Make Steamworks.SteamClient.IsValid is correct without Steam

Make sure Steamworks.SteamClient.IsValid is correct without Steam running
This commit is contained in:
Rubat 2021-05-20 19:29:12 +03:00
parent 7a04765805
commit 44cba3d228

View File

@ -60,6 +60,8 @@ public static void Init( uint appid, bool asyncCallbacks = true )
AddInterface<SteamVideo>();
AddInterface<SteamRemotePlay>();
initialized = openInterfaces.Count > 0;
if ( asyncCallbacks )
{
//