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https://github.com/Facepunch/Facepunch.Steamworks.git
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ServerInfo (AddTo|RemoveFrom)(History|Favorites) works
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parent
761ff33663
commit
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@ -9,6 +9,8 @@ namespace Steamworks.Data
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{
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{
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public struct ServerInfo : IEquatable<ServerInfo>
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public struct ServerInfo : IEquatable<ServerInfo>
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{
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{
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static ISteamMatchmakingServers Internal => Steamworks.ServerList.Base.Internal;
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public string Name { get; set; }
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public string Name { get; set; }
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public int Ping { get; set; }
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public int Ping { get; set; }
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public string GameDir { get; set; }
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public string GameDir { get; set; }
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@ -24,6 +26,7 @@ public struct ServerInfo : IEquatable<ServerInfo>
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public int Version { get; set; }
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public int Version { get; set; }
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public string TagString { get; set; }
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public string TagString { get; set; }
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public ulong SteamId { get; set; }
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public ulong SteamId { get; set; }
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public uint AddressRaw { get; set; }
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public IPAddress Address { get; set; }
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public IPAddress Address { get; set; }
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public int ConnectionPort { get; set; }
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public int ConnectionPort { get; set; }
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public int QueryPort { get; set; }
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public int QueryPort { get; set; }
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@ -53,6 +56,7 @@ internal static ServerInfo From( gameserveritem_t item )
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{
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{
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return new ServerInfo()
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return new ServerInfo()
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{
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{
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AddressRaw = item.NetAdr.IP,
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Address = Utility.Int32ToIp( item.NetAdr.IP ),
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Address = Utility.Int32ToIp( item.NetAdr.IP ),
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ConnectionPort = item.NetAdr.ConnectionPort,
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ConnectionPort = item.NetAdr.ConnectionPort,
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QueryPort = item.NetAdr.QueryPort,
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QueryPort = item.NetAdr.QueryPort,
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@ -84,7 +88,7 @@ internal static ServerInfo From( gameserveritem_t item )
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/// </summary>
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/// </summary>
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public void AddToHistory()
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public void AddToHistory()
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{
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{
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//Client.native.matchmaking.AddFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory, (uint)Utility.Epoch.Current );
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SteamMatchmaking.Internal.AddFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory, (uint)Epoch.Current );
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}
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}
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/// <summary>
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/// <summary>
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@ -100,7 +104,7 @@ public async Task<Dictionary<string, string>> QueryRulesAsync()
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/// </summary>
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/// </summary>
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public void RemoveFromHistory()
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public void RemoveFromHistory()
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{
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{
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//Client.native.matchmaking.RemoveFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory );
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SteamMatchmaking.Internal.RemoveFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory );
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}
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}
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/// <summary>
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/// <summary>
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@ -108,7 +112,7 @@ public void RemoveFromHistory()
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/// </summary>
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/// </summary>
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public void AddToFavourites()
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public void AddToFavourites()
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{
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{
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//Client.native.matchmaking.AddFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite, (uint)Utility.Epoch.Current );
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SteamMatchmaking.Internal.AddFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite, (uint)Epoch.Current );
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}
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}
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/// <summary>
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/// <summary>
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@ -116,7 +120,7 @@ public void AddToFavourites()
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/// </summary>
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/// </summary>
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public void RemoveFromFavourites()
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public void RemoveFromFavourites()
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{
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{
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//Client.native.matchmaking.RemoveFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite );
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SteamMatchmaking.Internal.RemoveFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite );
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}
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}
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public bool Equals( ServerInfo other )
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public bool Equals( ServerInfo other )
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