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ISocketManager.OnDisconnected is in charge of calling Connection.Close so custom parameters can be used
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parent
5fdffff5c4
commit
498c1b9a32
@ -16,7 +16,7 @@ public interface ISocketManager
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void OnConnected( Connection connection, ConnectionInfo info );
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/// <summary>
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/// Called when the connection leaves
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/// Called when the connection leaves. Must call Close on the connection
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/// </summary>
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void OnDisconnected( Connection connection, ConnectionInfo info );
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@ -50,6 +50,7 @@ public virtual void OnConnectionChanged( Connection connection, ConnectionInfo i
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if ( !Connecting.Contains( connection ) )
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{
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Connecting.Add( connection );
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OnConnecting( connection, info );
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}
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break;
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@ -67,6 +68,9 @@ public virtual void OnConnectionChanged( Connection connection, ConnectionInfo i
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case ConnectionState.None:
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if ( Connecting.Contains( connection ) || Connected.Contains( connection ) )
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{
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Connecting.Remove( connection );
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Connected.Remove( connection );
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OnDisconnected( connection, info );
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}
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break;
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@ -81,7 +85,6 @@ public virtual void OnConnecting( Connection connection, ConnectionInfo info )
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if ( Interface != null )
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{
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Interface.OnConnecting( connection, info );
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return;
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}
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else
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{
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@ -106,12 +109,14 @@ public virtual void OnDisconnected( Connection connection, ConnectionInfo info )
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{
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SteamNetworkingSockets.Internal.SetConnectionPollGroup( connection, 0 );
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if ( Interface != null )
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{
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Interface.OnDisconnected( connection, info );
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}
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else
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{
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connection.Close();
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Connecting.Remove( connection );
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Connected.Remove( connection );
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Interface?.OnDisconnected( connection, info );
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}
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}
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public void Receive( int bufferSize = 32 )
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