mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
ServerList filters wip
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parent
99e1740961
commit
761b9ce70d
@ -17,13 +17,24 @@ public void InternetList()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var query = client.ServerList.Test();
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var filter = new Dictionary<string, string>();
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filter.Add( "appid", client.AppId.ToString() );
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filter.Add( "gamedir", "rust" );
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filter.Add( "secure", "1" );
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for ( int i = 0; i < 100; i++ )
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var query = client.ServerList.Internet( filter );
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for ( int i = 0; i < 1000; i++ )
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{
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client.Update();
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System.Threading.Thread.Sleep( 10 );
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foreach ( var s in query.Responded )
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{
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Assert.AreEqual( s.AppId, client.AppId );
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Assert.AreEqual( s.GameDir, "rust" );
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}
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if ( query.Finished )
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break;
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}
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@ -48,8 +59,11 @@ public void MultipleInternetList()
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{
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var queries = new List< Facepunch.Steamworks.ServerList.Request >();
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var filter = new Dictionary<string, string>();
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filter.Add( "map", "barren" );
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for ( int i = 0; i < 10; i++ )
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queries.Add( client.ServerList.Test() );
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queries.Add( client.ServerList.Internet( filter ) );
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for ( int i = 0; i < 100; i++ )
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{
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@ -72,12 +86,47 @@ public void MultipleInternetList()
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}
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}
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[TestMethod]
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public void Filters()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var filter = new Dictionary<string, string>();
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filter.Add( "map", "barren" );
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var query = client.ServerList.Internet( filter );
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while ( true )
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{
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client.Update();
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System.Threading.Thread.Sleep( 2 );
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if ( query.Finished )
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break;
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}
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foreach ( var x in query.Responded )
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{
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Assert.AreEqual( x.Map.ToLower(), "barren" );
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}
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query.Dispose();
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for ( int i = 0; i < 100; i++ )
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{
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client.Update();
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System.Threading.Thread.Sleep( 1 );
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}
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}
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}
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[TestMethod]
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public void HistoryList()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var query = client.ServerList.History( new Dictionary<string, string>() );
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var query = client.ServerList.History();
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while ( true )
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{
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@ -91,6 +140,11 @@ public void HistoryList()
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Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
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Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
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foreach ( var x in query.Responded )
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{
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Console.WriteLine( x.Map );
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}
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query.Dispose();
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for ( int i = 0; i < 100; i++ )
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@ -14,6 +14,8 @@ public class Request : IDisposable
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internal Client client;
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internal IntPtr Id;
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public Action OnUpdate;
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public struct Server
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{
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public string Name { get; set; }
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@ -73,7 +75,7 @@ internal static Server FromSteam( gameserveritem_t item )
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Secure = item.m_bSecure,
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LastTimePlayed = item.m_ulTimeLastPlayed,
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Version = item.m_nServerVersion,
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Tags = item.m_szGameTags.Split( ',' ),
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Tags = item.m_szGameTags == null ? null : item.m_szGameTags.Split( ',' ),
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SteamId = item.m_steamID
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};
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}
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@ -116,6 +118,8 @@ private void Update()
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if ( Id == IntPtr.Zero )
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return;
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bool changes = false;
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//
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// Add any servers we're not watching to our watch list
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//
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@ -139,6 +143,7 @@ private void Update()
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if ( info.m_bHadSuccessfulResponse )
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{
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OnServer( info );
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changes = true;
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return true;
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}
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@ -164,7 +169,11 @@ private void Update()
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client.OnUpdate -= Update;
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client.native.servers.CancelQuery( Id );
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Id = IntPtr.Zero;
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changes = true;
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}
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if ( changes && OnUpdate != null)
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OnUpdate();
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}
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private void OnServer( gameserveritem_t info )
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@ -40,17 +40,29 @@ private struct MatchPair
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public unsafe Request Test()
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{
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var filters = new List<MatchPair>();
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filters.Add( new MatchPair() { key = "gamedir", value = "rust" } );
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var filters = new Dictionary<string, string>();
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filters.Add("gamedir", "rust" );
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var array = filters.ToArray();
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//fixed ( void* a = array )
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{
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var pairs = filters.Select( x => new MatchMakingKeyValuePair_t()
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{
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m_szKey = x.Key,
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m_szValue = x.Value
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}).ToArray();
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var request = new Request( client );
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request.Id = client.native.servers.RequestInternetServerList( client.AppId, new IntPtr[] { }, IntPtr.Zero );
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GCHandle h = GCHandle.Alloc( pairs, GCHandleType.Pinned );
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var a = h.AddrOfPinnedObject();
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// request.Id = client.native.servers.RequestInternetServerList( client.AppId, h.AddrOfPinnedObject(), pairs.Length, IntPtr.Zero );
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h.Free();
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return request;
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}
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@ -79,7 +91,64 @@ internal override void ServerResponded( uint hRequest, int iServer )
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}
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}
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public unsafe Request History( Dictionary< string, string > filter )
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private IntPtr m_pNativeArray;
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private IntPtr m_pArrayEntries;
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internal void FilterStart( Dictionary<string, string> filter )
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{
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var filters = filter.Select( x =>
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{
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return new MatchMakingKeyValuePair_t()
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{
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m_szKey = x.Key,
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m_szValue = x.Value
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};
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} ).ToArray();
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int sizeOfMMKVP = Marshal.SizeOf(typeof(MatchMakingKeyValuePair_t));
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m_pNativeArray = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( IntPtr ) ) * filters.Length );
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m_pArrayEntries = Marshal.AllocHGlobal( sizeOfMMKVP * filters.Length );
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for ( int i = 0; i < filters.Length; ++i )
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{
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Marshal.StructureToPtr( filters[i], new IntPtr( m_pArrayEntries.ToInt64() + ( i * sizeOfMMKVP ) ), false );
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}
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Marshal.WriteIntPtr( m_pNativeArray, m_pArrayEntries );
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}
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internal void FilterFree()
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{
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if ( m_pArrayEntries != IntPtr.Zero )
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{
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Marshal.FreeHGlobal( m_pArrayEntries );
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}
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if ( m_pNativeArray != IntPtr.Zero )
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{
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Marshal.FreeHGlobal( m_pNativeArray );
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}
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}
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public Request Internet( Dictionary< string, string > filter )
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{
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FilterStart( filter );
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var request = new Request( client );
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request.Id = client.native.servers.RequestInternetServerList( client.AppId, m_pNativeArray, filter.Count, IntPtr.Zero );
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FilterFree();
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return request;
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}
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/// <summary>
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/// History filters don't seem to work, so we don't bother.
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/// You should apply them post process'dly
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/// </summary>
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public Request History()
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{
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var request = new Request( client );
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request.Id = client.native.servers.RequestHistoryServerList( client.AppId, new IntPtr[] { }, IntPtr.Zero );
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@ -87,6 +156,18 @@ public unsafe Request History( Dictionary< string, string > filter )
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return request;
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}
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/// <summary>
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/// Favourite filters don't seem to work, so we don't bother.
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/// You should apply them post process'dly
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/// </summary>
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public Request Favourites()
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{
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var request = new Request( client );
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request.Id = client.native.servers.RequestFavoritesServerList( client.AppId, new IntPtr[] { }, IntPtr.Zero );
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return request;
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}
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public void AddToHistory( Request.Server server )
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{
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// client.native.matchmaking
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@ -426,7 +426,7 @@ internal class NativeEntrypoints
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete" )]
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internal static extern void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete( IntPtr instancePtr );
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList" )]
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internal static extern IntPtr SteamAPI_ISteamMatchmakingServers_RequestInternetServerList( IntPtr instancePtr, uint iApp, [In, Out] IntPtr[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
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internal static extern IntPtr SteamAPI_ISteamMatchmakingServers_RequestInternetServerList( IntPtr instancePtr, uint iApp, [In, Out] IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList" )]
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internal static extern IntPtr SteamAPI_ISteamMatchmakingServers_RequestLANServerList( IntPtr instancePtr, uint iApp, IntPtr pRequestServersResponse );
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[DllImportAttribute( "FacepunchSteamworksApi", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList" )]
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@ -1816,7 +1816,7 @@ internal abstract class ISteamMatchmakingRulesResponse
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internal abstract class ISteamMatchmakingServers
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{
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internal abstract IntPtr GetIntPtr();
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internal abstract IntPtr RequestInternetServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestInternetServerList( uint iApp, IntPtr ppchFilters, int length, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestLANServerList( uint iApp, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestFriendsServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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internal abstract IntPtr RequestFavoritesServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse );
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@ -3775,10 +3775,10 @@ private void CheckIfUsable()
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throw new Exception( "Steam Pointer not configured" );
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}
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}
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internal override IntPtr RequestInternetServerList( uint iApp, IntPtr[] ppchFilters, IntPtr pRequestServersResponse )
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internal override IntPtr RequestInternetServerList( uint iApp, IntPtr ppchFilters, int length, IntPtr pRequestServersResponse )
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{
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CheckIfUsable();
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse);
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IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) length,pRequestServersResponse);
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return result;
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}
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internal override IntPtr RequestLANServerList( uint iApp, IntPtr pRequestServersResponse )
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