mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-27 23:25:55 +03:00
ConnectionInfo
This commit is contained in:
parent
ce3525bf1d
commit
6be5826f31
@ -54,8 +54,7 @@ public async Task ConnectToRelayServer()
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connection.UserData = 69;
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connection.UserData = 69;
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// Give it a second for something to happen
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// Give it a second for something to happen
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await Task.Delay( 5000 );
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await Task.Delay( 1000 );
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connection.Close();
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connection.Close();
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@ -216,11 +216,11 @@ internal int ReceiveMessagesOnListenSocket( Socket hSocket, [In,Out] ref SteamNe
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#region FunctionMeta
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetConnectionInfo( IntPtr self, NetConnection hConn, ref SteamNetConnectionInfo_t pInfo );
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private delegate bool FGetConnectionInfo( IntPtr self, NetConnection hConn, ref ConnectionInfo pInfo );
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private FGetConnectionInfo _GetConnectionInfo;
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private FGetConnectionInfo _GetConnectionInfo;
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#endregion
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#endregion
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internal bool GetConnectionInfo( NetConnection hConn, ref SteamNetConnectionInfo_t pInfo )
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internal bool GetConnectionInfo( NetConnection hConn, ref ConnectionInfo pInfo )
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{
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{
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return _GetConnectionInfo( Self, hConn, ref pInfo );
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return _GetConnectionInfo( Self, hConn, ref pInfo );
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}
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}
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@ -12136,7 +12136,7 @@ public struct Pack8
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internal struct SteamNetConnectionStatusChangedCallback_t
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internal struct SteamNetConnectionStatusChangedCallback_t
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{
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{
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internal NetConnection Conn; // m_hConn HSteamNetConnection
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internal NetConnection Conn; // m_hConn HSteamNetConnection
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internal SteamNetConnectionInfo_t Nfo; // m_info SteamNetConnectionInfo_t
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internal ConnectionInfo Nfo; // m_info SteamNetConnectionInfo_t
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internal SteamNetworkingConnectionState OldState; // m_eOldState ESteamNetworkingConnectionState
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internal SteamNetworkingConnectionState OldState; // m_eOldState ESteamNetworkingConnectionState
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#region SteamCallback
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#region SteamCallback
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@ -12191,7 +12191,7 @@ public static void Install( Action<SteamNetConnectionStatusChangedCallback_t> ac
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public struct Pack8
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public struct Pack8
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{
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{
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internal NetConnection Conn; // m_hConn HSteamNetConnection
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internal NetConnection Conn; // m_hConn HSteamNetConnection
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internal SteamNetConnectionInfo_t Nfo; // m_info SteamNetConnectionInfo_t
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internal ConnectionInfo Nfo; // m_info SteamNetConnectionInfo_t
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internal SteamNetworkingConnectionState OldState; // m_eOldState ESteamNetworkingConnectionState
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internal SteamNetworkingConnectionState OldState; // m_eOldState ESteamNetworkingConnectionState
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public static implicit operator SteamNetConnectionStatusChangedCallback_t ( SteamNetConnectionStatusChangedCallback_t.Pack8 d ) => new SteamNetConnectionStatusChangedCallback_t{ Conn = d.Conn,Nfo = d.Nfo,OldState = d.OldState, };
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public static implicit operator SteamNetConnectionStatusChangedCallback_t ( SteamNetConnectionStatusChangedCallback_t.Pack8 d ) => new SteamNetConnectionStatusChangedCallback_t{ Conn = d.Conn,Nfo = d.Nfo,OldState = d.OldState, };
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@ -37,13 +37,44 @@ internal static void InstallEvents()
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private static void OnConnectionStatusChanged( SteamNetConnectionStatusChangedCallback_t data )
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private static void OnConnectionStatusChanged( SteamNetConnectionStatusChangedCallback_t data )
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{
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{
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if ( data.Nfo.state != data.OldState )
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{
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OnConnectionStateChanged( data );
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}
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Console.WriteLine( $"data.Conn: {data.Conn.ToString()}" );
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Console.WriteLine( $"data.Conn: {data.Conn.ToString()}" );
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Console.WriteLine( $"data.Conn.UserData: {data.Conn.UserData}" );
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Console.WriteLine( $"data.Conn.UserData: {data.Conn.UserData}" );
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Console.WriteLine( $"data.Conn.ConnectionName: {data.Conn.ConnectionName}" );
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Console.WriteLine( $"data.Conn.ConnectionName: {data.Conn.ConnectionName}" );
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Console.WriteLine( $"States: {data.Nfo.state} {data.OldState}" );
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Console.WriteLine( $"identity: {data.Nfo.identity}" );
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Console.WriteLine( $"identity.type: {data.Nfo.identity.type}" );
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Console.WriteLine( $"identity.m_cbSize: {data.Nfo.identity.m_cbSize}" );
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Console.WriteLine( $"identity.steamID: {data.Nfo.identity.steamID}" );
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Console.WriteLine( $"userData: {data.Nfo.userData}" );
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Console.WriteLine( $"listenSocket: {data.Nfo.listenSocket}" );
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Console.WriteLine( $"address: {data.Nfo.address}" );
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Console.WriteLine( $"popRemote: {data.Nfo.popRemote}" );
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Console.WriteLine( $"popRelay: {data.Nfo.popRelay}" );
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Console.WriteLine( $"state: {data.Nfo.state}" );
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Console.WriteLine( $"endReason: {data.Nfo.endReason}" );
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Console.WriteLine( $"endDebug: {data.Nfo.endDebug}" );
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Console.WriteLine( $"connectionDescription: {data.Nfo.connectionDescription}" );
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Console.WriteLine( $"---" );
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}
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}
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private static void OnConnectionStateChanged( SteamNetConnectionStatusChangedCallback_t data )
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{
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switch ( data.Nfo.state )
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{
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case SteamNetworkingConnectionState.Connecting:
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OnConnecting?.Invoke( data.Conn, data.Nfo );
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return;
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}
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}
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public static event Action<NetConnection, ConnectionInfo> OnConnecting;
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/// <summary>
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/// <summary>
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/// Creates a "server" socket that listens for clients to connect to by calling
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/// Creates a "server" socket that listens for clients to connect to by calling
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/// Connect, over ordinary UDP (IPv4 or IPv6)
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/// Connect, over ordinary UDP (IPv4 or IPv6)
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22
Facepunch.Steamworks/Structs/ConnectionInfo.cs
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22
Facepunch.Steamworks/Structs/ConnectionInfo.cs
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@ -0,0 +1,22 @@
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using System.Runtime.InteropServices;
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namespace Steamworks.Data
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{
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[StructLayout( LayoutKind.Sequential, Pack = 0 )]
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public struct ConnectionInfo
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{
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internal NetworkIdentity identity;
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internal long userData;
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internal Socket listenSocket;
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internal NetworkAddress address;
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internal ushort pad;
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internal SteamNetworkingPOPID popRemote;
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internal SteamNetworkingPOPID popRelay;
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internal SteamNetworkingConnectionState state;
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internal int endReason;
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[MarshalAs( UnmanagedType.ByValTStr, SizeConst = 128 )]
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internal string endDebug;
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[MarshalAs( UnmanagedType.ByValTStr, SizeConst = 128 )]
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internal string connectionDescription;
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}
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}
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@ -5,17 +5,7 @@ namespace Steamworks.Data
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{
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{
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public struct NetConnection
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public struct NetConnection
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{
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{
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uint Id;
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internal uint Id;
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public static implicit operator NetConnection( uint value )
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{
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return new NetConnection { Id = value };
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}
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public static implicit operator uint( NetConnection value )
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{
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return value.Id;
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}
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public override string ToString() => Id.ToString();
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public override string ToString() => Id.ToString();
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@ -2,7 +2,7 @@
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namespace Steamworks.Data
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namespace Steamworks.Data
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{
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{
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[StructLayout( LayoutKind.Explicit )]
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[StructLayout( LayoutKind.Explicit, Size = 18 )]
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public struct NetworkAddress
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public struct NetworkAddress
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{
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{
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[FieldOffset( 0 )]
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[FieldOffset( 0 )]
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@ -2,7 +2,7 @@
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namespace Steamworks.Data
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namespace Steamworks.Data
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{
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{
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[StructLayout( LayoutKind.Explicit, Size = 136 )]
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[StructLayout( LayoutKind.Explicit, Size = 136, Pack = 8 )]
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public struct NetworkIdentity
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public struct NetworkIdentity
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{
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{
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[FieldOffset( 0 )]
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[FieldOffset( 0 )]
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@ -72,24 +72,6 @@ public void Destroy()
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}*/
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}*/
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}
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}
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[StructLayout( LayoutKind.Sequential )]
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public struct SteamNetConnectionInfo_t
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{
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public NetworkIdentity identity;
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public long userData;
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public Socket listenSocket;
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public NetworkAddress address;
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private ushort pad;
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private SteamNetworkingPOPID popRemote;
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private SteamNetworkingPOPID popRelay;
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public SteamNetworkingConnectionState state;
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public int endReason;
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[MarshalAs( UnmanagedType.ByValTStr, SizeConst = 128 )]
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public string endDebug;
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[MarshalAs( UnmanagedType.ByValTStr, SizeConst = 128 )]
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public string connectionDescription;
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}
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[StructLayout( LayoutKind.Sequential )]
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[StructLayout( LayoutKind.Sequential )]
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public struct SteamNetworkingQuickConnectionStatus
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public struct SteamNetworkingQuickConnectionStatus
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{
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{
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@ -34,6 +34,7 @@ public static string ConvertType( string type )
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type = type.Replace( "HSteamListenSocket", "Socket" );
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type = type.Replace( "HSteamListenSocket", "Socket" );
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type = type.Replace( "SteamNetworkingIPAddr", "NetworkAddress" );
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type = type.Replace( "SteamNetworkingIPAddr", "NetworkAddress" );
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type = type.Replace( "SteamNetworkingIdentity", "NetworkIdentity" );
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type = type.Replace( "SteamNetworkingIdentity", "NetworkIdentity" );
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type = type.Replace( "SteamNetConnectionInfo_t", "ConnectionInfo" );
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return type;
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return type;
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}
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}
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@ -49,9 +49,9 @@ public static BaseType Parse( string type, string varname = null )
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if ( basicType == "InventoryItemId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "InventoryItemId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "InventoryDefId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "InventoryDefId" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "PingLocation" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "PingLocation" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "SteamNetworkingIPAddr" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "NetworkIdentity" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "NetworkIdentity" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "NetworkAddress" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "NetworkAddress" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType == "ConnectionInfo" ) return new StructType { NativeType = type, VarName = varname, StructName = basicType };
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if ( basicType.StartsWith( "E" ) && char.IsUpper( basicType[1] ) ) return new EnumType { NativeType = type.Substring( 1 ), VarName = varname };
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if ( basicType.StartsWith( "E" ) && char.IsUpper( basicType[1] ) ) return new EnumType { NativeType = type.Substring( 1 ), VarName = varname };
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return new BaseType { NativeType = type, VarName = varname };
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return new BaseType { NativeType = type, VarName = varname };
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