diff --git a/Facepunch.Steamworks/Networking/ConnectionInfo.cs b/Facepunch.Steamworks/Networking/ConnectionInfo.cs index dccbf24..49f7116 100644 --- a/Facepunch.Steamworks/Networking/ConnectionInfo.cs +++ b/Facepunch.Steamworks/Networking/ConnectionInfo.cs @@ -27,10 +27,15 @@ public struct ConnectionInfo /// public ConnectionState State => state; + /// + /// Remote address. Might be all 0's if we don't know it, or if this is N/A. + /// + public NetAddress Address => address; + /// /// Who is on the other end? Depending on the connection type and phase of the connection, we might not know /// - public SteamId SteamId => identity.steamID; + public NetIdentity Identity => address; /// /// Basic cause of the connection termination or problem.