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Don't generate types starting with "FnSteam"
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@ -806,86 +806,6 @@ internal struct RemotePlaySessionID_t : IEquatable<RemotePlaySessionID_t>, IComp
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public int CompareTo( RemotePlaySessionID_t other ) => Value.CompareTo( other.Value );
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}
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internal struct FnSteamNetConnectionStatusChanged : IEquatable<FnSteamNetConnectionStatusChanged>, IComparable<FnSteamNetConnectionStatusChanged>
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{
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// Name: FnSteamNetConnectionStatusChanged, Type: void (*)(SteamNetConnectionStatusChangedCallback_t *)
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public void (*)(SteamNetConnectionStatusChangedCallback_t *) Value;
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public static implicit operator FnSteamNetConnectionStatusChanged( void (*)(SteamNetConnectionStatusChangedCallback_t *) value ) => new FnSteamNetConnectionStatusChanged(){ Value = value };
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public static implicit operator void (*)(SteamNetConnectionStatusChangedCallback_t *)( FnSteamNetConnectionStatusChanged value ) => value.Value;
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public override string ToString() => Value.ToString();
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public override int GetHashCode() => Value.GetHashCode();
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public override bool Equals( object p ) => this.Equals( (FnSteamNetConnectionStatusChanged) p );
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public bool Equals( FnSteamNetConnectionStatusChanged p ) => p.Value == Value;
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public static bool operator ==( FnSteamNetConnectionStatusChanged a, FnSteamNetConnectionStatusChanged b ) => a.Equals( b );
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public static bool operator !=( FnSteamNetConnectionStatusChanged a, FnSteamNetConnectionStatusChanged b ) => !a.Equals( b );
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public int CompareTo( FnSteamNetConnectionStatusChanged other ) => Value.CompareTo( other.Value );
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}
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internal struct FnSteamNetAuthenticationStatusChanged : IEquatable<FnSteamNetAuthenticationStatusChanged>, IComparable<FnSteamNetAuthenticationStatusChanged>
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{
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// Name: FnSteamNetAuthenticationStatusChanged, Type: void (*)(SteamNetAuthenticationStatus_t *)
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public void (*)(SteamNetAuthenticationStatus_t *) Value;
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public static implicit operator FnSteamNetAuthenticationStatusChanged( void (*)(SteamNetAuthenticationStatus_t *) value ) => new FnSteamNetAuthenticationStatusChanged(){ Value = value };
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public static implicit operator void (*)(SteamNetAuthenticationStatus_t *)( FnSteamNetAuthenticationStatusChanged value ) => value.Value;
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public override string ToString() => Value.ToString();
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public override int GetHashCode() => Value.GetHashCode();
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public override bool Equals( object p ) => this.Equals( (FnSteamNetAuthenticationStatusChanged) p );
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public bool Equals( FnSteamNetAuthenticationStatusChanged p ) => p.Value == Value;
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public static bool operator ==( FnSteamNetAuthenticationStatusChanged a, FnSteamNetAuthenticationStatusChanged b ) => a.Equals( b );
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public static bool operator !=( FnSteamNetAuthenticationStatusChanged a, FnSteamNetAuthenticationStatusChanged b ) => !a.Equals( b );
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public int CompareTo( FnSteamNetAuthenticationStatusChanged other ) => Value.CompareTo( other.Value );
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}
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internal struct FnSteamRelayNetworkStatusChanged : IEquatable<FnSteamRelayNetworkStatusChanged>, IComparable<FnSteamRelayNetworkStatusChanged>
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{
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// Name: FnSteamRelayNetworkStatusChanged, Type: void (*)(SteamRelayNetworkStatus_t *)
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public void (*)(SteamRelayNetworkStatus_t *) Value;
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public static implicit operator FnSteamRelayNetworkStatusChanged( void (*)(SteamRelayNetworkStatus_t *) value ) => new FnSteamRelayNetworkStatusChanged(){ Value = value };
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public static implicit operator void (*)(SteamRelayNetworkStatus_t *)( FnSteamRelayNetworkStatusChanged value ) => value.Value;
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public override string ToString() => Value.ToString();
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public override int GetHashCode() => Value.GetHashCode();
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public override bool Equals( object p ) => this.Equals( (FnSteamRelayNetworkStatusChanged) p );
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public bool Equals( FnSteamRelayNetworkStatusChanged p ) => p.Value == Value;
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public static bool operator ==( FnSteamRelayNetworkStatusChanged a, FnSteamRelayNetworkStatusChanged b ) => a.Equals( b );
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public static bool operator !=( FnSteamRelayNetworkStatusChanged a, FnSteamRelayNetworkStatusChanged b ) => !a.Equals( b );
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public int CompareTo( FnSteamRelayNetworkStatusChanged other ) => Value.CompareTo( other.Value );
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}
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internal struct FnSteamNetworkingMessagesSessionRequest : IEquatable<FnSteamNetworkingMessagesSessionRequest>, IComparable<FnSteamNetworkingMessagesSessionRequest>
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{
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// Name: FnSteamNetworkingMessagesSessionRequest, Type: void (*)(SteamNetworkingMessagesSessionRequest_t *)
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public void (*)(SteamNetworkingMessagesSessionRequest_t *) Value;
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public static implicit operator FnSteamNetworkingMessagesSessionRequest( void (*)(SteamNetworkingMessagesSessionRequest_t *) value ) => new FnSteamNetworkingMessagesSessionRequest(){ Value = value };
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public static implicit operator void (*)(SteamNetworkingMessagesSessionRequest_t *)( FnSteamNetworkingMessagesSessionRequest value ) => value.Value;
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public override string ToString() => Value.ToString();
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public override int GetHashCode() => Value.GetHashCode();
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public override bool Equals( object p ) => this.Equals( (FnSteamNetworkingMessagesSessionRequest) p );
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public bool Equals( FnSteamNetworkingMessagesSessionRequest p ) => p.Value == Value;
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public static bool operator ==( FnSteamNetworkingMessagesSessionRequest a, FnSteamNetworkingMessagesSessionRequest b ) => a.Equals( b );
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public static bool operator !=( FnSteamNetworkingMessagesSessionRequest a, FnSteamNetworkingMessagesSessionRequest b ) => !a.Equals( b );
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public int CompareTo( FnSteamNetworkingMessagesSessionRequest other ) => Value.CompareTo( other.Value );
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}
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internal struct FnSteamNetworkingMessagesSessionFailed : IEquatable<FnSteamNetworkingMessagesSessionFailed>, IComparable<FnSteamNetworkingMessagesSessionFailed>
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{
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// Name: FnSteamNetworkingMessagesSessionFailed, Type: void (*)(SteamNetworkingMessagesSessionFailed_t *)
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public void (*)(SteamNetworkingMessagesSessionFailed_t *) Value;
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public static implicit operator FnSteamNetworkingMessagesSessionFailed( void (*)(SteamNetworkingMessagesSessionFailed_t *) value ) => new FnSteamNetworkingMessagesSessionFailed(){ Value = value };
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public static implicit operator void (*)(SteamNetworkingMessagesSessionFailed_t *)( FnSteamNetworkingMessagesSessionFailed value ) => value.Value;
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public override string ToString() => Value.ToString();
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public override int GetHashCode() => Value.GetHashCode();
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public override bool Equals( object p ) => this.Equals( (FnSteamNetworkingMessagesSessionFailed) p );
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public bool Equals( FnSteamNetworkingMessagesSessionFailed p ) => p.Value == Value;
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public static bool operator ==( FnSteamNetworkingMessagesSessionFailed a, FnSteamNetworkingMessagesSessionFailed b ) => a.Equals( b );
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public static bool operator !=( FnSteamNetworkingMessagesSessionFailed a, FnSteamNetworkingMessagesSessionFailed b ) => !a.Equals( b );
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public int CompareTo( FnSteamNetworkingMessagesSessionFailed other ) => Value.CompareTo( other.Value );
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}
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internal struct HSteamNetPollGroup : IEquatable<HSteamNetPollGroup>, IComparable<HSteamNetPollGroup>
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{
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// Name: HSteamNetPollGroup, Type: unsigned int
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@ -101,6 +101,7 @@ public static bool ShouldCreate( string type )
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if ( type == "CCallbackBase" ) return false;
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if ( type == "CSteamGameServerAPIContext" ) return false;
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if ( type == "ConnectionStatus") return false;
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if ( type.StartsWith( "FnSteam" ) ) return false;
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return true;
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}
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