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Update Constants.cs
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parent
7baef8966e
commit
4cd8675356
@ -10,21 +10,33 @@ namespace Generator
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{
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private void Constants()
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{
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/*
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StartBlock( "internal static class CallbackIdentifiers" );
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foreach ( var o in def.CallbackIds )
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{
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WriteLine( $"public const int {o.Key} = {o.Value};" );
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}
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EndBlock();
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StartBlock( "internal static class Defines" );
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foreach ( var o in def.Defines )
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foreach ( var o in def.Consts )
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{
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WriteLine( $"internal const string {o.Key} = \"{o.Value}\";" );
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var type = o.Type.Substring( "const ".Length );
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type = Cleanup.ConvertType( type );
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var val = o.Val;
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// Don't need to ull in c#
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if ( val.EndsWith( "ull" ) )
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val = val.Replace( "ull", "" );
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val = val.Replace( "uint32", "uint" );
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val = val.Replace( "16U", "16" );
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val = val.Replace( "8U", "8" );
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// we're not an actual typedef so can't cast like this
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val = val.Replace( "( SteamItemInstanceID_t ) ~ 0", "~default(ulong)" );
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// This is defined as 0xffffffff - which is too big for an int
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// It seems like the loop around is required, so we just hard code it
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if ( o.Name == "HSERVERQUERY_INVALID" && val == "0xffffffff" )
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val = "-1";
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WriteLine( $"internal static readonly {type} {o.Name} = {val};" );
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}
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EndBlock();
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*/
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}
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}
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}
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