OnLobbyMemberLeft becomes OnLobbyMemberLeave

This commit is contained in:
Garry Newman 2019-05-01 16:40:46 +01:00
parent 362ba26729
commit 5f9ad75741

View File

@ -49,7 +49,7 @@ namespace Steamworks
OnLobbyMemberJoined?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Left) != 0 )
OnLobbyMemberLeft?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
OnLobbyMemberLeave?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Disconnected) != 0 )
OnLobbyMemberDisconnected?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
@ -104,7 +104,7 @@ namespace Steamworks
/// <summary>
/// The lobby member left the room
/// </summary>
public static event Action<Lobby, Friend> OnLobbyMemberLeft;
public static event Action<Lobby, Friend> OnLobbyMemberLeave;
/// <summary>
/// The lobby member left the room