diff --git a/Facepunch.Steamworks/Generated/SteamStructs.cs b/Facepunch.Steamworks/Generated/SteamStructs.cs index 37ecb14..6904d2b 100644 --- a/Facepunch.Steamworks/Generated/SteamStructs.cs +++ b/Facepunch.Steamworks/Generated/SteamStructs.cs @@ -192,27 +192,6 @@ namespace Steamworks.Data } - [StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )] - internal struct SteamNetworkingQuickConnectionStatus - { - internal ConnectionState State; // m_eState ESteamNetworkingConnectionState - internal int Ping; // m_nPing int - internal float ConnectionQualityLocal; // m_flConnectionQualityLocal float - internal float ConnectionQualityRemote; // m_flConnectionQualityRemote float - internal float OutPacketsPerSec; // m_flOutPacketsPerSec float - internal float OutBytesPerSec; // m_flOutBytesPerSec float - internal float InPacketsPerSec; // m_flInPacketsPerSec float - internal float InBytesPerSec; // m_flInBytesPerSec float - internal int SendRateBytesPerSecond; // m_nSendRateBytesPerSecond int - internal int CbPendingUnreliable; // m_cbPendingUnreliable int - internal int CbPendingReliable; // m_cbPendingReliable int - internal int CbSentUnackedReliable; // m_cbSentUnackedReliable int - internal long EcQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16, ArraySubType = UnmanagedType.U4)] - internal uint[] Reserved; // reserved uint32 [16] - - } - [StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )] internal struct PingLocation { diff --git a/Generator/Cleanup.cs b/Generator/Cleanup.cs index 5a5dd18..d80e941 100644 --- a/Generator/Cleanup.cs +++ b/Generator/Cleanup.cs @@ -75,6 +75,7 @@ public static class Cleanup if ( type == "ConnectionInfo" ) return false; if ( type == "SteamNetworkingIPAddr" ) return false; if ( type == "NetIdentity" ) return false; + if ( type == "SteamNetworkingQuickConnectionStatus" ) return false; return true; }