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Merge pull request #199 from danoli3/macOS_fix
Fix macOS Runtime Platform determination failing
This commit is contained in:
commit
6c6c8dc696
@ -23,7 +23,7 @@ public static void ForUnity( string platform )
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if ( platform == "OSXEditor" || platform == "OSXPlayer" || platform == "OSXDashboardPlayer" )
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if ( platform == "OSXEditor" || platform == "OSXPlayer" || platform == "OSXDashboardPlayer" )
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{
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{
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ForcePlatform( OperatingSystem.Osx, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
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ForcePlatform( OperatingSystem.macOS, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
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}
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}
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if ( platform == "LinuxPlayer" || platform == "LinuxEditor" )
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if ( platform == "LinuxPlayer" || platform == "LinuxEditor" )
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace Facepunch.Steamworks
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namespace Facepunch.Steamworks
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@ -8,7 +9,7 @@ public enum OperatingSystem
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Unset,
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Unset,
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Windows,
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Windows,
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Linux,
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Linux,
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Osx,
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macOS,
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}
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}
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public enum Architecture
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public enum Architecture
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@ -26,6 +27,24 @@ internal static partial class Platform
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private static Facepunch.Steamworks.OperatingSystem _os;
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private static Facepunch.Steamworks.OperatingSystem _os;
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private static Facepunch.Steamworks.Architecture _arch;
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private static Facepunch.Steamworks.Architecture _arch;
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public static Facepunch.Steamworks.OperatingSystem RunningPlatform()
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{
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switch (Environment.OSVersion.Platform)
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{
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case PlatformID.Unix:
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// macOS sometimes reports to .NET as Unix. Fix is to check against macOS root folders
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if (Directory.Exists("/Applications") && Directory.Exists("/System") && Directory.Exists("/Users") && Directory.Exists("/Volumes"))
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return Facepunch.Steamworks.OperatingSystem.macOS;
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else
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return Facepunch.Steamworks.OperatingSystem.Linux;
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case PlatformID.MacOSX:
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return Facepunch.Steamworks.OperatingSystem.macOS;
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default:
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return Facepunch.Steamworks.OperatingSystem.Windows;
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}
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}
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internal static Facepunch.Steamworks.OperatingSystem Os
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internal static Facepunch.Steamworks.OperatingSystem Os
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{
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{
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get
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get
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@ -38,17 +57,8 @@ internal static Facepunch.Steamworks.OperatingSystem Os
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_os = Facepunch.Steamworks.OperatingSystem.Windows;
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_os = Facepunch.Steamworks.OperatingSystem.Windows;
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#if !NET_CORE
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#if !NET_CORE
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//
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// Fixed Bet
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// These checks aren't so accurate on older versions of mono
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_os = RunningPlatform();
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//
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if ( Environment.OSVersion.Platform == PlatformID.MacOSX ) _os = Facepunch.Steamworks.OperatingSystem.Osx;
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if ( Environment.OSVersion.Platform == PlatformID.Unix ) _os = Facepunch.Steamworks.OperatingSystem.Linux;
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//
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// Edging our bets
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//
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if ( Environment.OSVersion.VersionString.ToLower().Contains( "unix" ) ) _os = Facepunch.Steamworks.OperatingSystem.Linux;
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if ( Environment.OSVersion.VersionString.ToLower().Contains( "osx" ) ) _os = Facepunch.Steamworks.OperatingSystem.Osx;
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#endif
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#endif
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}
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}
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@ -92,7 +102,7 @@ internal static Facepunch.Steamworks.Architecture Arch
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public static bool IsWindows32 { get { return Arch == Facepunch.Steamworks.Architecture.x86 && IsWindows; } }
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public static bool IsWindows32 { get { return Arch == Facepunch.Steamworks.Architecture.x86 && IsWindows; } }
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public static bool IsLinux64 { get { return Arch == Facepunch.Steamworks.Architecture.x64 && Os == Facepunch.Steamworks.OperatingSystem.Linux; } }
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public static bool IsLinux64 { get { return Arch == Facepunch.Steamworks.Architecture.x64 && Os == Facepunch.Steamworks.OperatingSystem.Linux; } }
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public static bool IsLinux32 { get { return Arch == Facepunch.Steamworks.Architecture.x86 && Os == Facepunch.Steamworks.OperatingSystem.Linux; } }
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public static bool IsLinux32 { get { return Arch == Facepunch.Steamworks.Architecture.x86 && Os == Facepunch.Steamworks.OperatingSystem.Linux; } }
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public static bool IsOsx { get { return Os == Facepunch.Steamworks.OperatingSystem.Osx; } }
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public static bool IsOsx { get { return Os == Facepunch.Steamworks.OperatingSystem.macOS; } }
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/// <summary>
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/// <summary>
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