mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 06:35:49 +03:00
Added some workshop API members for Chunks
Currently OnItemCreated doesn't seem to get called
This commit is contained in:
parent
ba32817183
commit
524c687b83
@ -254,7 +254,7 @@ public void QueryCallback()
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{
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var gotCallback = false;
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Query.OnResult = ( q ) =>
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Query.OnResult += ( q ) =>
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{
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Assert.AreEqual( q.Items.Length, 1 );
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Console.WriteLine( "Query.TotalResults: {0}", q.TotalResults );
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@ -27,8 +27,24 @@ internal RemoteStorage( Client c )
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{
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client = c;
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native = client.native.remoteStorage;
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RemoteStoragePublishedFileSubscribed_t.RegisterCallback( c, onRemoteStoragePublishedFileSubscribed );
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RemoteStoragePublishedFileUnsubscribed_t.RegisterCallback( c, onRemoteStoragePublishedFileUnsubscribed );
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}
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private void onRemoteStoragePublishedFileSubscribed( RemoteStoragePublishedFileSubscribed_t value, bool ioFailure )
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{
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if ( ItemSubscribed != null && value.AppID == client.AppId ) ItemSubscribed( value.PublishedFileId );
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}
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private void onRemoteStoragePublishedFileUnsubscribed( RemoteStoragePublishedFileUnsubscribed_t value, bool ioFailure )
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{
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if ( ItemUnsubscribed != null && value.AppID == client.AppId ) ItemUnsubscribed( value.PublishedFileId );
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}
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public event Action<ulong> ItemSubscribed;
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public event Action<ulong> ItemUnsubscribed;
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/// <summary>
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/// True if Steam Cloud is currently enabled by the current user.
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/// </summary>
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@ -20,6 +20,7 @@ public class Editor
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public string Folder { get; set; } = null;
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public string PreviewImage { get; set; } = null;
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public List<string> Tags { get; set; } = new List<string>();
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public Dictionary<string, string> KeyValueTags { get; set; } = new Dictionary<string, string>();
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public bool Publishing { get; internal set; }
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public ItemType? Type { get; set; }
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public string Error { get; internal set; } = null;
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@ -36,60 +37,63 @@ public enum VisibilityType : int
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public bool NeedToAgreeToWorkshopLegal { get; internal set; }
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public event Action<Editor> PublishSucceeded;
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public event Action<Editor> PublishFailed;
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private PublishStatus _publishStatus;
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public PublishStatus PublishStatus
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{
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get
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{
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UpdatePublishProgress();
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return _publishStatus;
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}
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}
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public double Progress
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{
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get
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{
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if ( !Publishing ) return 1.0;
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if ( CreateItem != null ) return 0.0;
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if ( SubmitItemUpdate == null ) return 1.0;
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if ( CreateItem != null ) return 0d;
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if ( SubmitItemUpdate == null ) return 1d;
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if ( !Publishing ) return 1d;
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ulong b = 0;
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ulong t = 0;
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workshop.steamworks.native.ugc.GetItemUpdateProgress( UpdateHandle, out b, out t );
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if ( t == 0 )
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return 0;
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return (double)b / (double) t;
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UpdatePublishProgress();
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return _bytesTotal > 0 ? _bytesUploaded / (double) _bytesTotal : 0d;
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}
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}
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private ulong _bytesUploaded;
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public int BytesUploaded
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{
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get
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{
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if ( !Publishing ) return 0;
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if ( CreateItem != null ) return 0;
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if ( SubmitItemUpdate == null ) return 0;
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ulong b = 0;
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ulong t = 0;
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workshop.steamworks.native.ugc.GetItemUpdateProgress( UpdateHandle, out b, out t );
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return (int) b;
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UpdatePublishProgress();
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return (int) _bytesUploaded;
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}
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}
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private ulong _bytesTotal;
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public int BytesTotal
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{
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get
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{
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if ( !Publishing ) return 0;
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if ( CreateItem != null ) return 0;
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if ( SubmitItemUpdate == null ) return 0;
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ulong b = 0;
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ulong t = 0;
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workshop.steamworks.native.ugc.GetItemUpdateProgress( UpdateHandle, out b, out t );
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return (int)t;
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UpdatePublishProgress();
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return (int) _bytesTotal;
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}
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}
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private void UpdatePublishProgress()
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{
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if ( SubmitItemUpdate == null )
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{
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_publishStatus = PublishStatus.Invalid;
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return;
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}
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_publishStatus = (PublishStatus) workshop.steamworks.native.ugc.GetItemUpdateProgress( UpdateHandle, out _bytesUploaded, out _bytesTotal );
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}
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public void Publish()
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{
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Publishing = true;
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@ -109,13 +113,17 @@ private void StartCreatingItem()
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if ( !Type.HasValue )
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throw new System.Exception( "Editor.Type must be set when creating a new item!" );
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System.Diagnostics.Debug.WriteLine( "StartCreatingItem()" );
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CreateItem = workshop.ugc.CreateItem( workshop.steamworks.AppId, (SteamNative.WorkshopFileType)(uint)Type, OnItemCreated );
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}
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private void OnItemCreated( SteamNative.CreateItemResult_t obj, bool Failed )
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{
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System.Diagnostics.Debug.WriteLine( $"OnItemCreated({obj.PublishedFileId}, {Failed})" );
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NeedToAgreeToWorkshopLegal = obj.UserNeedsToAcceptWorkshopLegalAgreement;
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CreateItem.Dispose();
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CreateItem = null;
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if ( obj.Result == SteamNative.Result.OK && !Failed )
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{
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@ -126,6 +134,8 @@ private void OnItemCreated( SteamNative.CreateItemResult_t obj, bool Failed )
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Error = "Error creating new file: " + obj.Result.ToString() + "("+ obj.PublishedFileId+ ")";
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Publishing = false;
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PublishFailed?.Invoke( this );
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}
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private void PublishChanges()
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@ -151,6 +161,14 @@ private void PublishChanges()
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if ( Tags != null && Tags.Count > 0 )
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workshop.ugc.SetItemTags( UpdateHandle, Tags.ToArray() );
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if ( KeyValueTags != null )
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{
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foreach ( var keyValue in KeyValueTags )
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{
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workshop.ugc.AddItemKeyValueTag( UpdateHandle, keyValue.Key, keyValue.Value );
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}
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}
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if ( Visibility.HasValue )
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workshop.ugc.SetItemVisibility( UpdateHandle, (SteamNative.RemoteStoragePublishedFileVisibility)(uint)Visibility.Value );
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@ -185,7 +203,10 @@ private void PublishChanges()
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private void OnChangesSubmitted( SteamNative.SubmitItemUpdateResult_t obj, bool Failed )
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{
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if ( Failed )
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throw new System.Exception( "CreateItemResult_t Failed" );
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{
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if ( PublishFailed != null ) PublishFailed( this );
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else throw new System.Exception( "CreateItemResult_t Failed" );
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}
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SubmitItemUpdate = null;
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NeedToAgreeToWorkshopLegal = obj.UserNeedsToAcceptWorkshopLegalAgreement;
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@ -193,10 +214,12 @@ private void OnChangesSubmitted( SteamNative.SubmitItemUpdateResult_t obj, bool
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if ( obj.Result == SteamNative.Result.OK )
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{
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PublishSucceeded?.Invoke( this );
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return;
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}
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Error = "Error publishing changes: " + obj.Result.ToString() + " ("+ NeedToAgreeToWorkshopLegal + ")";
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PublishFailed?.Invoke( this );
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}
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public void Delete()
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@ -205,5 +228,15 @@ public void Delete()
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Id = 0;
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}
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}
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public enum PublishStatus : int
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{
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Invalid = 0,
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PreparingConfig = 1,
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PreparingContent = 2,
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UploadingContent = 3,
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UploadingPreviewFile = 4,
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CommittingChanges = 5,
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}
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}
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}
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@ -48,19 +48,20 @@ internal static Item From( SteamNative.SteamUGCDetails_t details, Workshop works
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return item;
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}
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public void Download( bool highPriority = true )
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public bool Download( bool highPriority = true )
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{
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if ( Installed ) return;
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if ( Downloading ) return;
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if ( Installed ) return false;
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if ( Downloading ) return false;
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if ( !workshop.ugc.DownloadItem( Id, highPriority ) )
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{
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Console.WriteLine( "Download Failed" );
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return;
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return false;
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}
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workshop.OnFileDownloaded += OnFileDownloaded;
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workshop.OnItemInstalled += OnItemInstalled;
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return true;
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}
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public void Subscribe()
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@ -109,8 +110,7 @@ public double DownloadProgress
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public bool Subscribed { get { return ( State & ItemState.Subscribed ) != 0; } }
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public bool NeedsUpdate { get { return ( State & ItemState.NeedsUpdate ) != 0; } }
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private SteamNative.ItemState State { get { return ( SteamNative.ItemState) workshop.ugc.GetItemState( Id ); } }
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public ItemState State { get { return (ItemState) workshop.ugc.GetItemState( Id ); } }
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private DirectoryInfo _directory;
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@ -118,11 +118,37 @@ public DirectoryInfo Directory
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{
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get
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{
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if ( _directory != null )
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UpdateInstallInfo();
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return _directory;
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}
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}
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if ( !Installed )
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return null;
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private ulong _size;
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public ulong Size
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{
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get
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{
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UpdateInstallInfo();
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return _size;
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}
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}
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private DateTime _timestamp;
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public DateTime Timestamp
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{
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get
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{
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UpdateInstallInfo();
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return _timestamp;
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}
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}
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internal void UpdateInstallInfo()
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{
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if ( _directory != null ) return;
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if ( !Installed ) return;
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ulong sizeOnDisk;
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string folder;
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@ -131,7 +157,8 @@ public DirectoryInfo Directory
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if ( workshop.ugc.GetItemInstallInfo( Id, out sizeOnDisk, out folder, out timestamp ) )
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{
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_directory = new DirectoryInfo( folder );
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Size = sizeOnDisk;
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_size = sizeOnDisk;
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_timestamp = Utility.Epoch.ToDateTime( timestamp );
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if ( !_directory.Exists )
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{
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@ -139,12 +166,7 @@ public DirectoryInfo Directory
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// _directory = null;
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}
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}
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return _directory;
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}
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}
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public ulong Size { get; private set; }
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private ulong _BytesDownloaded, _BytesTotal;
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@ -227,5 +249,17 @@ public string OwnerName
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}
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}
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}
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[Flags]
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public enum ItemState
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{
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None = 0,
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Subscribed = 1,
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LegacyItem = 2,
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Installed = 4,
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NeedsUpdate = 8,
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Downloading = 16,
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DownloadPending = 32
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SteamNative;
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namespace Facepunch.Steamworks
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{
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@ -44,9 +45,15 @@ public class Query : IDisposable
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public UserQueryType UserQueryType { get; set; } = UserQueryType.Published;
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/// <summary>
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/// Called when the query finishes
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/// Called when the query succeeds
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/// </summary>
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public Action<Query> OnResult;
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public event Action<Query> OnResult;
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/// <summary>
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/// Called when the query fails. An exception will be thrown on IO failure
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/// if no callbacks are added to this event.
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/// </summary>
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public event Action<Query, Callbacks.Result> OnFailure;
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/// <summary>
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/// Page starts at 1 !!
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@ -105,15 +112,27 @@ unsafe void RunInternal()
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if ( !string.IsNullOrEmpty( SearchText ) )
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workshop.ugc.SetSearchText( Handle, SearchText );
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if ( RequireTags != null )
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{
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foreach ( var tag in RequireTags )
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workshop.ugc.AddRequiredTag( Handle, tag );
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if ( RequireTags.Count > 0 )
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workshop.ugc.SetMatchAnyTag( Handle, !RequireAllTags );
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}
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if ( RequireKeyValueTags != null )
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{
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foreach ( var keyValue in RequireKeyValueTags )
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workshop.ugc.AddRequiredKeyValueTag( Handle, keyValue.Key, keyValue.Value );
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}
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if ( RankedByTrendDays > 0 )
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workshop.ugc.SetRankedByTrendDays( Handle, (uint) RankedByTrendDays );
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if ( MaxCachedAge > TimeSpan.Zero )
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workshop.ugc.SetAllowCachedResponse( Handle, (uint) MaxCachedAge.TotalSeconds );
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foreach ( var tag in ExcludeTags )
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workshop.ugc.AddExcludedTag( Handle, tag );
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@ -122,8 +141,14 @@ unsafe void RunInternal()
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void ResultCallback( SteamNative.SteamUGCQueryCompleted_t data, bool bFailed )
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{
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if ( bFailed )
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throw new System.Exception( "bFailed!" );
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if ( bFailed || OnFailure != null && data.Result != Result.OK )
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{
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// This used to always throw (before OnFailure was added), so for backwards
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// compatibility it will still throw if OnFailure isn't subscribed to.
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if ( OnFailure != null ) OnFailure( this, bFailed ? Callbacks.Result.IOFailure : (Callbacks.Result) data.Result );
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else if ( bFailed ) throw new System.Exception( "bFailed!" );
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}
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var gotFiles = 0;
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for ( int i = 0; i < data.NumResultsReturned; i++ )
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@ -177,6 +202,7 @@ void ResultCallback( SteamNative.SteamUGCQueryCompleted_t data, bool bFailed )
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else
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{
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Items = _results.ToArray();
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IsCachedData = data.CachedData;
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if ( OnResult != null )
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{
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@ -199,11 +225,18 @@ public bool IsRunning
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get { return Callback != null; }
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}
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public bool IsCachedData { get; private set; }
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/// <summary>
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/// Only return items with these tags
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/// </summary>
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public List<string> RequireTags { get; set; } = new List<string>();
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/// <summary>
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/// Only return items with these key-value tags
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/// </summary>
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public Dictionary<string, string> RequireKeyValueTags { get; set; } = new Dictionary<string, string>();
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/// <summary>
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/// If true, return items that have all RequireTags
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/// If false, return items that have any tags in RequireTags
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@ -220,7 +253,10 @@ public bool IsRunning
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/// </summary>
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public List<ulong> FileId { get; set; } = new List<ulong>();
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/// <summary>
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/// Maximum age of a previously cached item. Zero by default, so items are not cached.
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/// </summary>
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public TimeSpan MaxCachedAge { get; set; } = TimeSpan.Zero;
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/// <summary>
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/// Don't call this in production!
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@ -1,5 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using SteamNative;
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namespace Facepunch.Steamworks
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@ -40,6 +43,12 @@ public partial class Workshop : IDisposable
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/// </summary>
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public event Action<ulong> OnItemInstalled;
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/// <summary>
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/// Gets the total number of items the current user is subscribed to for
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/// the game or application. Returns 0 if called from a game server.
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/// </summary>
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public int NumSubscribedItems => (int) ugc.GetNumSubscribedItems();
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internal Workshop( BaseSteamworks steamworks, SteamNative.SteamUGC ugc, SteamNative.SteamRemoteStorage remoteStorage )
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{
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this.ugc = ugc;
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@ -76,6 +85,50 @@ private void onDownloadResult( SteamNative.DownloadItemResult_t obj, bool failed
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OnFileDownloaded( obj.PublishedFileId, (Callbacks.Result) obj.Result );
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}
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[ThreadStatic]
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private static ulong[] _sItemBuffer;
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/// <summary>
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/// Gets a list of all of the items the current user is subscribed to for the current game. The
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/// IDs for each item are written into <paramref name="destIds"/>.
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/// </summary>
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/// <param name="destIds">
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/// Destination array to write the item IDs to. Should typically be large enough to fit
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/// <see cref="NumSubscribedItems"/>.</param>
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/// <returns>
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/// The number of subscribed workshop items that were populated into <paramref name="destIds"/>.
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/// </returns>
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public unsafe int GetSubscribedItems( ulong[] destIds )
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{
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var count = Math.Min( destIds.Length, NumSubscribedItems );
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fixed ( ulong* ptr = destIds )
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{
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ugc.GetSubscribedItems( (PublishedFileId_t*) ptr, (uint) count );
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}
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return count;
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}
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/// <summary>
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/// Gets a list of all of the items the current user is subscribed to for the current game. The
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/// IDs for each item are appended to <paramref name="destIds"/>.
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/// </summary>
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/// <param name="destIds">
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/// Destination list to append the item IDs to.</param>
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/// <returns>
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/// The number of subscribed workshop items that were populated into <paramref name="destIds"/>.
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/// </returns>
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public int GetSubscribedItems( List<ulong> destIds )
|
||||
{
|
||||
var items = Utility.EnsureBufferCapacity( ref _sItemBuffer, NumSubscribedItems );
|
||||
var count = GetSubscribedItems( items );
|
||||
|
||||
destIds.AddRange( items.Take( count ) );
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a query object, which is used to get a list of items.
|
||||
///
|
||||
|
@ -15,6 +15,19 @@ static internal uint SwapBytes( uint x )
|
||||
( ( x & 0xff000000 ) >> 24 );
|
||||
}
|
||||
|
||||
static internal int NextPowerOf2( int x )
|
||||
{
|
||||
var po2 = 1;
|
||||
while ( po2 < x ) po2 <<= 1;
|
||||
return po2;
|
||||
}
|
||||
|
||||
static internal T[] EnsureBufferCapacity<T>( ref T[] buffer, int size )
|
||||
{
|
||||
if ( buffer == null || buffer.Length < size ) buffer = new T[NextPowerOf2( size )];
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static internal class Epoch
|
||||
{
|
||||
private static readonly DateTime epoch = new DateTime( 1970, 1, 1, 0, 0, 0, DateTimeKind.Utc );
|
||||
|
Loading…
Reference in New Issue
Block a user