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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-27 07:05:50 +03:00
Server Initialize fixes
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parent
1630aaae22
commit
4daf43891a
@ -58,23 +58,17 @@ public static void Init( uint appid, bool asyncCallbacks = true )
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internal static void AddInterface<T>() where T : SteamClass, new()
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{
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var t = new T();
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t.InitializeInterface();
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openInterfaces.Add( t );
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}
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static List<SteamInterface> openInterfaces = new List<SteamInterface>();
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internal static void WatchInterface( SteamInterface steamInterface )
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{
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if ( openInterfaces.Contains( steamInterface ) )
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throw new System.Exception( "openIterfaces already contains interface!" );
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openInterfaces.Add( steamInterface );
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}
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static List<SteamClass> openInterfaces = new List<SteamClass>();
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internal static void ShutdownInterfaces()
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{
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foreach ( var e in openInterfaces )
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{
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e.ShutdownInterface();
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e.DestroyInterface();
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}
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openInterfaces.Clear();
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@ -85,7 +85,7 @@ public static void Init( AppId appid, SteamServerInit init, bool asyncCallbacks
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throw new System.Exception( $"InitGameServer returned false ({ipaddress},{init.SteamPort},{init.GamePort},{init.QueryPort},{secure},\"{init.VersionString}\")" );
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}
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Install
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AddInterface<SteamServer>();
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//
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// Initial settings
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@ -107,24 +107,23 @@ public static void Init( AppId appid, SteamServerInit init, bool asyncCallbacks
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}
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}
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static List<SteamInterface> openIterfaces = new List<SteamInterface>();
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internal static void WatchInterface( SteamInterface steamInterface )
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internal static void AddInterface<T>() where T : SteamClass, new()
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{
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if ( openIterfaces.Contains( steamInterface ) )
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throw new System.Exception( "openIterfaces already contains interface!" );
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openIterfaces.Add( steamInterface );
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var t = new T();
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t.InitializeInterface();
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openInterfaces.Add( t );
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}
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static List<SteamClass> openInterfaces = new List<SteamClass>();
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internal static void ShutdownInterfaces()
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{
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foreach ( var e in openIterfaces )
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foreach ( var e in openInterfaces )
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{
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e.ShutdownInterface();
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e.DestroyInterface();
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}
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openIterfaces.Clear();
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openInterfaces.Clear();
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}
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public static void Shutdown()
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@ -31,7 +31,7 @@ internal void ShutdownInterface()
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public abstract class SteamClass
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{
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internal abstract void InitializeInterface();
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internal void DestroyInterface()
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internal virtual void DestroyInterface()
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{
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Interface.ShutdownInterface();
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}
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