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ISteamMatchmaking
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523
Facepunch.Steamworks/Generated/Interfaces/ISteamMatchmaking.cs
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523
Facepunch.Steamworks/Generated/Interfaces/ISteamMatchmaking.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal class ISteamMatchmaking : SteamInterface
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{
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public ISteamMatchmaking( bool server = false ) : base( server )
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{
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}
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public override string InterfaceName => "SteamMatchMaking009";
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public override void InitInternals()
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{
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_GetFavoriteGameCount = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGameCount>( Marshal.ReadIntPtr( VTable, 0) );
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_GetFavoriteGame = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGame>( Marshal.ReadIntPtr( VTable, 8) );
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_AddFavoriteGame = Marshal.GetDelegateForFunctionPointer<FAddFavoriteGame>( Marshal.ReadIntPtr( VTable, 16) );
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_RemoveFavoriteGame = Marshal.GetDelegateForFunctionPointer<FRemoveFavoriteGame>( Marshal.ReadIntPtr( VTable, 24) );
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_RequestLobbyList = Marshal.GetDelegateForFunctionPointer<FRequestLobbyList>( Marshal.ReadIntPtr( VTable, 32) );
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_AddRequestLobbyListStringFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListStringFilter>( Marshal.ReadIntPtr( VTable, 40) );
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_AddRequestLobbyListNumericalFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNumericalFilter>( Marshal.ReadIntPtr( VTable, 48) );
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_AddRequestLobbyListNearValueFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNearValueFilter>( Marshal.ReadIntPtr( VTable, 56) );
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_AddRequestLobbyListFilterSlotsAvailable = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListFilterSlotsAvailable>( Marshal.ReadIntPtr( VTable, 64) );
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_AddRequestLobbyListDistanceFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListDistanceFilter>( Marshal.ReadIntPtr( VTable, 72) );
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_AddRequestLobbyListResultCountFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListResultCountFilter>( Marshal.ReadIntPtr( VTable, 80) );
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_AddRequestLobbyListCompatibleMembersFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListCompatibleMembersFilter>( Marshal.ReadIntPtr( VTable, 88) );
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_GetLobbyByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyByIndex>( Marshal.ReadIntPtr( VTable, 96) );
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_GetLobbyByIndex_Windows = Marshal.GetDelegateForFunctionPointer<FGetLobbyByIndex_Windows>( Marshal.ReadIntPtr( VTable, 96) );
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_CreateLobby = Marshal.GetDelegateForFunctionPointer<FCreateLobby>( Marshal.ReadIntPtr( VTable, 104) );
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_JoinLobby = Marshal.GetDelegateForFunctionPointer<FJoinLobby>( Marshal.ReadIntPtr( VTable, 112) );
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_LeaveLobby = Marshal.GetDelegateForFunctionPointer<FLeaveLobby>( Marshal.ReadIntPtr( VTable, 120) );
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_InviteUserToLobby = Marshal.GetDelegateForFunctionPointer<FInviteUserToLobby>( Marshal.ReadIntPtr( VTable, 128) );
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_GetNumLobbyMembers = Marshal.GetDelegateForFunctionPointer<FGetNumLobbyMembers>( Marshal.ReadIntPtr( VTable, 136) );
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_GetLobbyMemberByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberByIndex>( Marshal.ReadIntPtr( VTable, 144) );
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_GetLobbyMemberByIndex_Windows = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberByIndex_Windows>( Marshal.ReadIntPtr( VTable, 144) );
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_GetLobbyData = Marshal.GetDelegateForFunctionPointer<FGetLobbyData>( Marshal.ReadIntPtr( VTable, 152) );
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_SetLobbyData = Marshal.GetDelegateForFunctionPointer<FSetLobbyData>( Marshal.ReadIntPtr( VTable, 160) );
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_GetLobbyDataCount = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataCount>( Marshal.ReadIntPtr( VTable, 168) );
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_GetLobbyDataByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataByIndex>( Marshal.ReadIntPtr( VTable, 176) );
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_DeleteLobbyData = Marshal.GetDelegateForFunctionPointer<FDeleteLobbyData>( Marshal.ReadIntPtr( VTable, 184) );
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_GetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberData>( Marshal.ReadIntPtr( VTable, 192) );
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_SetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberData>( Marshal.ReadIntPtr( VTable, 200) );
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_SendLobbyChatMsg = Marshal.GetDelegateForFunctionPointer<FSendLobbyChatMsg>( Marshal.ReadIntPtr( VTable, 208) );
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_GetLobbyChatEntry = Marshal.GetDelegateForFunctionPointer<FGetLobbyChatEntry>( Marshal.ReadIntPtr( VTable, 216) );
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_RequestLobbyData = Marshal.GetDelegateForFunctionPointer<FRequestLobbyData>( Marshal.ReadIntPtr( VTable, 224) );
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_SetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FSetLobbyGameServer>( Marshal.ReadIntPtr( VTable, 232) );
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_GetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FGetLobbyGameServer>( Marshal.ReadIntPtr( VTable, 240) );
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_SetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, 248) );
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_GetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, 256) );
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_SetLobbyType = Marshal.GetDelegateForFunctionPointer<FSetLobbyType>( Marshal.ReadIntPtr( VTable, 264) );
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_SetLobbyJoinable = Marshal.GetDelegateForFunctionPointer<FSetLobbyJoinable>( Marshal.ReadIntPtr( VTable, 272) );
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_GetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FGetLobbyOwner>( Marshal.ReadIntPtr( VTable, 280) );
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_GetLobbyOwner_Windows = Marshal.GetDelegateForFunctionPointer<FGetLobbyOwner_Windows>( Marshal.ReadIntPtr( VTable, 280) );
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_SetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FSetLobbyOwner>( Marshal.ReadIntPtr( VTable, 288) );
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_SetLinkedLobby = Marshal.GetDelegateForFunctionPointer<FSetLinkedLobby>( Marshal.ReadIntPtr( VTable, 296) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetFavoriteGameCount( IntPtr self );
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private FGetFavoriteGameCount _GetFavoriteGameCount;
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#endregion
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internal int GetFavoriteGameCount()
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{
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return _GetFavoriteGameCount( Self );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
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private FGetFavoriteGame _GetFavoriteGame;
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#endregion
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internal bool GetFavoriteGame( int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer )
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{
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return _GetFavoriteGame( Self, iGame, ref pnAppID, ref pnIP, ref pnConnPort, ref pnQueryPort, ref punFlags, ref pRTime32LastPlayedOnServer );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FAddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
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private FAddFavoriteGame _AddFavoriteGame;
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#endregion
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internal int AddFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer )
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{
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return _AddFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FRemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
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private FRemoveFavoriteGame _RemoveFavoriteGame;
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#endregion
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internal bool RemoveFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags )
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{
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return _RemoveFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FRequestLobbyList( IntPtr self );
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private FRequestLobbyList _RequestLobbyList;
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#endregion
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internal async Task<LobbyMatchList_t?> RequestLobbyList()
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{
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return await LobbyMatchList_t.GetResultAsync( _RequestLobbyList( Self ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FAddRequestLobbyListStringFilter( IntPtr self, string pchKeyToMatch, string pchValueToMatch, LobbyComparison eComparisonType );
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private FAddRequestLobbyListStringFilter _AddRequestLobbyListStringFilter;
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#endregion
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internal void AddRequestLobbyListStringFilter( string pchKeyToMatch, string pchValueToMatch, LobbyComparison eComparisonType )
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{
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_AddRequestLobbyListStringFilter( Self, pchKeyToMatch, pchValueToMatch, eComparisonType );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FAddRequestLobbyListNumericalFilter( IntPtr self, string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
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private FAddRequestLobbyListNumericalFilter _AddRequestLobbyListNumericalFilter;
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#endregion
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internal void AddRequestLobbyListNumericalFilter( string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType )
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{
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_AddRequestLobbyListNumericalFilter( Self, pchKeyToMatch, nValueToMatch, eComparisonType );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FAddRequestLobbyListNearValueFilter( IntPtr self, string pchKeyToMatch, int nValueToBeCloseTo );
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private FAddRequestLobbyListNearValueFilter _AddRequestLobbyListNearValueFilter;
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#endregion
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internal void AddRequestLobbyListNearValueFilter( string pchKeyToMatch, int nValueToBeCloseTo )
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{
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_AddRequestLobbyListNearValueFilter( Self, pchKeyToMatch, nValueToBeCloseTo );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FAddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
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private FAddRequestLobbyListFilterSlotsAvailable _AddRequestLobbyListFilterSlotsAvailable;
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#endregion
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internal void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable )
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{
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_AddRequestLobbyListFilterSlotsAvailable( Self, nSlotsAvailable );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FAddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
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private FAddRequestLobbyListDistanceFilter _AddRequestLobbyListDistanceFilter;
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#endregion
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internal void AddRequestLobbyListDistanceFilter( LobbyDistanceFilter eLobbyDistanceFilter )
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{
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_AddRequestLobbyListDistanceFilter( Self, eLobbyDistanceFilter );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FAddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
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private FAddRequestLobbyListResultCountFilter _AddRequestLobbyListResultCountFilter;
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#endregion
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internal void AddRequestLobbyListResultCountFilter( int cMaxResults )
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{
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_AddRequestLobbyListResultCountFilter( Self, cMaxResults );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FAddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
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private FAddRequestLobbyListCompatibleMembersFilter _AddRequestLobbyListCompatibleMembersFilter;
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#endregion
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internal void AddRequestLobbyListCompatibleMembersFilter( SteamId steamIDLobby )
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{
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_AddRequestLobbyListCompatibleMembersFilter( Self, steamIDLobby );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamId FGetLobbyByIndex( IntPtr self, int iLobby );
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private FGetLobbyByIndex _GetLobbyByIndex;
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private delegate void FGetLobbyByIndex_Windows( IntPtr self, ref SteamId retVal, int iLobby );
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private FGetLobbyByIndex_Windows _GetLobbyByIndex_Windows;
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#endregion
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internal SteamId GetLobbyByIndex( int iLobby )
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{
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if ( Config.Os == OsType.Windows )
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{
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var retVal = default( SteamId );
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_GetLobbyByIndex_Windows( Self, ref retVal, iLobby );
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return retVal;
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}
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return _GetLobbyByIndex( Self, iLobby );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FCreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
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private FCreateLobby _CreateLobby;
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#endregion
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internal async Task<LobbyCreated_t?> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
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{
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return await LobbyCreated_t.GetResultAsync( _CreateLobby( Self, eLobbyType, cMaxMembers ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamAPICall_t FJoinLobby( IntPtr self, SteamId steamIDLobby );
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private FJoinLobby _JoinLobby;
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#endregion
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internal async Task<LobbyEnter_t?> JoinLobby( SteamId steamIDLobby )
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{
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return await LobbyEnter_t.GetResultAsync( _JoinLobby( Self, steamIDLobby ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FLeaveLobby( IntPtr self, SteamId steamIDLobby );
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private FLeaveLobby _LeaveLobby;
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#endregion
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internal void LeaveLobby( SteamId steamIDLobby )
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{
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_LeaveLobby( Self, steamIDLobby );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FInviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
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private FInviteUserToLobby _InviteUserToLobby;
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#endregion
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internal bool InviteUserToLobby( SteamId steamIDLobby, SteamId steamIDInvitee )
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{
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return _InviteUserToLobby( Self, steamIDLobby, steamIDInvitee );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
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private FGetNumLobbyMembers _GetNumLobbyMembers;
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#endregion
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internal int GetNumLobbyMembers( SteamId steamIDLobby )
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{
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return _GetNumLobbyMembers( Self, steamIDLobby );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SteamId FGetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
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private FGetLobbyMemberByIndex _GetLobbyMemberByIndex;
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private delegate void FGetLobbyMemberByIndex_Windows( IntPtr self, ref SteamId retVal, SteamId steamIDLobby, int iMember );
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private FGetLobbyMemberByIndex_Windows _GetLobbyMemberByIndex_Windows;
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#endregion
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internal SteamId GetLobbyMemberByIndex( SteamId steamIDLobby, int iMember )
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{
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if ( Config.Os == OsType.Windows )
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{
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var retVal = default( SteamId );
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_GetLobbyMemberByIndex_Windows( Self, ref retVal, steamIDLobby, iMember );
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return retVal;
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}
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return _GetLobbyMemberByIndex( Self, steamIDLobby, iMember );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate IntPtr FGetLobbyData( IntPtr self, SteamId steamIDLobby, string pchKey );
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private FGetLobbyData _GetLobbyData;
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#endregion
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internal string GetLobbyData( SteamId steamIDLobby, string pchKey )
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{
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return GetString( _GetLobbyData( Self, steamIDLobby, pchKey ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FSetLobbyData( IntPtr self, SteamId steamIDLobby, string pchKey, string pchValue );
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private FSetLobbyData _SetLobbyData;
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#endregion
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internal bool SetLobbyData( SteamId steamIDLobby, string pchKey, string pchValue )
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{
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return _SetLobbyData( Self, steamIDLobby, pchKey, pchValue );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
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private FGetLobbyDataCount _GetLobbyDataCount;
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#endregion
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internal int GetLobbyDataCount( SteamId steamIDLobby )
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{
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return _GetLobbyDataCount( Self, steamIDLobby );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, StringBuilder pchKey, int cchKeyBufferSize, StringBuilder pchValue, int cchValueBufferSize );
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private FGetLobbyDataByIndex _GetLobbyDataByIndex;
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#endregion
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internal bool GetLobbyDataByIndex( SteamId steamIDLobby, int iLobbyData, StringBuilder pchKey, int cchKeyBufferSize, StringBuilder pchValue, int cchValueBufferSize )
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{
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return _GetLobbyDataByIndex( Self, steamIDLobby, iLobbyData, pchKey, cchKeyBufferSize, pchValue, cchValueBufferSize );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FDeleteLobbyData( IntPtr self, SteamId steamIDLobby, string pchKey );
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private FDeleteLobbyData _DeleteLobbyData;
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#endregion
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internal bool DeleteLobbyData( SteamId steamIDLobby, string pchKey )
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{
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return _DeleteLobbyData( Self, steamIDLobby, pchKey );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate IntPtr FGetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, string pchKey );
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private FGetLobbyMemberData _GetLobbyMemberData;
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#endregion
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internal string GetLobbyMemberData( SteamId steamIDLobby, SteamId steamIDUser, string pchKey )
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{
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return GetString( _GetLobbyMemberData( Self, steamIDLobby, steamIDUser, pchKey ) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate void FSetLobbyMemberData( IntPtr self, SteamId steamIDLobby, string pchKey, string pchValue );
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private FSetLobbyMemberData _SetLobbyMemberData;
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#endregion
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internal void SetLobbyMemberData( SteamId steamIDLobby, string pchKey, string pchValue )
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{
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_SetLobbyMemberData( Self, steamIDLobby, pchKey, pchValue );
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}
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||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
|
||||
private FSendLobbyChatMsg _SendLobbyChatMsg;
|
||||
|
||||
#endregion
|
||||
internal bool SendLobbyChatMsg( SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody )
|
||||
{
|
||||
return _SendLobbyChatMsg( Self, steamIDLobby, pvMsgBody, cubMsgBody );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate int FGetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
|
||||
private FGetLobbyChatEntry _GetLobbyChatEntry;
|
||||
|
||||
#endregion
|
||||
internal int GetLobbyChatEntry( SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
|
||||
{
|
||||
return _GetLobbyChatEntry( Self, steamIDLobby, iChatID, ref pSteamIDUser, pvData, cubData, ref peChatEntryType );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FRequestLobbyData( IntPtr self, SteamId steamIDLobby );
|
||||
private FRequestLobbyData _RequestLobbyData;
|
||||
|
||||
#endregion
|
||||
internal bool RequestLobbyData( SteamId steamIDLobby )
|
||||
{
|
||||
return _RequestLobbyData( Self, steamIDLobby );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate void FSetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
|
||||
private FSetLobbyGameServer _SetLobbyGameServer;
|
||||
|
||||
#endregion
|
||||
internal void SetLobbyGameServer( SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer )
|
||||
{
|
||||
_SetLobbyGameServer( Self, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FGetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
|
||||
private FGetLobbyGameServer _GetLobbyGameServer;
|
||||
|
||||
#endregion
|
||||
internal bool GetLobbyGameServer( SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer )
|
||||
{
|
||||
return _GetLobbyGameServer( Self, steamIDLobby, ref punGameServerIP, ref punGameServerPort, ref psteamIDGameServer );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
|
||||
private FSetLobbyMemberLimit _SetLobbyMemberLimit;
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyMemberLimit( SteamId steamIDLobby, int cMaxMembers )
|
||||
{
|
||||
return _SetLobbyMemberLimit( Self, steamIDLobby, cMaxMembers );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate int FGetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
|
||||
private FGetLobbyMemberLimit _GetLobbyMemberLimit;
|
||||
|
||||
#endregion
|
||||
internal int GetLobbyMemberLimit( SteamId steamIDLobby )
|
||||
{
|
||||
return _GetLobbyMemberLimit( Self, steamIDLobby );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
|
||||
private FSetLobbyType _SetLobbyType;
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyType( SteamId steamIDLobby, LobbyType eLobbyType )
|
||||
{
|
||||
return _SetLobbyType( Self, steamIDLobby, eLobbyType );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
|
||||
private FSetLobbyJoinable _SetLobbyJoinable;
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyJoinable( SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable )
|
||||
{
|
||||
return _SetLobbyJoinable( Self, steamIDLobby, bLobbyJoinable );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
private delegate SteamId FGetLobbyOwner( IntPtr self, SteamId steamIDLobby );
|
||||
private FGetLobbyOwner _GetLobbyOwner;
|
||||
private delegate void FGetLobbyOwner_Windows( IntPtr self, ref SteamId retVal, SteamId steamIDLobby );
|
||||
private FGetLobbyOwner_Windows _GetLobbyOwner_Windows;
|
||||
|
||||
#endregion
|
||||
internal SteamId GetLobbyOwner( SteamId steamIDLobby )
|
||||
{
|
||||
if ( Config.Os == OsType.Windows )
|
||||
{
|
||||
var retVal = default( SteamId );
|
||||
_GetLobbyOwner_Windows( Self, ref retVal, steamIDLobby );
|
||||
return retVal;
|
||||
}
|
||||
|
||||
return _GetLobbyOwner( Self, steamIDLobby );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
|
||||
private FSetLobbyOwner _SetLobbyOwner;
|
||||
|
||||
#endregion
|
||||
internal bool SetLobbyOwner( SteamId steamIDLobby, SteamId steamIDNewOwner )
|
||||
{
|
||||
return _SetLobbyOwner( Self, steamIDLobby, steamIDNewOwner );
|
||||
}
|
||||
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
|
||||
private FSetLinkedLobby _SetLinkedLobby;
|
||||
|
||||
#endregion
|
||||
internal bool SetLinkedLobby( SteamId steamIDLobby, SteamId steamIDLobbyDependent )
|
||||
{
|
||||
return _SetLinkedLobby( Self, steamIDLobby, steamIDLobbyDependent );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -41,6 +41,7 @@ public static void Init( uint appid )
|
||||
SteamUserStats.InstallEvents();
|
||||
SteamInventory.InstallEvents();
|
||||
SteamNetworking.InstallEvents();
|
||||
SteamMatchmaking.InstallEvents();
|
||||
|
||||
RunCallbacksAsync();
|
||||
}
|
||||
@ -79,6 +80,8 @@ public static void Shutdown()
|
||||
SteamScreenshots.Shutdown();
|
||||
SteamUserStats.Shutdown();
|
||||
SteamInventory.Shutdown();
|
||||
SteamNetworking.Shutdown();
|
||||
SteamMatchmaking.Shutdown();
|
||||
|
||||
SteamAPI.Shutdown();
|
||||
}
|
||||
|
39
Facepunch.Steamworks/SteamMatchmaking.cs
Normal file
39
Facepunch.Steamworks/SteamMatchmaking.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
/// <summary>
|
||||
/// Functions for clients to access matchmaking services, favorites, and to operate on game lobbies
|
||||
/// </summary>
|
||||
public static class SteamMatchmaking
|
||||
{
|
||||
static ISteamMatchmaking _internal;
|
||||
internal static ISteamMatchmaking Internal
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( _internal == null )
|
||||
_internal = new ISteamMatchmaking();
|
||||
|
||||
return _internal;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Shutdown()
|
||||
{
|
||||
_internal = null;
|
||||
}
|
||||
|
||||
internal static void InstallEvents()
|
||||
{
|
||||
//PlaybackStatusHasChanged_t.Install( x => OnPlaybackChanged?.Invoke() );
|
||||
//VolumeHasChanged_t.Install( x => OnVolumeChanged?.Invoke( x.NewVolume ) );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -8,7 +8,10 @@
|
||||
namespace Steamworks
|
||||
{
|
||||
/// <summary>
|
||||
/// Undocumented Parental Settings
|
||||
/// Functions to control music playback in the steam client.
|
||||
/// This gives games the opportunity to do things like pause the music or lower the volume,
|
||||
/// when an important cut scene is shown, and start playing afterwards.
|
||||
/// Nothing uses Steam Music though so this can probably get fucked
|
||||
/// </summary>
|
||||
public static class SteamMusic
|
||||
{
|
||||
|
@ -22,6 +22,11 @@ internal static ISteamNetworking Internal
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Shutdown()
|
||||
{
|
||||
_internal = null;
|
||||
}
|
||||
|
||||
internal static void InstallEvents()
|
||||
{
|
||||
P2PSessionRequest_t.Install( x => OnP2PSessionRequest?.Invoke( x.SteamIDRemote ) );
|
||||
|
@ -78,6 +78,7 @@ public void ToFolder( string folder )
|
||||
GenerateVTableClass( "ISteamRemoteStorage", $"{folder}../Generated/Interfaces/ISteamRemoteStorage.cs" );
|
||||
GenerateVTableClass( "ISteamInventory", $"{folder}../Generated/Interfaces/ISteamInventory.cs" );
|
||||
GenerateVTableClass( "ISteamNetworking", $"{folder}../Generated/Interfaces/ISteamNetworking.cs" );
|
||||
GenerateVTableClass( "ISteamMatchmaking", $"{folder}../Generated/Interfaces/ISteamMatchmaking.cs" );
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user