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https://github.com/Facepunch/Facepunch.Steamworks.git
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Removing unused file
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04d2a2aa5d
commit
66f771fee2
@ -1,105 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Text;
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using Valve.Steamworks;
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namespace Facepunch.Steamworks
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{
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public class Server
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{
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internal Client client;
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internal Server( Client c )
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{
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client = c;
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}
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public string Name { get; set; }
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public int Ping { get; set; }
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public string GameDir { get; set; }
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public string Map { get; set; }
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public string Description { get; set; }
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public uint AppId { get; set; }
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public int Players { get; set; }
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public int MaxPlayers { get; set; }
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public int BotPlayers { get; set; }
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public bool Passworded { get; set; }
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public bool Secure { get; set; }
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public uint LastTimePlayed { get; set; }
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public int Version { get; set; }
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public string[] Tags { get; set; }
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public ulong SteamId { get; set; }
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public uint Address { get; set; }
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public int ConnectionPort { get; set; }
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public int QueryPort { get; set; }
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public string AddressString
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{
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get
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{
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return string.Format( "{0}.{1}.{2}.{3}", ( Address >> 24 ) & 0xFFul, ( Address >> 16 ) & 0xFFul, ( Address >> 8 ) & 0xFFul, Address & 0xFFul );
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}
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}
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public string ConnectionAddress
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{
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get
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{
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return string.Format( "{0}.{1}.{2}.{3}:{4}", ( Address >> 24 ) & 0xFFul, ( Address >> 16 ) & 0xFFul, ( Address >> 8 ) & 0xFFul, Address & 0xFFul, ConnectionPort );
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}
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}
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internal static Server FromSteam( Client c, gameserveritem_t item )
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{
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return new Server( c )
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{
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Address = item.m_NetAdr.m_unIP,
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ConnectionPort = item.m_NetAdr.m_usConnectionPort,
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QueryPort = item.m_NetAdr.m_usQueryPort,
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Name = item.m_szServerName,
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Ping = item.m_nPing,
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GameDir = item.m_szGameDir,
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Map = item.m_szMap,
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Description = item.m_szGameDescription,
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AppId = item.m_nAppID,
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Players = item.m_nPlayers,
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MaxPlayers = item.m_nMaxPlayers,
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BotPlayers = item.m_nBotPlayers,
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Passworded = item.m_bPassword,
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Secure = item.m_bSecure,
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LastTimePlayed = item.m_ulTimeLastPlayed,
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Version = item.m_nServerVersion,
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Tags = item.m_szGameTags == null ? null : item.m_szGameTags.Split( ',' ),
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SteamId = item.m_steamID
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};
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}
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public Dictionary<string, string> Rules;
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public Action OnServerRules;
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public void UpdateRules()
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{
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//
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//
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// TEMPORARY, WE NEED TO WRITE OUR OWN VERSION OF THIS, DOESN'T WORK ON SPLIT PACKETS ETC
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//
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//
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using ( var q = new SourceServerQuery( AddressString, ConnectionPort ) )
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{
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Rules = q.GetRules();
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}
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if ( OnServerRules != null && Rules != null )
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OnServerRules();
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}
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}
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}
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