Added a Clan struct. Implemented most primitive clan functions

This commit is contained in:
unknown 2020-05-25 16:51:01 +02:00
parent d4356b75dd
commit 53fc721ea9
3 changed files with 117 additions and 0 deletions

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@ -0,0 +1,59 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Steamworks
{
[DeploymentItem("steam_api64.dll")]
[DeploymentItem("steam_api.dll")]
[TestClass]
public class ClanTest
{
[TestMethod]
public void GetName()
{
var clan = new Clan(103582791433666425);
Assert.AreEqual("Steamworks Development", clan.Name);
}
[TestMethod]
public void GetClanTag()
{
var clan = new Clan(103582791433666425);
Assert.AreEqual("SteamworksDev", clan.Tag);
}
[TestMethod]
public async Task GetOwner()
{
var clan = new Clan(103582791433666425);
await clan.RequestOfficerList();
Assert.AreNotEqual(new SteamId(), clan.Owner.Id);
}
[TestMethod]
public void GetOfficers()
{
var clan = new Clan(103582791433666425);
foreach (var officer in clan.GetOfficers())
{
Console.WriteLine($"{officer.Name} : {officer.Id}");
}
}
[TestMethod]
public async Task RequestOfficerList()
{
var clan = new Clan(103582791433666425);
bool res = await clan.RequestOfficerList();
Assert.AreEqual(true, res);
}
}
}

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@ -151,6 +151,14 @@ public static IEnumerable<Friend> GetFromSource( SteamId steamid )
}
}
public static IEnumerable<Clan> GetClans()
{
for (int i = 0; i < Internal.GetClanCount(); i++)
{
yield return new Clan( Internal.GetClanByIndex( i ) );
}
}
/// <summary>
/// The dialog to open. Valid options are:
/// "friends",

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Steamworks
{
public struct Clan
{
public SteamId Id;
public Clan(SteamId id)
{
Id = id;
}
public string Name => SteamFriends.Internal.GetClanName(Id);
public string Tag => SteamFriends.Internal.GetClanTag(Id);
public int ChatMemberCount => SteamFriends.Internal.GetClanChatMemberCount(Id);
public Friend Owner => new Friend(SteamFriends.Internal.GetClanOwner(Id));
public bool Public => SteamFriends.Internal.IsClanPublic(Id);
/// <summary>
/// Is the clan an official game group?
/// </summary>
public bool Official => SteamFriends.Internal.IsClanOfficialGameGroup(Id);
/// <summary>
/// Asynchronously fetches the officer list for a given clan
/// </summary>
/// <returns>Whether the request was successful or not</returns>
public async Task<bool> RequestOfficerList()
{
var req = await SteamFriends.Internal.RequestClanOfficerList(Id);
return req.HasValue && req.Value.Success != 0x0;
}
public IEnumerable<Friend> GetOfficers()
{
for (int i = 0; i < SteamFriends.Internal.GetClanOfficerCount(Id); i++)
{
yield return new Friend(SteamFriends.Internal.GetClanOfficerByIndex(Id, i));
}
}
}
}