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https://github.com/Facepunch/Facepunch.Steamworks.git
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Steam controller input fixes
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7e09c9d56f
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@ -31697,11 +31697,16 @@ public static implicit operator InputAnalogActionData_t ( InputAnalogActionData
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[StructLayout( LayoutKind.Sequential, Pack = 8 )]
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internal struct InputMotionData_t
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{
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internal InputSourceMode EMode; // eMode EInputSourceMode
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internal float X; // x float
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internal float Y; // y float
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[MarshalAs(UnmanagedType.I1)]
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internal bool BActive; // bActive bool
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internal float RotQuatX; // rotQuatX float
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internal float RotQuatY; // rotQuatY float
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internal float RotQuatZ; // rotQuatZ float
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internal float RotQuatW; // rotQuatW float
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internal float PosAccelX; // posAccelX float
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internal float PosAccelY; // posAccelY float
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internal float PosAccelZ; // posAccelZ float
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internal float RotVelX; // rotVelX float
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internal float RotVelY; // rotVelY float
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internal float RotVelZ; // rotVelZ float
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//
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// Read this struct from a pointer, usually from Native. It will automatically do the awesome stuff.
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@ -31724,11 +31729,16 @@ internal static int StructSize()
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct PackSmall
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{
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internal InputSourceMode EMode; // eMode EInputSourceMode
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internal float X; // x float
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internal float Y; // y float
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[MarshalAs(UnmanagedType.I1)]
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internal bool BActive; // bActive bool
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internal float RotQuatX; // rotQuatX float
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internal float RotQuatY; // rotQuatY float
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internal float RotQuatZ; // rotQuatZ float
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internal float RotQuatW; // rotQuatW float
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internal float PosAccelX; // posAccelX float
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internal float PosAccelY; // posAccelY float
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internal float PosAccelZ; // posAccelZ float
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internal float RotVelX; // rotVelX float
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internal float RotVelY; // rotVelY float
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internal float RotVelZ; // rotVelZ float
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//
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// Easily convert from PackSmall to InputMotionData_t
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@ -31737,10 +31747,16 @@ public static implicit operator InputMotionData_t ( InputMotionData_t.PackSmall
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{
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return new InputMotionData_t()
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{
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EMode = d.EMode,
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X = d.X,
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Y = d.Y,
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BActive = d.BActive,
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RotQuatX = d.RotQuatX,
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RotQuatY = d.RotQuatY,
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RotQuatZ = d.RotQuatZ,
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RotQuatW = d.RotQuatW,
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PosAccelX = d.PosAccelX,
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PosAccelY = d.PosAccelY,
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PosAccelZ = d.PosAccelZ,
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RotVelX = d.RotVelX,
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RotVelY = d.RotVelY,
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RotVelZ = d.RotVelZ,
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};
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}
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}
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@ -31749,9 +31765,8 @@ public static implicit operator InputMotionData_t ( InputMotionData_t.PackSmall
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[StructLayout( LayoutKind.Sequential, Pack = 8 )]
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internal struct InputDigitalActionData_t
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{
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internal InputSourceMode EMode; // eMode EInputSourceMode
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internal float X; // x float
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internal float Y; // y float
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[MarshalAs(UnmanagedType.I1)]
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internal bool BState; // bState bool
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[MarshalAs(UnmanagedType.I1)]
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internal bool BActive; // bActive bool
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@ -31776,9 +31791,8 @@ internal static int StructSize()
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct PackSmall
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{
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internal InputSourceMode EMode; // eMode EInputSourceMode
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internal float X; // x float
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internal float Y; // y float
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[MarshalAs(UnmanagedType.I1)]
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internal bool BState; // bState bool
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[MarshalAs(UnmanagedType.I1)]
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internal bool BActive; // bActive bool
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@ -31789,9 +31803,7 @@ public static implicit operator InputDigitalActionData_t ( InputDigitalActionDa
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{
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return new InputDigitalActionData_t()
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{
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EMode = d.EMode,
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X = d.X,
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Y = d.Y,
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BState = d.BState,
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BActive = d.BActive,
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};
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}
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@ -44,21 +44,55 @@
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"fields":
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[
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{
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"fieldname": "eMode",
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"fieldtype": "EInputSourceMode"
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},
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{
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"fieldname": "x",
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"fieldname": "rotQuatX",
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"fieldtype": "float"
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},
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{
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"fieldname": "y",
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"fieldname": "rotQuatY",
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"fieldtype": "float"
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},
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{
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"fieldname": "bActive",
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"fieldtype": "bool"
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"fieldname": "rotQuatZ",
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"fieldtype": "float"
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},
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{
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"fieldname": "rotQuatW",
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"fieldtype": "float"
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},
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{
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"fieldname": "posAccelX",
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"fieldtype": "float"
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},
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{
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"fieldname": "posAccelY",
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"fieldtype": "float"
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},
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{
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"fieldname": "posAccelZ",
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"fieldtype": "float"
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},
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{
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"fieldname": "rotVelX",
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"fieldtype": "float"
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},
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{
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"fieldname": "rotVelY",
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"fieldtype": "float"
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},
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{
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"fieldname": "rotVelZ",
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"fieldtype": "float"
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}
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]
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},
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@ -67,16 +101,8 @@
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"fields":
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[
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{
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"fieldname": "eMode",
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"fieldtype": "EInputSourceMode"
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},
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{
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"fieldname": "x",
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"fieldtype": "float"
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},
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{
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"fieldname": "y",
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"fieldtype": "float"
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"fieldname": "bState",
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"fieldtype": "bool"
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},
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{
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"fieldname": "bActive",
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