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https://github.com/Facepunch/Facepunch.Steamworks.git
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Replace int64_t with long, int32_t with int
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@ -257,7 +257,7 @@ namespace Steamworks
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var returnValue = _SetConnectionConfigValueFloat( Self, hConn, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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@ -91,10 +91,10 @@ namespace Steamworks.Data
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internal partial struct NetKeyValue
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetInt32", CallingConvention = Platform.CC)]
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internal static extern void InternalSetInt32( ref NetKeyValue self, NetConfig eVal, int32_t data );
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internal static extern void InternalSetInt32( ref NetKeyValue self, NetConfig eVal, int data );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetInt64", CallingConvention = Platform.CC)]
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internal static extern void InternalSetInt64( ref NetKeyValue self, NetConfig eVal, int64_t data );
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internal static extern void InternalSetInt64( ref NetKeyValue self, NetConfig eVal, long data );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingConfigValue_t_SetFloat", CallingConvention = Platform.CC)]
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internal static extern void InternalSetFloat( ref NetKeyValue self, NetConfig eVal, float data );
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@ -16,6 +16,8 @@ public static class Cleanup
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type = type.Replace( "unsigned long long", "uint64" );
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type = type.Replace( "unsigned int", "uint" );
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type = type.Replace( "uint32", "uint" );
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type = type.Replace( "int32_t", "int" );
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type = type.Replace( "int64_t", "long" );
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type = type.Replace( "CSteamID", "SteamId" );
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type = type.Replace( "CGameID", "GameId" );
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