Added leaderboards

This commit is contained in:
Garry Newman 2017-02-08 13:33:37 +00:00
parent 5426339bd0
commit 45024c57f3
5 changed files with 293 additions and 0 deletions

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@ -0,0 +1,93 @@
using System;
using System.Linq;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api.dll" )]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_appid.txt" )]
public class Leaderboard
{
[TestMethod]
public void GetLeaderboard()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var board = client.GetLeaderboard( "TestLeaderboard", Steamworks.Client.LeaderboardSortMethod.Ascending, Steamworks.Client.LeaderboardDisplayType.Numeric );
while ( !board.IsValid )
{
Thread.Sleep( 10 );
client.Update();
}
Assert.IsTrue( board.IsValid );
Assert.IsFalse( board.IsError );
Assert.IsNotNull( board.Name );
Console.WriteLine( $"Board name is \"{board.Name}\"" );
Console.WriteLine( $"Board has \"{board.TotalEntries}\" entries" );
board.AddScore( true, false, 86275309, 7, 8, 9 );
board.FetchScores( Steamworks.Leaderboard.RequestType.Global, 0, 20 );
while ( board.IsQuerying )
{
Thread.Sleep( 10 );
client.Update();
}
foreach ( var entry in board.Results )
{
Console.WriteLine( $"{entry.GlobalRank}: {entry.SteamId} ({entry.Name}) with {entry.Score}" );
if ( entry.SubScores != null )
Console.WriteLine( " - " + string.Join( ";", entry.SubScores.Select( x => x.ToString() ).ToArray() ) );
}
}
}
[TestMethod]
public void AddScores()
{
using ( var client = new Steamworks.Client( 252490 ) )
{
var board = client.GetLeaderboard( "TestLeaderboard", Steamworks.Client.LeaderboardSortMethod.Ascending, Steamworks.Client.LeaderboardDisplayType.Numeric );
while ( !board.IsValid )
{
Thread.Sleep( 10 );
client.Update();
}
Assert.IsTrue( board.IsValid );
Assert.IsFalse( board.IsError );
board.AddScore( true, false, 1234 );
Thread.Sleep( 10 );
client.Update();
board.AddScore( true, true, 34566 );
Thread.Sleep( 10 );
client.Update();
board.AddScore( true, false, 86275309, 7, 8, 9, 7, 4, 7, 98, 24, 5, 76, 124, 6 );
Thread.Sleep( 10 );
client.Update();
board.AddScore( false, true, 86275309, 7, 8, 9, 7, 4, 7, 98, 24, 5, 76, 124, 6 );
Thread.Sleep( 10 );
client.Update();
}
}
}
}

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@ -93,6 +93,7 @@
</Choose> </Choose>
<ItemGroup> <ItemGroup>
<Compile Include="Client\Client.cs" /> <Compile Include="Client\Client.cs" />
<Compile Include="Client\Leaderboard.cs" />
<Compile Include="Client\Voice.cs" /> <Compile Include="Client\Voice.cs" />
<Compile Include="Client\Inventory.cs" /> <Compile Include="Client\Inventory.cs" />
<Compile Include="Client\Workshop.cs" /> <Compile Include="Client\Workshop.cs" />

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@ -106,5 +106,28 @@ public override void Dispose()
base.Dispose(); base.Dispose();
} }
public enum LeaderboardSortMethod
{
None = 0,
Ascending = 1, // top-score is lowest number
Descending = 2, // top-score is highest number
};
// the display type (used by the Steam Community web site) for a leaderboard
public enum LeaderboardDisplayType
{
None = 0,
Numeric = 1, // simple numerical score
TimeSeconds = 2, // the score represents a time, in seconds
TimeMilliSeconds = 3, // the score represents a time, in milliseconds
};
public Leaderboard GetLeaderboard( string name, LeaderboardSortMethod sortMethod = LeaderboardSortMethod.None, LeaderboardDisplayType displayType = LeaderboardDisplayType.None )
{
var board = new Leaderboard( this );
native.userstats.FindOrCreateLeaderboard( name, (SteamNative.LeaderboardSortMethod)sortMethod, (SteamNative.LeaderboardDisplayType)displayType, board.OnBoardCreated );
return board;
}
} }
} }

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@ -0,0 +1,175 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SteamNative;
namespace Facepunch.Steamworks
{
public class Leaderboard : IDisposable
{
/// <summary>
/// Type of leaderboard request
/// </summary>
public enum RequestType
{
/// <summary>
/// Query everyone and everything
/// </summary>
Global = LeaderboardDataRequest.Global,
/// <summary>
/// Query only users that are close to you geographically
/// </summary>
GlobalAroundUser = LeaderboardDataRequest.GlobalAroundUser,
/// <summary>
/// Only show friends of this user
/// </summary>
Friends = LeaderboardDataRequest.Friends
}
private static readonly int[] subEntriesBuffer = new int[512];
internal ulong BoardId;
internal Client client;
/// <summary>
/// The results from the last query. Can be null.
/// </summary>
public Entry[] Results;
internal Leaderboard( Client c )
{
client = c;
}
/// <summary>
/// The name of this board, as retrieved from Steam
/// </summary>
public string Name { get; private set; }
/// <summary>
/// The total number of entries on this board
/// </summary>
public int TotalEntries { get; private set; }
/// <summary>
/// Returns true if this board is valid, ie, we've received
/// a positive response from Steam about it.
/// </summary>
public bool IsValid => BoardId != 0;
/// <summary>
/// Returns true if we asked steam about this board but it returned
/// an error.
/// </summary>
public bool IsError { get; private set; }
/// <summary>
/// Returns true if we're querying scores
/// </summary>
public bool IsQuerying { get; private set; }
public void Dispose()
{
client = null;
}
internal void OnBoardCreated( LeaderboardFindResult_t result, bool error )
{
if ( error || ( result.LeaderboardFound == 0 ) )
{
IsError = true;
return;
}
BoardId = result.SteamLeaderboard;
if ( IsValid )
{
Name = client.native.userstats.GetLeaderboardName( BoardId );
TotalEntries = client.native.userstats.GetLeaderboardEntryCount( BoardId );
}
}
/// <summary>
/// Add a score to this leaderboard.
/// Subscores are totally optional, and can be used for other game defined data such as laps etc.. although
/// they have no bearing on sorting at all.
/// </summary>
public void AddScore( bool replaceOldScore, bool onlyIfBeatsOldScore, int score, params int[] subscores )
{
if ( !IsValid ) return;
var flags = LeaderboardUploadScoreMethod.None;
if ( replaceOldScore ) flags |= LeaderboardUploadScoreMethod.ForceUpdate;
if ( onlyIfBeatsOldScore ) flags |= LeaderboardUploadScoreMethod.KeepBest;
client.native.userstats.UploadLeaderboardScore( BoardId, flags, score, subscores, subscores.Length );
}
/// <summary>
/// Fetch a subset of scores. The scores end up in Results.
/// </summary>
/// <returns>Returns true if we have started the query</returns>
public bool FetchScores( RequestType RequestType, int start, int end )
{
if ( !IsValid ) return false;
if ( IsQuerying ) return false;
client.native.userstats.DownloadLeaderboardEntries( BoardId, (LeaderboardDataRequest) RequestType, start, end, OnScores );
Results = null;
IsQuerying = true;
return true;
}
private unsafe void OnScores( LeaderboardScoresDownloaded_t result, bool error )
{
IsQuerying = false;
if ( client == null ) return;
if ( error )
return;
var list = new List<Entry>();
for ( var i = 0; i < result.CEntryCount; i++ )
fixed ( int* ptr = subEntriesBuffer )
{
var entry = new LeaderboardEntry_t();
if ( client.native.userstats.GetDownloadedLeaderboardEntry( result.SteamLeaderboardEntries, i, ref entry, (IntPtr) ptr, subEntriesBuffer.Length ) )
list.Add( new Entry
{
GlobalRank = entry.GlobalRank,
Score = entry.Score,
SteamId = entry.SteamIDUser,
SubScores = entry.CDetails == 0 ? null : subEntriesBuffer.Take( entry.CDetails ).ToArray(),
Name = client.Friends.GetName( entry.SteamIDUser )
} );
}
Results = list.ToArray();
}
/// <summary>
/// A single entry in a leaderboard
/// </summary>
public struct Entry
{
public ulong SteamId;
public int Score;
public int[] SubScores;
public int GlobalRank;
/// <summary>
/// Note that the player's name might not be immediately available.
/// If that's the case you'll have to use Friends.GetName to find the name
/// </summary>
public string Name;
}
}
}

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@ -115,6 +115,7 @@
<ItemGroup> <ItemGroup>
<Compile Include="BaseSteamworks.cs" /> <Compile Include="BaseSteamworks.cs" />
<Compile Include="Callbacks\Index.cs" /> <Compile Include="Callbacks\Index.cs" />
<Compile Include="Client\Leaderboard.cs" />
<Compile Include="Interfaces\Inventory.Item.cs" /> <Compile Include="Interfaces\Inventory.Item.cs" />
<Compile Include="Interfaces\Inventory.Result.cs" /> <Compile Include="Interfaces\Inventory.Result.cs" />
<Compile Include="Interfaces\Networking.cs" /> <Compile Include="Interfaces\Networking.cs" />