Added SteamUgc.DownloadAsync

This commit is contained in:
Garry Newman 2020-02-24 13:24:18 +00:00
parent 2843749918
commit 52ecc0b594
2 changed files with 86 additions and 71 deletions

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Steamworks.Data;
@ -38,11 +39,91 @@ namespace Steamworks
return r?.Result == Result.OK;
}
/// <summary>
/// Start downloading this item. You'll get notified of completion via OnDownloadItemResult.
/// </summary>
/// <param name="fileId">The ID of the file you want to download</param>
/// <param name="highPriority">If true this should go straight to the top of the download list</param>
/// <returns>true if nothing went wrong and the download is started</returns>
public static bool Download( PublishedFileId fileId, bool highPriority = false )
{
return Internal.DownloadItem( fileId, highPriority );
}
/// <summary>
/// Will attempt to download this item asyncronously - allowing you to instantly react to its installation
/// </summary>
/// <param name="fileId">The ID of the file you want to download</param>
/// <param name="progress">An optional callback</param>
/// <param name="ct">Allows you to send a message to cancel the download anywhere during the process</param>
/// <param name="milisecondsUpdateDelay">How often to call the progress function</param>
/// <returns>true if downloaded and installed correctly</returns>
public static async Task<bool> DownloadAsync( PublishedFileId fileId, Action<float> progress = null, CancellationToken ct = default, int milisecondsUpdateDelay = 60 )
{
var item = new Steamworks.Ugc.Item( fileId );
if ( ct == default )
ct = new CancellationTokenSource( TimeSpan.FromSeconds( 60 ) ).Token;
progress?.Invoke( 0.0f );
if ( Download( fileId, true ) == false )
return item.IsInstalled;
// Steam docs about Download:
// If the return value is true then register and wait
// for the Callback DownloadItemResult_t before calling
// GetItemInstallInfo or accessing the workshop item on disk.
// Wait for DownloadItemResult_t
{
Action<Result> onDownloadStarted = null;
try
{
var downloadStarted = false;
onDownloadStarted = r => downloadStarted = true;
OnDownloadItemResult += onDownloadStarted;
while ( downloadStarted == false )
{
if ( ct.IsCancellationRequested )
break;
await Task.Delay( milisecondsUpdateDelay );
}
}
finally
{
OnDownloadItemResult -= onDownloadStarted;
}
}
progress?.Invoke( 0.2f );
await Task.Delay( milisecondsUpdateDelay );
//Wait for downloading completion
{
while ( true )
{
if ( ct.IsCancellationRequested )
break;
progress?.Invoke( 0.2f + item.DownloadAmount * 0.8f );
if ( !item.IsDownloading && item.IsInstalled )
break;
await Task.Delay( milisecondsUpdateDelay );
}
}
progress?.Invoke( 1.0f );
return item.IsInstalled;
}
/// <summary>
/// Utility function to fetch a single item. Internally this uses Ugc.FileQuery -
/// which you can use to query multiple items if you need to.

View File

@ -126,11 +126,11 @@ namespace Steamworks.Ugc
/// <summary>
/// Start downloading this item.
/// If this returns false the item isn#t getting downloaded.
/// If this returns false the item isn't getting downloaded.
/// </summary>
public bool Download( bool highPriority = false )
{
return SteamUGC.Internal.DownloadItem( Id, highPriority );
return SteamUGC.Download( Id, highPriority );
}
/// <summary>
@ -258,79 +258,13 @@ namespace Steamworks.Ugc
}
/// <summary>
/// Allows the user to subscribe to this item and wait for it to be downloaded
/// Allows the user to subscribe to download this item asyncronously
/// If CancellationToken is default then there is 60 seconds timeout
/// Progress will be set to 0-1
/// </summary>
public async Task<bool> SubscribeDownloadAsync( Action<float> progress = null, CancellationToken ct = default, int milisecondsUpdateDelay = 60 )
public async Task<bool> DownloadAsync( Action<float> progress = null, CancellationToken ct = default, int milisecondsUpdateDelay = 60 )
{
if ( ct == default )
ct = new CancellationTokenSource( TimeSpan.FromSeconds( 60 ) ).Token;
progress?.Invoke( 0 );
await Task.Delay( milisecondsUpdateDelay );
//Subscribe
{
var subResult = await SteamUGC.Internal.SubscribeItem( _id );
if ( subResult?.Result != Result.OK )
return false;
}
progress?.Invoke( 0.1f );
await Task.Delay( milisecondsUpdateDelay );
//Try to start downloading
{
if ( Download( true ) == false )
return State.HasFlag( ItemState.Installed );
//Steam docs about Download:
//If the return value is true then register and wait
//for the Callback DownloadItemResult_t before calling
//GetItemInstallInfo or accessing the workshop item on disk.
//Wait for DownloadItemResult_t
{
var downloadStarted = false;
Action<Result> onDownloadStarted = null;
onDownloadStarted = r =>
{
SteamUGC.OnDownloadItemResult -= onDownloadStarted;
downloadStarted = true;
};
SteamUGC.OnDownloadItemResult += onDownloadStarted;
while ( downloadStarted == false )
{
if ( ct.IsCancellationRequested )
break;
await Task.Delay( milisecondsUpdateDelay );
}
}
}
progress?.Invoke( 0.2f );
await Task.Delay( milisecondsUpdateDelay );
//Wait for downloading completion
{
while ( true )
{
if ( ct.IsCancellationRequested )
break;
progress?.Invoke( 0.2f + DownloadAmount * 0.8f );
if ( !IsDownloading && State.HasFlag( ItemState.Installed ) )
break;
await Task.Delay( milisecondsUpdateDelay );
}
}
return State.HasFlag( ItemState.Installed );
return await SteamUGC.DownloadAsync( Id, progress, ct, milisecondsUpdateDelay );
}
/// <summary>