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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-24 13:45:37 +03:00
GameServer boilerplate
This commit is contained in:
parent
c954ec0ffe
commit
458355b546
@ -4,6 +4,8 @@
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namespace Facepunch.Steamworks.Test
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{
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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[TestClass]
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public class Friends
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{
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@ -92,6 +92,7 @@
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<Compile Include="Client\Networking.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Client\Friends.cs" />
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<Compile Include="Server\Server.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.csproj">
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23
Facepunch.Steamworks.Test/Server/Server.cs
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23
Facepunch.Steamworks.Test/Server/Server.cs
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@ -0,0 +1,23 @@
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using System;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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[DeploymentItem( "tier0_s.dll" )]
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[DeploymentItem( "vstdlib_s.dll" )]
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[DeploymentItem( "steamclient.dll" )]
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[TestClass]
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public class Server
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{
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[TestMethod]
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public void Init()
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{
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using ( var server = new Facepunch.Steamworks.Server( 252490, 0, 20216, 20816, 20817, false, "VersionString" ) )
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{
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Assert.IsTrue( server.Valid );
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}
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}
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}
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}
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BIN
Facepunch.Steamworks.Test/bin/Debug/steam_api.dll
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BIN
Facepunch.Steamworks.Test/bin/Debug/steam_api.dll
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Facepunch.Steamworks.Test/bin/Debug/steamclient.dll
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Facepunch.Steamworks.Test/bin/Debug/steamclient.dll
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BIN
Facepunch.Steamworks.Test/bin/Debug/tier0_s.dll
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BIN
Facepunch.Steamworks.Test/bin/Debug/tier0_s.dll
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BIN
Facepunch.Steamworks.Test/bin/Debug/vstdlib_s.dll
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BIN
Facepunch.Steamworks.Test/bin/Debug/vstdlib_s.dll
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@ -7,8 +7,6 @@ namespace Facepunch.Steamworks
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{
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public partial class Client : IDisposable
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{
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internal class Internal : IDisposable
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{
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private uint _hpipe;
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@ -131,8 +131,11 @@
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<Compile Include="Interop\ServerRules.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Interop\steam_api_interop.cs" />
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<Compile Include="Server.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Server\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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@ -15,6 +15,28 @@ namespace Valve.Interop
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internal class NativeEntrypoints
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{
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internal class Extended
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{
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl )]
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public static extern bool SteamInternal_GameServer_Init( uint unIP, ushort usSteamPort, ushort usGamePort, ushort usQueryPort, int eServerMode, string pchVersionString );
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl)]
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internal static extern IntPtr SteamInternal_CreateInterface( string ver );
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl )]
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internal static extern uint SteamGameServer_GetHSteamUser();
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl )]
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internal static extern uint SteamGameServer_GetHSteamPipe();
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl )]
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internal static extern void SteamGameServer_Shutdown();
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl )]
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internal static extern void SteamGameServer_RunCallbacks();
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}
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SteamAPI_ISteamClient_CreateSteamPipe" )]
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internal static extern uint SteamAPI_ISteamClient_CreateSteamPipe( IntPtr instancePtr );
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SteamAPI_ISteamClient_BReleaseSteamPipe" )]
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@ -2416,7 +2438,7 @@ internal override ISteamGameServer GetISteamGameServer( uint hSteamUser, uint hS
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGameServer(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
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return (ISteamGameServer)Marshal.PtrToStructure( result, typeof( ISteamGameServer ) );
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return new CSteamGameServer( result );
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}
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internal override void SetLocalIPBinding( uint unIP, char usPort )
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{
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@ -2463,7 +2485,7 @@ internal override ISteamGameServerStats GetISteamGameServerStats( uint hSteamuse
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGameServerStats(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
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return (ISteamGameServerStats)Marshal.PtrToStructure( result, typeof( ISteamGameServerStats ) );
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return new CSteamGameServerStats( result );
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}
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internal override ISteamApps GetISteamApps( uint hSteamUser, uint hSteamPipe, string pchVersion )
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{
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@ -2510,7 +2532,7 @@ internal override ISteamHTTP GetISteamHTTP( uint hSteamuser, uint hSteamPipe, st
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamHTTP(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion);
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return (ISteamHTTP)Marshal.PtrToStructure( result, typeof( ISteamHTTP ) );
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return new CSteamHTTP( result );
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}
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internal override ISteamUnifiedMessages GetISteamUnifiedMessages( uint hSteamuser, uint hSteamPipe, string pchVersion )
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{
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@ -2528,7 +2550,7 @@ internal override ISteamUGC GetISteamUGC( uint hSteamUser, uint hSteamPipe, stri
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUGC(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion);
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return (ISteamUGC)Marshal.PtrToStructure( result, typeof( ISteamUGC ) );
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return new CSteamUGC( result );
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}
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internal override ISteamAppList GetISteamAppList( uint hSteamUser, uint hSteamPipe, string pchVersion )
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{
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239
Facepunch.Steamworks/Server.cs
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239
Facepunch.Steamworks/Server.cs
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@ -0,0 +1,239 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Facepunch.Steamworks
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{
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public partial class Server : IDisposable
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{
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internal class Internal : IDisposable
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{
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internal Valve.Steamworks.ISteamClient client;
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internal Valve.Steamworks.ISteamGameServer gameServer;
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internal Valve.Steamworks.ISteamUtils utils;
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internal Valve.Steamworks.ISteamNetworking networking;
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internal Valve.Steamworks.ISteamGameServerStats stats;
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internal Valve.Steamworks.ISteamHTTP http;
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internal Valve.Steamworks.ISteamInventory inventory;
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internal Valve.Steamworks.ISteamUGC ugc;
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internal Valve.Steamworks.ISteamApps apps;
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internal bool Init()
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{
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var user = Valve.Interop.NativeEntrypoints.Extended.SteamGameServer_GetHSteamUser();
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var pipe = Valve.Interop.NativeEntrypoints.Extended.SteamGameServer_GetHSteamPipe();
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if ( pipe == 0 )
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return false;
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var clientPtr = Valve.Interop.NativeEntrypoints.Extended.SteamInternal_CreateInterface( "SteamClient017" );
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if ( clientPtr == IntPtr.Zero )
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{
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throw new System.Exception( "Steam Server: Couldn't load SteamClient017" );
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}
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client = new Valve.Steamworks.CSteamClient( clientPtr );
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gameServer = client.GetISteamGameServer( user, pipe, "SteamGameServer012" );
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if ( gameServer.GetIntPtr() == IntPtr.Zero )
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{
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gameServer = null;
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throw new System.Exception( "Steam Server: Couldn't load SteamGameServer012" );
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}
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utils = client.GetISteamUtils( pipe, "SteamUtils008" );
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networking = client.GetISteamNetworking( user, pipe, "SteamNetworking005" );
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stats = client.GetISteamGameServerStats( user, pipe, "SteamGameServerStats001" );
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http = client.GetISteamHTTP( user, pipe, "STEAMHTTP_INTERFACE_VERSION002" );
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inventory = client.GetISteamInventory( user, pipe, "STEAMINVENTORY_INTERFACE_V001" );
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ugc = client.GetISteamUGC( user, pipe, "STEAMUGC_INTERFACE_VERSION008" );
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if ( ugc.GetIntPtr() == IntPtr.Zero )
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throw new System.Exception( "Steam Server: Couldn't load STEAMUGC_INTERFACE_VERSION008" );
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apps = client.GetISteamApps( user, pipe, "STEAMAPPS_INTERFACE_VERSION008" );
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if ( apps.GetIntPtr() == IntPtr.Zero )
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throw new System.Exception( "Steam Server: Couldn't load STEAMAPPS_INTERFACE_VERSION008" );
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return true;
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}
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public void Dispose()
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{
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if ( client != null )
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{
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client.BShutdownIfAllPipesClosed();
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client = null;
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}
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}
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}
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internal Internal native;
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/// <summary>
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/// Current running program's AppId
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/// </summary>
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public uint AppId { get; private set; }
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/// <summary>
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/// Current user's Username
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/// </summary>
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public string Username { get; private set; }
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/// <summary>
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/// Current user's SteamId
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/// </summary>
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public ulong SteamId { get; private set; }
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public enum MessageType : int
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{
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Message = 0,
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Warning = 1
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}
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/// <summary>
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/// Called with a message from Steam
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/// </summary>
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public Action<MessageType, string> OnMessage;
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public Server( uint appId, uint IpAddress, ushort SteamPort, ushort GamePort, ushort QueryPort, bool Secure, string VersionString )
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{
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if ( !Valve.Interop.NativeEntrypoints.Extended.SteamInternal_GameServer_Init( IpAddress, SteamPort, GamePort, QueryPort, Secure ? 3 : 2 , VersionString ) )
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{
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return;
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}
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//Valve.Steamworks.SteamAPI.Init( appId );
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native = new Internal();
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//
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// Get other interfaces
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//
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if ( !native.Init() )
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{
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native.Dispose();
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native = null;
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return;
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}
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//
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// Set up warning hook callback
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//
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SteamAPIWarningMessageHook ptr = InternalOnWarning;
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// native.client.SetWarningMessageHook( Marshal.GetFunctionPointerForDelegate( ptr ) );
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//
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// Cache common, unchanging info
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//
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AppId = appId;
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//
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// Initial settings
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//
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native.gameServer.EnableHeartbeats( true );
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MaxPlayers = 32;
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BotCount = 0;
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MapName = "unset";
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//
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// Run update, first call does some initialization
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//
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Update();
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}
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public void Dispose()
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{
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if ( native != null)
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{
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native.Dispose();
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native = null;
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}
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}
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[UnmanagedFunctionPointer( CallingConvention.Cdecl )]
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public delegate void SteamAPIWarningMessageHook( int nSeverity, System.Text.StringBuilder pchDebugText );
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private void InternalOnWarning( int nSeverity, System.Text.StringBuilder text )
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{
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if ( OnMessage != null )
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{
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OnMessage( ( MessageType)nSeverity, text.ToString() );
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}
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}
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internal event Action OnUpdate;
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/// <summary>
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/// Should be called at least once every frame
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/// </summary>
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public void Update()
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{
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if ( native == null )
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return;
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Valve.Interop.NativeEntrypoints.Extended.SteamGameServer_RunCallbacks();
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// Voice.Update();
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// Inventory.Update();
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// Networking.Update();
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if ( OnUpdate != null )
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OnUpdate();
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}
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public bool Valid
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{
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get { return native != null; }
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}
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internal Action InstallCallback( int type, Delegate action )
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{
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var del = Marshal.GetFunctionPointerForDelegate( action );
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// var ptr = Marshal.GetFunctionPointerForDelegate( action );
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// Valve.Steamworks.SteamAPI.RegisterCallback( del, type );
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// Valve.Steamworks.SteamAPI.UnregisterCallback( del );
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//return () => Valve.Steamworks.SteamAPI.UnregisterCallback( ptr );
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return null;
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}
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/// <summary>
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/// Gets or sets the current MaxPlayers.
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/// This doesn't enforce any kind of limit, it just updates the master server.
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/// </summary>
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public int MaxPlayers
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{
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get { return _maxplayers; }
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set { if ( _maxplayers == value ) return; native.gameServer.SetMaxPlayerCount( value ); _maxplayers = value; }
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}
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private int _maxplayers = 0;
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/// <summary>
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/// Gets or sets the current BotCount.
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/// This doesn't enforce any kind of limit, it just updates the master server.
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/// </summary>
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public int BotCount
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{
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get { return _botcount; }
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set { if ( _botcount == value ) return; native.gameServer.SetBotPlayerCount( value ); _botcount = value; }
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}
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private int _botcount = 0;
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/// <summary>
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/// Gets or sets the current Map Name.
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/// </summary>
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public string MapName
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{
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get { return _mapname; }
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set { if ( _mapname == value ) return; native.gameServer.SetMapName( value ); _mapname = value; }
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}
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private string _mapname;
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}
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}
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