionData_Windows( Self, inputHandle, digitalActionHandle );
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return retVal;
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}
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return _GetDigitalActionData( Self, inputHandle, digitalActionHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetDigitalActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut );
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private FGetDigitalActionOrigins _GetDigitalActionOrigins;
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#endregion
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internal int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut )
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{
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return _GetDigitalActionOrigins( Self, inputHandle, actionSetHandle, digitalActionHandle, ref originsOut );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputAnalogActionHandle_t FGetAnalogActionHandle( IntPtr self, string pszActionName );
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private FGetAnalogActionHandle _GetAnalogActionHandle;
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#endregion
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internal InputAnalogActionHandle_t GetAnalogActionHandle( string pszActionName )
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{
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return _GetAnalogActionHandle( Self, pszActionName );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputAnalogActionData_t FGetAnalogActionData( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
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private FGetAnalogActionData _GetAnalogActionData;
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputAnalogActionData_t FGetAnalogActionData_Windows( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
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private FGetAnalogActionData_Windows _GetAnalogActionData_Windows;
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#endregion
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internal InputAnalogActionData_t GetAnalogActionData( InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle )
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{
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if ( Config.Os == OsType.Windows )
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{
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var retVal = _GetAnalogActionData_Windows( Self, inputHandle, analogActionHandle );
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return retVal;
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}
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return _GetAnalogActionData( Self, inputHandle, analogActionHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetAnalogActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut );
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private FGetAnalogActionOrigins _GetAnalogActionOrigins;
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#endregion
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internal int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut )
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{
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return _GetAnalogActionOrigins( Self, inputHandle, actionSetHandle, analogActionHandle, ref originsOut );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate IntPtr FGetGlyphForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
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private FGetGlyphForActionOrigin _GetGlyphForActionOrigin;
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#endregion
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internal string GetGlyphForActionOrigin( InputActionOrigin eOrigin )
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{
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return GetString( _GetGlyphForActionOrigin( Self, eOrigin ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate IntPtr FGetStringForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
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private FGetStringForActionOrigin _GetStringForActionOrigin;
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#endregion
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internal string GetStringForActionOrigin( InputActionOrigin eOrigin )
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{
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return GetString( _GetStringForActionOrigin( Self, eOrigin ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FStopAnalogActionMomentum( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction );
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private FStopAnalogActionMomentum _StopAnalogActionMomentum;
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#endregion
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internal void StopAnalogActionMomentum( InputHandle_t inputHandle, InputAnalogActionHandle_t eAction )
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{
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_StopAnalogActionMomentum( Self, inputHandle, eAction );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputMotionData_t FGetMotionData( IntPtr self, InputHandle_t inputHandle );
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private FGetMotionData _GetMotionData;
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate InputMotionData_t FGetMotionData_Windows( IntPtr self, InputHandle_t inputHandle );
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private FGetMotionData_Windows _GetMotionData_Windows;
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#endregion
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internal InputMotionData_t GetMotionData( InputHandle_t inputHandle )
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{
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if ( Config.Os == OsType.Windows )
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{
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var retVal = _GetMotionData_Windows( Self, inputHandle );
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return retVal;
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}
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return _GetMotionData( Self, inputHandle );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FTriggerVibration( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed );
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private FTriggerVibration _TriggerVibration;
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#endregion
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internal void TriggerVibration( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed )
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{
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_TriggerVibration( Self, inputHandle, usLeftSpeed, usRightSpeed );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FSetLEDColor( IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
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private FSetLEDColor _SetLEDColor;
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#endregion
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internal void SetLEDColor( InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
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{
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_SetLEDColor( Self, inputHandle, nColorR, nColorG, nColorB, nFlags );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FTriggerHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
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private FTriggerHapticPulse _TriggerHapticPulse;
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#endregion
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internal void TriggerHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
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{
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_TriggerHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FTriggerRepeatedHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
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private FTriggerRepeatedHapticPulse _TriggerRepeatedHapticPulse;
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#endregion
|
||||
internal void TriggerRepeatedHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
|
||||
{
|
||||
_TriggerRepeatedHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FShowBindingPanel( IntPtr self, InputHandle_t inputHandle );
|
||||
private FShowBindingPanel _ShowBindingPanel;
|
||||
|
||||
#endregion
|
||||
internal bool ShowBindingPanel( InputHandle_t inputHandle )
|
||||
{
|
||||
return _ShowBindingPanel( Self, inputHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate SteamInputType FGetInputTypeForHandle( IntPtr self, InputHandle_t inputHandle );
|
||||
private FGetInputTypeForHandle _GetInputTypeForHandle;
|
||||
|
||||
#endregion
|
||||
internal SteamInputType GetInputTypeForHandle( InputHandle_t inputHandle )
|
||||
{
|
||||
return _GetInputTypeForHandle( Self, inputHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate InputHandle_t FGetControllerForGamepadIndex( IntPtr self, int nIndex );
|
||||
private FGetControllerForGamepadIndex _GetControllerForGamepadIndex;
|
||||
|
||||
#endregion
|
||||
internal InputHandle_t GetControllerForGamepadIndex( int nIndex )
|
||||
{
|
||||
return _GetControllerForGamepadIndex( Self, nIndex );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate int FGetGamepadIndexForController( IntPtr self, InputHandle_t ulinputHandle );
|
||||
private FGetGamepadIndexForController _GetGamepadIndexForController;
|
||||
|
||||
#endregion
|
||||
internal int GetGamepadIndexForController( InputHandle_t ulinputHandle )
|
||||
{
|
||||
return _GetGamepadIndexForController( Self, ulinputHandle );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate IntPtr FGetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
private FGetStringForXboxOrigin _GetStringForXboxOrigin;
|
||||
|
||||
#endregion
|
||||
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
|
||||
{
|
||||
return GetString( _GetStringForXboxOrigin( Self, eOrigin ) );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate IntPtr FGetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
|
||||
private FGetGlyphForXboxOrigin _GetGlyphForXboxOrigin;
|
||||
|
||||
#endregion
|
||||
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
|
||||
{
|
||||
return GetString( _GetGlyphForXboxOrigin( Self, eOrigin ) );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate InputActionOrigin FGetActionOriginFromXboxOrigin( IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin );
|
||||
private FGetActionOriginFromXboxOrigin _GetActionOriginFromXboxOrigin;
|
||||
|
||||
#endregion
|
||||
internal InputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle, XboxOrigin eOrigin )
|
||||
{
|
||||
return _GetActionOriginFromXboxOrigin( Self, inputHandle, eOrigin );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate InputActionOrigin FTranslateActionOrigin( IntPtr self, SteamInputType eDestinationInputType, InputActionOrigin eSourceOrigin );
|
||||
private FTranslateActionOrigin _TranslateActionOrigin;
|
||||
|
||||
#endregion
|
||||
internal InputActionOrigin TranslateActionOrigin( SteamInputType eDestinationInputType, InputActionOrigin eSourceOrigin )
|
||||
{
|
||||
return _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -26,6 +26,9 @@ public class Function
|
||||
|
||||
internal Function AddFunction( string funcName, string returnType, string args )
|
||||
{
|
||||
if ( funcName == "Init" ) funcName = "DoInit";
|
||||
if ( funcName == "Shutdown" ) funcName = "DoShutdown";
|
||||
|
||||
var f = new Function
|
||||
{
|
||||
Name = funcName,
|
||||
|
@ -82,6 +82,7 @@ public void ToFolder( string folder )
|
||||
GenerateVTableClass( "ISteamNetworkingUtils", $"{folder}../Generated/Interfaces/ISteamNetworkingUtils.cs" );
|
||||
GenerateVTableClass( "ISteamNetworkingSockets", $"{folder}../Generated/Interfaces/ISteamNetworkingSockets.cs" );
|
||||
GenerateVTableClass( "ISteamGameServerStats", $"{folder}../Generated/Interfaces/ISteamGameServerStats.cs" );
|
||||
GenerateVTableClass( "ISteamInput", $"{folder}../Generated/Interfaces/ISteamInput.cs" );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,8 +35,10 @@ public static BaseType Parse( string type, string varname = null )
|
||||
if ( basicType == "const void" ) return new PointerType { NativeType = type, VarName = varname };
|
||||
if ( basicType == "int32" || basicType == "int" ) return new IntType { NativeType = type, VarName = varname };
|
||||
if ( basicType == "uint32" ) return new UIntType { NativeType = type, VarName = varname };
|
||||
if ( basicType == "unsigned int" ) return new UIntType { NativeType = type, VarName = varname };
|
||||
if ( basicType == "uint8" ) return new UInt8Type { NativeType = type, VarName = varname };
|
||||
if ( basicType == "uint16" ) return new UInt16Type { NativeType = type, VarName = varname };
|
||||
if ( basicType == "unsigned short" ) return new UInt16Type { NativeType = type, VarName = varname };
|
||||
if ( basicType == "SteamId" ) return new CSteamIdType { NativeType = type, VarName = varname };
|
||||
|
||||
// DANGER DANGER Danger
|
||||
|
Loading…
Reference in New Issue
Block a user