Make SendMessage call SendMessages instead of SendMessageToConnection

This commit is contained in:
Rohan Singh 2021-01-20 09:57:07 -05:00
parent 28effd140b
commit 5c11508f41
2 changed files with 26 additions and 7 deletions

View File

@ -65,10 +65,29 @@ public string ConnectionName
/// <summary>
/// This is the best version to use.
/// </summary>
public Result SendMessage( IntPtr ptr, int size, SendType sendType = SendType.Reliable )
public unsafe Result SendMessage( IntPtr ptr, int size, SendType sendType = SendType.Reliable )
{
if ( ptr == IntPtr.Zero )
throw new ArgumentNullException( nameof( ptr ) );
if ( size == 0 )
throw new ArgumentException( "`size` cannot be zero", nameof( size ) );
var copyPtr = BroadcastBufferManager.Get( size, 1 );
Buffer.MemoryCopy( (void*)ptr, (void*)copyPtr, size, size );
var message = SteamNetworkingUtils.AllocateMessage();
message->Connection = this;
message->Flags = sendType;
message->DataPtr = copyPtr;
message->DataSize = size;
message->FreeDataPtr = BroadcastBufferManager.FreeFunctionPointer;
long messageNumber = 0;
return SteamNetworkingSockets.Internal.SendMessageToConnection( this, ptr, (uint) size, (int)sendType, ref messageNumber );
SteamNetworkingSockets.Internal.SendMessages( 1, &message, &messageNumber );
return messageNumber >= 0
? Result.OK
: (Result)(-messageNumber);
}
/// <summary>