Friends.GetAvatar now takes a callback rather than returning an Image. Use GetCachedAvatar for legacy behaviour. Also added

This commit is contained in:
Garry Newman 2017-12-06 11:58:20 +00:00
parent 54dab0c2a4
commit 6dc680cbab
3 changed files with 90 additions and 21 deletions

View File

@ -50,21 +50,43 @@ public void Avatar()
Assert.IsTrue( client.IsValid );
var friend = client.Friends.All.First();
bool passed = false;
var img = client.Friends.GetAvatar( Steamworks.Friends.AvatarSize.Medium, friend.Id );
client.Friends.GetAvatar( Steamworks.Friends.AvatarSize.Medium, friend.Id, (avatar) =>
{
Assert.AreEqual(avatar.Width, 64);
Assert.AreEqual(avatar.Height, 64);
Assert.AreEqual(avatar.Data.Length, avatar.Width * avatar.Height * 4);
Assert.AreEqual( img.Width, 64 );
Assert.AreEqual( img.Height, 64 );
DrawImage(avatar);
passed = true;
});
while ( !img.IsLoaded && !img.IsError )
while (passed == false )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
}
}
Assert.AreEqual( img.Data.Length, img.Width * img.Height * 4 );
[TestMethod]
public void CachedAvatar()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
DrawImage( img );
var friend = client.Friends.All.First();
var image = client.Friends.GetCachedAvatar( Steamworks.Friends.AvatarSize.Medium, friend.Id );
if (image != null)
{
Assert.AreEqual(image.Width, 64);
Assert.AreEqual(image.Height, 64);
Assert.AreEqual(image.Data.Length, image.Width * image.Height * 4);
}
}
}

View File

@ -145,6 +145,8 @@ public class Friends
internal Friends( Client c )
{
client = c;
SteamNative.PersonaStateChange_t.RegisterCallback( client, OnPersonaStateChange );
}
/// <summary>
@ -253,20 +255,23 @@ public enum AvatarSize
Large
}
public Image GetAvatar( AvatarSize size, ulong steamid )
/// <summary>
/// Try to get the avatar immediately. This should work for people on your friends list.
/// </summary>
public Image GetCachedAvatar( AvatarSize size, ulong steamid )
{
var imageid = 0;
switch ( size )
switch (size)
{
case AvatarSize.Small:
imageid = client.native.friends.GetSmallFriendAvatar( steamid );
imageid = client.native.friends.GetSmallFriendAvatar(steamid);
break;
case AvatarSize.Medium:
imageid = client.native.friends.GetMediumFriendAvatar( steamid );
imageid = client.native.friends.GetMediumFriendAvatar(steamid);
break;
case AvatarSize.Large:
imageid = client.native.friends.GetLargeFriendAvatar( steamid );
imageid = client.native.friends.GetLargeFriendAvatar(steamid);
break;
}
@ -275,19 +280,53 @@ public Image GetAvatar( AvatarSize size, ulong steamid )
Id = imageid
};
if ( imageid == 0 )
if (imageid != 0 && img.TryLoad(client.native.utils))
return img;
if ( img.TryLoad( client.native.utils ) )
return img;
throw new System.NotImplementedException( "Deferred Avatar Loading Todo" );
// Add to image loading list
//return img;
return null;
}
/// <summary>
/// Callback will be called when the avatar is ready. If we fail to get an
/// avatar, it'll be called with a null Image.
/// </summary>
public void GetAvatar( AvatarSize size, ulong steamid, Action<Image> callback )
{
// Maybe we already have it downloaded?
var image = GetCachedAvatar(size, steamid);
if ( image != null )
{
callback(image);
return;
}
// Lets request it from Steam
if (!client.native.friends.RequestUserInformation(steamid, false))
{
// Steam told us to get fucked
callback(null);
return;
}
PersonaCallbacks.Add( new PersonaCallback
{
SteamId = steamid,
Callback = () =>
{
callback( GetCachedAvatar(size, steamid) );
}
});
}
private class PersonaCallback
{
public ulong SteamId;
public Action Callback;
}
List<PersonaCallback> PersonaCallbacks = new List<PersonaCallback>();
public SteamFriend Get( ulong steamid )
{
var f = new SteamFriend()
@ -300,5 +339,11 @@ public SteamFriend Get( ulong steamid )
return f;
}
private void OnPersonaStateChange( PersonaStateChange_t data, bool error )
{
}
}
}

View File

@ -377,12 +377,14 @@ public enum MemberStateChange
internal void OnLobbyStateUpdatedAPI(LobbyChatUpdate_t callback, bool error)
{
if (error || callback.SteamIDLobby != CurrentLobby) { return; }
if (error || callback.SteamIDLobby != CurrentLobby)
return;
MemberStateChange change = (MemberStateChange)callback.GfChatMemberStateChange;
ulong initiator = callback.SteamIDMakingChange;
ulong affected = callback.SteamIDUserChanged;
if (OnLobbyStateChanged != null) { OnLobbyStateChanged(change, initiator, affected); }
OnLobbyStateChanged?.Invoke(change, initiator, affected);
}
/// <summary>