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Windows specific on overloaded functions in ISteamGameServerStats
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@ -14,11 +14,11 @@ namespace Steamworks
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public override void InitInternals()
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public override void InitInternals()
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{
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{
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_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, 0) );
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_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, 0) );
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_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, 8) );
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_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Config.Os == OsType.Windows ? 16 : 8 ) );
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_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, 16) );
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_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Config.Os == OsType.Windows ? 8 : 16 ) );
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_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, 24) );
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_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, 24) );
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_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, 32) );
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_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Config.Os == OsType.Windows ? 40 : 32 ) );
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_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, 40) );
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_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Config.Os == OsType.Windows ? 32 : 40 ) );
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_UpdateUserAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateUserAvgRateStat>( Marshal.ReadIntPtr( VTable, 48) );
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_UpdateUserAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateUserAvgRateStat>( Marshal.ReadIntPtr( VTable, 48) );
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_SetUserAchievement = Marshal.GetDelegateForFunctionPointer<FSetUserAchievement>( Marshal.ReadIntPtr( VTable, 56) );
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_SetUserAchievement = Marshal.GetDelegateForFunctionPointer<FSetUserAchievement>( Marshal.ReadIntPtr( VTable, 56) );
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_ClearUserAchievement = Marshal.GetDelegateForFunctionPointer<FClearUserAchievement>( Marshal.ReadIntPtr( VTable, 64) );
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_ClearUserAchievement = Marshal.GetDelegateForFunctionPointer<FClearUserAchievement>( Marshal.ReadIntPtr( VTable, 64) );
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@ -77,6 +77,12 @@ namespace Generator
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Swap( clss, "GetGlobalStatHistory1", "GetGlobalStatHistory2", locations );
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Swap( clss, "GetGlobalStatHistory1", "GetGlobalStatHistory2", locations );
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}
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}
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if ( clss.Name == "ISteamGameServerStats" )
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{
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Swap( clss, "GetUserStat1", "GetUserStat2", locations );
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Swap( clss, "SetUserStat1", "SetUserStat2", locations );
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}
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if ( clss.Name == "ISteamUGC" )
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if ( clss.Name == "ISteamUGC" )
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{
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{
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Swap( clss, "CreateQueryAllUGCRequest1", "CreateQueryAllUGCRequest2", locations );
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Swap( clss, "CreateQueryAllUGCRequest1", "CreateQueryAllUGCRequest2", locations );
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