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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 06:35:49 +03:00
Make SendMessage call SendMessages instead of SendMessageToConnection
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parent
28effd140b
commit
5c11508f41
@ -48,7 +48,7 @@ public bool Decrement()
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}
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer( CallingConvention.Cdecl )]
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private delegate void FreeFn( NetMsg* msg );
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private static readonly Stack<ReferenceCounter> ReferenceCounterPool =
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@ -246,7 +246,7 @@ private static void FreeBuffer( IntPtr ptr, int size )
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}
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}
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private const int Bucket512 = 512;
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private const int Bucket512 = 512;
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private const int Bucket1Kb = 1 * 1024;
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private const int Bucket4Kb = 4 * 1024;
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private const int Bucket16Kb = 16 * 1024;
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@ -254,8 +254,8 @@ private static void FreeBuffer( IntPtr ptr, int size )
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private const int Bucket256Kb = 256 * 1024;
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private static int GetBucketSize( int size )
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{
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if ( size <= Bucket512 ) return Bucket512;
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{
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if ( size <= Bucket512 ) return Bucket512;
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if ( size <= Bucket1Kb ) return Bucket1Kb;
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if ( size <= Bucket4Kb ) return Bucket4Kb;
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if ( size <= Bucket16Kb ) return Bucket16Kb;
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@ -65,11 +65,30 @@ public string ConnectionName
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/// <summary>
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/// This is the best version to use.
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/// </summary>
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public Result SendMessage( IntPtr ptr, int size, SendType sendType = SendType.Reliable )
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public unsafe Result SendMessage( IntPtr ptr, int size, SendType sendType = SendType.Reliable )
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{
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if ( ptr == IntPtr.Zero )
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throw new ArgumentNullException( nameof( ptr ) );
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if ( size == 0 )
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throw new ArgumentException( "`size` cannot be zero", nameof( size ) );
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var copyPtr = BroadcastBufferManager.Get( size, 1 );
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Buffer.MemoryCopy( (void*)ptr, (void*)copyPtr, size, size );
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var message = SteamNetworkingUtils.AllocateMessage();
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message->Connection = this;
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message->Flags = sendType;
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message->DataPtr = copyPtr;
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message->DataSize = size;
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message->FreeDataPtr = BroadcastBufferManager.FreeFunctionPointer;
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long messageNumber = 0;
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return SteamNetworkingSockets.Internal.SendMessageToConnection( this, ptr, (uint) size, (int)sendType, ref messageNumber );
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}
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SteamNetworkingSockets.Internal.SendMessages( 1, &message, &messageNumber );
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return messageNumber >= 0
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? Result.OK
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: (Result)(-messageNumber);
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}
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/// <summary>
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/// Ideally should be using an IntPtr version unless you're being really careful with the byte[] array and
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