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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
Unity fixes
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parent
c4617c5884
commit
6982d05042
@ -237,7 +237,7 @@ public Image GetCachedAvatar( AvatarSize size, ulong steamid )
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break;
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}
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if ( imageid == 0 || imageid == 2 )
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if ( imageid >= 0 && imageid <= 10 )
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return null;
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var img = new Image()
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@ -333,6 +333,7 @@ internal void Cycle()
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}
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}
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private void OnPersonaStateChange( PersonaStateChange_t data )
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{
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if ( (data.ChangeFlags & 0x0040) != 0x0040 ) return; // wait for k_EPersonaChangeAvatar
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@ -29,7 +29,7 @@ unsafe internal bool TryLoad( SteamNative.SteamUtils utils )
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if ( utils.GetImageSize( Id, out width, out height ) == false )
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{
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IsError = true;
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return true;
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return false;
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}
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var buffer = new byte[ width * height * 4 ];
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@ -39,7 +39,7 @@ unsafe internal bool TryLoad( SteamNative.SteamUtils utils )
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if ( utils.GetImageRGBA( Id, (IntPtr) ptr, buffer.Length ) == false )
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{
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IsError = true;
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return true;
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return false;
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}
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}
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@ -32,10 +32,13 @@ public static void ForUnity( string platform )
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}
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IsUnity = true;
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UseThisCall = SteamNative.Platform.Os == OperatingSystem.Windows;
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Console.WriteLine( "Facepunch.Steamworks Unity: " + platform );
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Console.WriteLine( "Facepunch.Steamworks Os: " + SteamNative.Platform.Os );
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Console.WriteLine( "Facepunch.Steamworks Arch: " + SteamNative.Platform.Arch );
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}
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/// <summary>
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@ -47,7 +50,7 @@ public static void ForUnity( string platform )
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/// for releasing his shit open source under the MIT license so we can all learn and iterate.
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///
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/// </summary>
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internal static bool UseThisCall { get { return SteamNative.Platform.Os == OperatingSystem.Windows && !IsUnity; } }
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public static bool UseThisCall { get; set; } = SteamNative.Platform.Os == OperatingSystem.Windows;
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/// <summary>
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