diff --git a/Facepunch.Steamworks/Networking/ConnectionInfo.cs b/Facepunch.Steamworks/Networking/ConnectionInfo.cs
index dccbf24..49f7116 100644
--- a/Facepunch.Steamworks/Networking/ConnectionInfo.cs
+++ b/Facepunch.Steamworks/Networking/ConnectionInfo.cs
@@ -27,10 +27,15 @@ public struct ConnectionInfo
///
public ConnectionState State => state;
+ ///
+ /// Remote address. Might be all 0's if we don't know it, or if this is N/A.
+ ///
+ public NetAddress Address => address;
+
///
/// Who is on the other end? Depending on the connection type and phase of the connection, we might not know
///
- public SteamId SteamId => identity.steamID;
+ public NetIdentity Identity => address;
///
/// Basic cause of the connection termination or problem.