diff --git a/Facepunch.Steamworks/SteamNetworkingSockets.cs b/Facepunch.Steamworks/SteamNetworkingSockets.cs
index f59afee..790b8ff 100644
--- a/Facepunch.Steamworks/SteamNetworkingSockets.cs
+++ b/Facepunch.Steamworks/SteamNetworkingSockets.cs
@@ -272,7 +272,12 @@ namespace Steamworks
}
///
- /// Return info about the FakeIP and port that we have been assigned, if any.
+ /// Begin asynchronous process of allocating a fake IPv4 address that other
+ /// peers can use to contact us via P2P. IP addresses returned by this
+ /// function are globally unique for a given appid.
+ ///
+ /// For gameservers, you *must* call this after initializing the SDK but before
+ /// beginning login. Steam needs to know in advance that FakeIP will be used.
///
public static bool RequestFakeIP( int numFakePorts = 1 )
{
@@ -280,9 +285,8 @@ namespace Steamworks
}
///
- /// Begin asynchronous process of allocating a fake IPv4 address that other
- /// peers can use to contact us via P2P. IP addresses returned by this
- /// function are globally unique for a given appid.
+ /// Return info about the FakeIP and port that we have been assigned, if any.
+ ///
///
public static Result GetFakeIP( int fakePortIndex, out NetAddress address )
{