Merge from temp_browser_fix -> master

- make IPList disposable
- list Unresponsive vs Unqueried servers seperately)
This commit is contained in:
Jake Rich 2024-08-14 12:44:44 -04:00
commit 62a1ae78e5
3 changed files with 44 additions and 17 deletions

View File

@ -69,6 +69,27 @@ public async Task ServerListInternet()
}
}
// Used to reproduce steam serverlist stopping querying after ~10s around august 2023
[TestMethod]
public async Task RustServerListTest()
{
using ( var list = new ServerList.Internet() )
{
list.AddFilter( "secure", "1" );
list.AddFilter( "and", "1" );
list.AddFilter( "gametype", "v2405" );
list.AddFilter( "appid", "252490" );
list.AddFilter( "gamedir", "rust" );
list.AddFilter( "empty", "1" );
var success = await list.RunQueryAsync( 90 );
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod]
public async Task SourceQuery()
{

View File

@ -41,6 +41,7 @@ public abstract class Base : IDisposable
/// </summary>
public List<ServerInfo> Unresponsive = new List<ServerInfo>();
public List<ServerInfo> Unqueried = new List<ServerInfo>();
public Base()
{
@ -134,7 +135,7 @@ void ReleaseQuery()
}
}
public void Dispose()
public virtual void Dispose()
{
ReleaseQuery();
}
@ -176,8 +177,10 @@ void MovePendingToUnresponsive()
{
watchList.RemoveAll( x =>
{
var info = Internal.GetServerDetails( request, x );
OnServer( ServerInfo.From( info ), info.HadSuccessfulResponse );
var details = Internal.GetServerDetails( request, x );
var info = ServerInfo.From( details );
info.Ping = int.MaxValue;
Unqueried.Add( info );
return true;
} );
}
@ -194,4 +197,4 @@ private void OnServer( ServerInfo serverInfo, bool responded )
Unresponsive.Add( serverInfo );
}
}
}
}

View File

@ -1,9 +1,5 @@
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Steamworks.ServerList
@ -30,15 +26,17 @@ public override async Task<bool> RunQueryAsync( float timeoutSeconds = 10 )
var ips = Ips.ToArray();
while ( true )
wantsCancel = false;
while ( !wantsCancel )
{
var sublist = ips.Skip( pointer ).Take( blockSize );
if ( sublist.Count() == 0 )
var sublist = ips.Skip( pointer ).Take( blockSize ).ToList();
if ( sublist.Count == 0 )
break;
using ( var list = new ServerList.Internet() )
{
list.AddFilter( "or", sublist.Count().ToString() );
list.AddFilter( "or", sublist.Count.ToString() );
foreach ( var server in sublist )
{
@ -47,9 +45,6 @@ public override async Task<bool> RunQueryAsync( float timeoutSeconds = 10 )
await list.RunQueryAsync( timeoutSeconds );
if ( wantsCancel )
return false;
Responsive.AddRange( list.Responsive );
Responsive = Responsive.Distinct().ToList();
Unresponsive.AddRange( list.Unresponsive );
@ -64,9 +59,17 @@ public override async Task<bool> RunQueryAsync( float timeoutSeconds = 10 )
return true;
}
// note: Cancel doesn't get called in Dispose because request is always null for this class
public override void Cancel()
{
wantsCancel = true;
}
public override void Dispose()
{
base.Dispose();
wantsCancel = true;
}
}
}
}