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https://github.com/Facepunch/Facepunch.Steamworks.git
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Parse/Generate ISteamNetworking
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304
Facepunch.Steamworks/Generated/Interfaces/ISteamNetworking.cs
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304
Facepunch.Steamworks/Generated/Interfaces/ISteamNetworking.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal class ISteamNetworking : SteamInterface
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{
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public ISteamNetworking( bool server = false ) : base( server )
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{
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}
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public override string InterfaceName => "SteamNetworking005";
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public override void InitInternals()
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{
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_SendP2PPacket = Marshal.GetDelegateForFunctionPointer<FSendP2PPacket>( Marshal.ReadIntPtr( VTable, 0) );
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_IsP2PPacketAvailable = Marshal.GetDelegateForFunctionPointer<FIsP2PPacketAvailable>( Marshal.ReadIntPtr( VTable, 8) );
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_ReadP2PPacket = Marshal.GetDelegateForFunctionPointer<FReadP2PPacket>( Marshal.ReadIntPtr( VTable, 16) );
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_AcceptP2PSessionWithUser = Marshal.GetDelegateForFunctionPointer<FAcceptP2PSessionWithUser>( Marshal.ReadIntPtr( VTable, 24) );
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_CloseP2PSessionWithUser = Marshal.GetDelegateForFunctionPointer<FCloseP2PSessionWithUser>( Marshal.ReadIntPtr( VTable, 32) );
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_CloseP2PChannelWithUser = Marshal.GetDelegateForFunctionPointer<FCloseP2PChannelWithUser>( Marshal.ReadIntPtr( VTable, 40) );
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_GetP2PSessionState = Marshal.GetDelegateForFunctionPointer<FGetP2PSessionState>( Marshal.ReadIntPtr( VTable, 48) );
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_AllowP2PPacketRelay = Marshal.GetDelegateForFunctionPointer<FAllowP2PPacketRelay>( Marshal.ReadIntPtr( VTable, 56) );
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_CreateListenSocket = Marshal.GetDelegateForFunctionPointer<FCreateListenSocket>( Marshal.ReadIntPtr( VTable, 64) );
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_CreateP2PConnectionSocket = Marshal.GetDelegateForFunctionPointer<FCreateP2PConnectionSocket>( Marshal.ReadIntPtr( VTable, 72) );
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_CreateConnectionSocket = Marshal.GetDelegateForFunctionPointer<FCreateConnectionSocket>( Marshal.ReadIntPtr( VTable, 80) );
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_DestroySocket = Marshal.GetDelegateForFunctionPointer<FDestroySocket>( Marshal.ReadIntPtr( VTable, 88) );
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_DestroyListenSocket = Marshal.GetDelegateForFunctionPointer<FDestroyListenSocket>( Marshal.ReadIntPtr( VTable, 96) );
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_SendDataOnSocket = Marshal.GetDelegateForFunctionPointer<FSendDataOnSocket>( Marshal.ReadIntPtr( VTable, 104) );
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_IsDataAvailableOnSocket = Marshal.GetDelegateForFunctionPointer<FIsDataAvailableOnSocket>( Marshal.ReadIntPtr( VTable, 112) );
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_RetrieveDataFromSocket = Marshal.GetDelegateForFunctionPointer<FRetrieveDataFromSocket>( Marshal.ReadIntPtr( VTable, 120) );
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_IsDataAvailable = Marshal.GetDelegateForFunctionPointer<FIsDataAvailable>( Marshal.ReadIntPtr( VTable, 128) );
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_RetrieveData = Marshal.GetDelegateForFunctionPointer<FRetrieveData>( Marshal.ReadIntPtr( VTable, 136) );
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_GetSocketInfo = Marshal.GetDelegateForFunctionPointer<FGetSocketInfo>( Marshal.ReadIntPtr( VTable, 144) );
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_GetListenSocketInfo = Marshal.GetDelegateForFunctionPointer<FGetListenSocketInfo>( Marshal.ReadIntPtr( VTable, 152) );
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_GetSocketConnectionType = Marshal.GetDelegateForFunctionPointer<FGetSocketConnectionType>( Marshal.ReadIntPtr( VTable, 160) );
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_GetMaxPacketSize = Marshal.GetDelegateForFunctionPointer<FGetMaxPacketSize>( Marshal.ReadIntPtr( VTable, 168) );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FSendP2PPacket( IntPtr self, SteamId steamIDRemote, [In,Out] IntPtr[] pubData, uint cubData, P2PSend eP2PSendType, int nChannel );
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private FSendP2PPacket _SendP2PPacket;
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#endregion
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internal bool SendP2PPacket( SteamId steamIDRemote, [In,Out] IntPtr[] pubData, uint cubData, P2PSend eP2PSendType, int nChannel )
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{
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return _SendP2PPacket( Self, steamIDRemote, pubData, cubData, eP2PSendType, nChannel );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FIsP2PPacketAvailable( IntPtr self, ref uint pcubMsgSize, int nChannel );
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private FIsP2PPacketAvailable _IsP2PPacketAvailable;
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#endregion
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internal bool IsP2PPacketAvailable( ref uint pcubMsgSize, int nChannel )
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{
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return _IsP2PPacketAvailable( Self, ref pcubMsgSize, nChannel );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FReadP2PPacket( IntPtr self, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel );
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private FReadP2PPacket _ReadP2PPacket;
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#endregion
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internal bool ReadP2PPacket( [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel )
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{
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return _ReadP2PPacket( Self, pubDest, cubDest, ref pcubMsgSize, ref psteamIDRemote, nChannel );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FAcceptP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
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private FAcceptP2PSessionWithUser _AcceptP2PSessionWithUser;
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#endregion
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internal bool AcceptP2PSessionWithUser( SteamId steamIDRemote )
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{
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return _AcceptP2PSessionWithUser( Self, steamIDRemote );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FCloseP2PSessionWithUser( IntPtr self, SteamId steamIDRemote );
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private FCloseP2PSessionWithUser _CloseP2PSessionWithUser;
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#endregion
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internal bool CloseP2PSessionWithUser( SteamId steamIDRemote )
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{
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return _CloseP2PSessionWithUser( Self, steamIDRemote );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FCloseP2PChannelWithUser( IntPtr self, SteamId steamIDRemote, int nChannel );
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private FCloseP2PChannelWithUser _CloseP2PChannelWithUser;
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#endregion
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internal bool CloseP2PChannelWithUser( SteamId steamIDRemote, int nChannel )
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{
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return _CloseP2PChannelWithUser( Self, steamIDRemote, nChannel );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetP2PSessionState( IntPtr self, SteamId steamIDRemote, ref P2PSessionState_t pConnectionState );
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private FGetP2PSessionState _GetP2PSessionState;
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#endregion
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internal bool GetP2PSessionState( SteamId steamIDRemote, ref P2PSessionState_t pConnectionState )
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{
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return _GetP2PSessionState( Self, steamIDRemote, ref pConnectionState );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FAllowP2PPacketRelay( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllow );
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private FAllowP2PPacketRelay _AllowP2PPacketRelay;
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#endregion
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internal bool AllowP2PPacketRelay( [MarshalAs( UnmanagedType.U1 )] bool bAllow )
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{
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return _AllowP2PPacketRelay( Self, bAllow );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SNetListenSocket_t FCreateListenSocket( IntPtr self, int nVirtualP2PPort, uint nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
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private FCreateListenSocket _CreateListenSocket;
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#endregion
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internal SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint nIP, ushort nPort, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay )
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{
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return _CreateListenSocket( Self, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SNetSocket_t FCreateP2PConnectionSocket( IntPtr self, SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay );
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private FCreateP2PConnectionSocket _CreateP2PConnectionSocket;
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#endregion
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internal SNetSocket_t CreateP2PConnectionSocket( SteamId steamIDTarget, int nVirtualPort, int nTimeoutSec, [MarshalAs( UnmanagedType.U1 )] bool bAllowUseOfPacketRelay )
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{
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return _CreateP2PConnectionSocket( Self, steamIDTarget, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SNetSocket_t FCreateConnectionSocket( IntPtr self, uint nIP, ushort nPort, int nTimeoutSec );
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private FCreateConnectionSocket _CreateConnectionSocket;
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#endregion
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internal SNetSocket_t CreateConnectionSocket( uint nIP, ushort nPort, int nTimeoutSec )
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{
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return _CreateConnectionSocket( Self, nIP, nPort, nTimeoutSec );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FDestroySocket( IntPtr self, SNetSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
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private FDestroySocket _DestroySocket;
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#endregion
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internal bool DestroySocket( SNetSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd )
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{
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return _DestroySocket( Self, hSocket, bNotifyRemoteEnd );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FDestroyListenSocket( IntPtr self, SNetListenSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd );
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private FDestroyListenSocket _DestroyListenSocket;
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#endregion
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internal bool DestroyListenSocket( SNetListenSocket_t hSocket, [MarshalAs( UnmanagedType.U1 )] bool bNotifyRemoteEnd )
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{
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return _DestroyListenSocket( Self, hSocket, bNotifyRemoteEnd );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FSendDataOnSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubData, uint cubData, [MarshalAs( UnmanagedType.U1 )] bool bReliable );
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private FSendDataOnSocket _SendDataOnSocket;
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#endregion
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internal bool SendDataOnSocket( SNetSocket_t hSocket, [In,Out] IntPtr[] pubData, uint cubData, [MarshalAs( UnmanagedType.U1 )] bool bReliable )
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{
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return _SendDataOnSocket( Self, hSocket, pubData, cubData, bReliable );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FIsDataAvailableOnSocket( IntPtr self, SNetSocket_t hSocket, ref uint pcubMsgSize );
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private FIsDataAvailableOnSocket _IsDataAvailableOnSocket;
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#endregion
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internal bool IsDataAvailableOnSocket( SNetSocket_t hSocket, ref uint pcubMsgSize )
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{
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return _IsDataAvailableOnSocket( Self, hSocket, ref pcubMsgSize );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FRetrieveDataFromSocket( IntPtr self, SNetSocket_t hSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize );
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private FRetrieveDataFromSocket _RetrieveDataFromSocket;
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#endregion
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internal bool RetrieveDataFromSocket( SNetSocket_t hSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize )
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{
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return _RetrieveDataFromSocket( Self, hSocket, pubDest, cubDest, ref pcubMsgSize );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FIsDataAvailable( IntPtr self, SNetListenSocket_t hListenSocket, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
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private FIsDataAvailable _IsDataAvailable;
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#endregion
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internal bool IsDataAvailable( SNetListenSocket_t hListenSocket, ref uint pcubMsgSize, ref SNetSocket_t phSocket )
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{
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return _IsDataAvailable( Self, hListenSocket, ref pcubMsgSize, ref phSocket );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FRetrieveData( IntPtr self, SNetListenSocket_t hListenSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SNetSocket_t phSocket );
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private FRetrieveData _RetrieveData;
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#endregion
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internal bool RetrieveData( SNetListenSocket_t hListenSocket, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SNetSocket_t phSocket )
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{
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return _RetrieveData( Self, hListenSocket, pubDest, cubDest, ref pcubMsgSize, ref phSocket );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetSocketInfo( IntPtr self, SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref ushort punPortRemote );
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private FGetSocketInfo _GetSocketInfo;
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#endregion
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internal bool GetSocketInfo( SNetSocket_t hSocket, ref SteamId pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref ushort punPortRemote )
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{
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return _GetSocketInfo( Self, hSocket, ref pSteamIDRemote, ref peSocketStatus, ref punIPRemote, ref punPortRemote );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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[return: MarshalAs( UnmanagedType.I1 )]
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private delegate bool FGetListenSocketInfo( IntPtr self, SNetListenSocket_t hListenSocket, ref uint pnIP, ref ushort pnPort );
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private FGetListenSocketInfo _GetListenSocketInfo;
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#endregion
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internal bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, ref uint pnIP, ref ushort pnPort )
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{
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return _GetListenSocketInfo( Self, hListenSocket, ref pnIP, ref pnPort );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate SNetSocketConnectionType FGetSocketConnectionType( IntPtr self, SNetSocket_t hSocket );
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private FGetSocketConnectionType _GetSocketConnectionType;
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#endregion
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internal SNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket )
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{
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return _GetSocketConnectionType( Self, hSocket );
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}
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#region FunctionMeta
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[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
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private delegate int FGetMaxPacketSize( IntPtr self, SNetSocket_t hSocket );
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private FGetMaxPacketSize _GetMaxPacketSize;
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#endregion
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internal int GetMaxPacketSize( SNetSocket_t hSocket )
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{
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return _GetMaxPacketSize( Self, hSocket );
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}
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}
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}
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@ -77,6 +77,7 @@ namespace Generator
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GenerateVTableClass( "ISteamUGC", $"{folder}../Generated/Interfaces/ISteamUGC.cs" );
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GenerateVTableClass( "ISteamRemoteStorage", $"{folder}../Generated/Interfaces/ISteamRemoteStorage.cs" );
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GenerateVTableClass( "ISteamInventory", $"{folder}../Generated/Interfaces/ISteamInventory.cs" );
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GenerateVTableClass( "ISteamNetworking", $"{folder}../Generated/Interfaces/ISteamNetworking.cs" );
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}
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}
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