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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-12 22:58:01 +03:00
Ignore enums with "Force32Bit" in their names
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parent
3c8a2f6cd1
commit
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@ -1982,7 +1982,6 @@ namespace Steamworks
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FinWait = -1,
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Linger = -2,
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Dead = -3,
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Force32Bit = 2147483647,
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}
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//
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@ -2020,7 +2019,6 @@ namespace Steamworks
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Misc_SteamConnectivity = 5005,
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Misc_NoRelaySessionsToClient = 5006,
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Misc_Max = 5999,
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Force32Bit = 2147483647,
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}
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//
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@ -2032,7 +2030,6 @@ namespace Steamworks
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SocketsInterface = 2,
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ListenSocket = 3,
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Connection = 4,
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Scope__Force32Bit = 2147483647,
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}
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//
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@ -2045,7 +2042,6 @@ namespace Steamworks
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Float = 3,
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String = 4,
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FunctionPtr = 5,
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DataType__Force32Bit = 2147483647,
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}
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//
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@ -2089,7 +2085,6 @@ namespace Steamworks
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LogLevel_PacketGaps = 16,
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LogLevel_P2PRendezvous = 17,
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LogLevel_SDRRelayPings = 18,
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Value__Force32Bit = 2147483647,
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}
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//
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@ -2102,13 +2097,12 @@ namespace Steamworks
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BufferTooSmall = -3,
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OK = 1,
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OKInherited = 2,
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Result__Force32Bit = 2147483647,
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}
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//
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// ESteamNetworkingSocketsDebugOutputType
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//
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internal enum DebugOutputType : int
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public enum NetDebugOutput : int
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{
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None = 0,
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Bug = 1,
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@ -2119,7 +2113,6 @@ namespace Steamworks
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Verbose = 6,
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Debug = 7,
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Everything = 8,
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Force32Bit = 2147483647,
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}
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//
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@ -72,6 +72,9 @@ namespace Generator
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{
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var ename = entry.Name;
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if ( ename.Contains( "Force32Bit" ) )
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continue;
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if ( iFinished != int.MaxValue )
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ename = ename.Substring( iFinished );
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