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Merge pull request #197 from clansfear/master
Resolved #174 - removed redundant check in InitClient to allow wrapper initialization in offline mode
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commit
6c4a83800a
@ -256,6 +256,13 @@ namespace Facepunch.Steamworks
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return board;
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return board;
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}
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}
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/// <summary>
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/// Checks if the current user's Steam client is connected and logged on to the Steam servers.
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/// If it's not then no real-time services provided by the Steamworks API will be enabled.
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/// The Steam client will automatically be trying to recreate the connection as often as possible.
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/// All of the API calls that rely on this will check internally.
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/// </summary>
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public bool IsLoggedOn => native.user.BLoggedOn();
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/// <summary>
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/// <summary>
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/// True if we're subscribed/authorised to be running this app
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/// True if we're subscribed/authorised to be running this app
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@ -60,14 +60,6 @@ namespace Facepunch.Steamworks.Interop
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return false;
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return false;
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}
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}
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// Ensure that the user has logged into Steam. This will always return true if the game is launched
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// from Steam, but if Steam is at the login prompt when you run your game it will return false.
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if ( !user.BLoggedOn() )
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{
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Console.Error.WriteLine( "InitClient: Not Logged On" );
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return false;
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}
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return true;
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return true;
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}
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}
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