diff --git a/Facepunch.Steamworks/SteamNetworking.cs b/Facepunch.Steamworks/SteamNetworking.cs index ee1ceef..41b592d 100644 --- a/Facepunch.Steamworks/SteamNetworking.cs +++ b/Facepunch.Steamworks/SteamNetworking.cs @@ -91,10 +91,10 @@ public static bool IsP2PPacketAvailable( int channel = 0 ) var buffer = Helpers.TakeBuffer( (int) size ); fixed ( byte* p = buffer ) - { - SteamId steamid = 1; - if ( !Internal.ReadP2PPacket( (IntPtr)p, (uint) buffer.Length, ref size, ref steamid, channel ) || size == 0 ) - return null; + { + SteamId steamid = 1; + if ( !Internal.ReadP2PPacket( (IntPtr)p, (uint) buffer.Length, ref size, ref steamid, channel ) || size == 0 ) + return null; var data = new byte[size]; Array.Copy( buffer, 0, data, 0, size ); @@ -104,7 +104,25 @@ public static bool IsP2PPacketAvailable( int channel = 0 ) SteamId = steamid, Data = data }; - } + } + } + + /// + /// Reads in a packet that has been sent from another user via SendP2PPacket.. + /// + public unsafe static bool ReadP2PPacket( byte[] buffer, ref uint size, ref SteamId steamid, int channel = 0 ) + { + fixed (byte* p = buffer) { + return Internal.ReadP2PPacket( (IntPtr)p, (uint)buffer.Length, ref size, ref steamid, channel ); + } + } + + /// + /// Reads in a packet that has been sent from another user via SendP2PPacket.. + /// + public unsafe static bool ReadP2PPacket( byte* buffer, uint cbuf, ref uint size, ref SteamId steamid, int channel = 0 ) + { + return Internal.ReadP2PPacket( (IntPtr)buffer, cbuf, ref size, ref steamid, channel ); } /// @@ -123,6 +141,15 @@ public static unsafe bool SendP2PPacket( SteamId steamid, byte[] data, int lengt } } + /// + /// Sends a P2P packet to the specified user. + /// This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections. + /// NOTE: The first packet send may be delayed as the NAT-traversal code runs. + /// + public static unsafe bool SendP2PPacket( SteamId steamid, byte* data, uint length, int nChannel = 1, P2PSend sendType = P2PSend.Reliable ) + { + return Internal.SendP2PPacket( steamid, (IntPtr)data, (uint)length, (P2PSend)sendType, nChannel ); + } } -} \ No newline at end of file +}