mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
Use generated structs where possible
This commit is contained in:
parent
94e661c6b0
commit
778faa1049
@ -5,14 +5,6 @@
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namespace Facepunch.Steamworks.Callbacks
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{
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internal static class Index
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{
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internal const int User = 100;
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internal const int Networking = 1200;
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internal const int RemoteStorage = 1300;
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internal const int UGC = 3400;
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}
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public enum Result : int
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{
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OK = 1, // success
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@ -1,27 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Facepunch.Steamworks.Callbacks.Networking
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{
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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internal class P2PSessionRequest
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{
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public ulong SteamID;
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public const int CallbackId = Index.Networking + 2;
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};
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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internal class P2PSessionConnectFail
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{
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public ulong SteamID;
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public Steamworks.Networking.SessionError Error;
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public const int CallbackId = Index.Networking + 3;
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};
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}
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@ -1,34 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Facepunch.Steamworks.Callbacks.User
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{
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct ValidateAuthTicketResponse
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{
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public ulong SteamID;
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public int AuthResponse;
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public ulong OwnerSteamID;
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public const int CallbackId = Index.User + 43;
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public enum Response : int
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{
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Okay = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused.
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UserNotConnectedToSteam = 1, // The user in question is not connected to steam
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NoLicenseOrExpired = 2, // The license has expired.
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VACBanned = 3, // The user is VAC banned for this game.
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LoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
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VACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
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AuthTicketCanceled = 6, // The ticket has been canceled by the issuer
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AuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
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AuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
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PublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
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};
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};
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}
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@ -3,14 +3,13 @@
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namespace Facepunch.Steamworks.Callbacks.Workshop
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{
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[StructLayout( LayoutKind.Sequential, Pack = 8 )]
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internal struct ItemInstalled
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{
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public uint AppId;
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public ulong FileId;
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public const int CallbackId = Index.UGC + 5;
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public const int CallbackId = SteamNative.CallbackIdentifiers.ClientUGC + 5;
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct Small
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@ -20,90 +19,20 @@ internal struct Small
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};
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};
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[StructLayout( LayoutKind.Sequential, Pack = 8 )]
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internal struct DownloadResult
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internal class QueryCompleted : CallResult<SteamNative.SteamUGCQueryCompleted_t, SteamNative.SteamUGCQueryCompleted_t.PackSmall>
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{
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public uint AppId;
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public ulong FileId;
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public Result Result;
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public const int CallbackId = Index.UGC + 6;
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct Small
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{
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public uint AppId;
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public ulong FileId;
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public Result Result;
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};
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};
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internal class QueryCompleted : CallResult<QueryCompleted.Data, QueryCompleted.Data.Small>
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{
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public override int CallbackId { get { return Index.UGC + 1; } }
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[StructLayout( LayoutKind.Sequential, Pack = 8 )]
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internal struct Data
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{
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internal ulong Handle;
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internal int Result;
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internal uint NumResultsReturned;
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internal uint TotalMatchingResults;
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internal bool CachedData;
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct Small
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{
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internal ulong Handle;
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internal int Result;
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internal uint NumResultsReturned;
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internal uint TotalMatchingResults;
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internal bool CachedData;
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};
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};
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public override int CallbackId { get { return SteamNative.SteamUGCQueryCompleted_t.CallbackId; } }
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}
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internal class CreateItem : CallResult<CreateItem.Data, CreateItem.Data.Small>
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internal class CreateItem : CallResult<SteamNative.CreateItemResult_t, SteamNative.CreateItemResult_t.PackSmall>
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{
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public override int CallbackId { get { return Index.UGC + 3; } }
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[StructLayout( LayoutKind.Sequential, Pack = 8 )]
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internal struct Data
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{
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internal Result Result;
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internal ulong FileId;
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internal bool NeedsLegalAgreement;
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct Small
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{
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internal Result Result;
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internal ulong FileId;
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internal bool NeedsLegalAgreement;
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};
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};
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public override int CallbackId { get { return SteamNative.CreateItemResult_t.CallbackId; } }
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}
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internal class SubmitItemUpdate : CallResult<SubmitItemUpdate.Data, SubmitItemUpdate.Data.Small>
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internal class SubmitItemUpdate : CallResult<SteamNative.SubmitItemUpdateResult_t, SteamNative.SubmitItemUpdateResult_t.PackSmall>
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{
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public override int CallbackId { get { return Index.UGC + 4; } }
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public override int CallbackId { get { return SteamNative.SubmitItemUpdateResult_t.CallbackId; } }
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public SteamNative.UGCUpdateHandle_t UpdateHandle;
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[StructLayout( LayoutKind.Sequential, Pack = 8 )]
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internal struct Data
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{
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internal Result Result;
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internal bool NeedsLegalAgreement;
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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internal struct Small
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{
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internal Result Result;
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internal bool NeedsLegalAgreement;
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};
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};
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}
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}
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@ -114,7 +114,6 @@
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<ItemGroup>
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<Compile Include="BaseSteamworks.cs" />
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<Compile Include="Callbacks\Index.cs" />
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<Compile Include="Callbacks\User.cs" />
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<Compile Include="Callbacks\Workshop.cs" />
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<Compile Include="Interfaces\Inventory.Item.cs" />
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<Compile Include="Interfaces\Inventory.Result.cs" />
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@ -134,7 +133,6 @@
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<Compile Include="Interfaces\Inventory.Definition.cs" />
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<Compile Include="Client\Voice.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Callbacks\Networking.cs" />
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<Compile Include="Interfaces\Workshop.cs" />
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<Compile Include="Interfaces\Workshop.Editor.cs" />
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<Compile Include="Interfaces\Workshop.Item.cs" />
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@ -3,7 +3,6 @@
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using System.IO;
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using System.Linq;
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using System.Text;
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using Facepunch.Steamworks.Callbacks.Networking;
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namespace Facepunch.Steamworks
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{
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@ -19,8 +18,8 @@ internal Networking( BaseSteamworks sw, SteamNative.SteamNetworking networking )
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{
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this.networking = networking;
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sw.AddCallback<P2PSessionRequest>( onP2PConnectionRequest, P2PSessionRequest.CallbackId );
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sw.AddCallback<P2PSessionConnectFail>( onP2PConnectionFailed, P2PSessionConnectFail.CallbackId );
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sw.AddCallback<SteamNative.P2PSessionRequest_t>( onP2PConnectionRequest, SteamNative.P2PSessionRequest_t.CallbackId );
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sw.AddCallback<SteamNative.P2PSessionConnectFail_t>( onP2PConnectionFailed, SteamNative.P2PSessionConnectFail_t.CallbackId );
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}
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public void Dispose()
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@ -47,19 +46,19 @@ internal void Update()
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}
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}
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private void onP2PConnectionRequest( P2PSessionRequest o, bool b )
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private void onP2PConnectionRequest( SteamNative.P2PSessionRequest_t o, bool b )
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{
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if ( OnIncomingConnection != null )
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{
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var accept = OnIncomingConnection( o.SteamID );
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var accept = OnIncomingConnection( o.SteamIDRemote );
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if ( accept )
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{
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networking.AcceptP2PSessionWithUser( o.SteamID );
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networking.AcceptP2PSessionWithUser( o.SteamIDRemote );
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}
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else
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{
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networking.CloseP2PSessionWithUser( o.SteamID );
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networking.CloseP2PSessionWithUser( o.SteamIDRemote );
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}
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return;
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@ -68,7 +67,7 @@ private void onP2PConnectionRequest( P2PSessionRequest o, bool b )
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//
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// Default is to reject the session
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//
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networking.CloseP2PSessionWithUser( o.SteamID );
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networking.CloseP2PSessionWithUser( o.SteamIDRemote );
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}
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public enum SessionError : byte
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@ -83,11 +82,11 @@ public enum SessionError : byte
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Max = 5
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};
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private void onP2PConnectionFailed( P2PSessionConnectFail o, bool b )
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private void onP2PConnectionFailed( SteamNative.P2PSessionConnectFail_t o, bool b )
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{
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if ( OnConnectionFailed != null )
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{
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OnConnectionFailed( o.SteamID, o.Error );
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OnConnectionFailed( o.SteamIDRemote, (SessionError) o.P2PSessionError );
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}
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}
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@ -114,14 +114,14 @@ private void StartCreatingItem()
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workshop.steamworks.AddCallResult( CreateItem );
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}
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private void OnItemCreated( CreateItem.Data obj )
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private void OnItemCreated( SteamNative.CreateItemResult_t obj )
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{
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NeedToAgreeToWorkshopLegal = obj.NeedsLegalAgreement;
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NeedToAgreeToWorkshopLegal = obj.UserNeedsToAcceptWorkshopLegalAgreement;
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CreateItem = null;
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if ( obj.Result == Callbacks.Result.OK )
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if ( obj.Result == SteamNative.Result.OK )
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{
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Id = obj.FileId;
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Id = obj.PublishedFileId;
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PublishChanges();
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return;
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}
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@ -171,13 +171,13 @@ private void PublishChanges()
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workshop.steamworks.AddCallResult( SubmitItemUpdate );
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}
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private void OnChangesSubmitted( SubmitItemUpdate.Data obj )
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private void OnChangesSubmitted( SteamNative.SubmitItemUpdateResult_t obj )
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{
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SubmitItemUpdate = null;
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NeedToAgreeToWorkshopLegal = obj.NeedsLegalAgreement;
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NeedToAgreeToWorkshopLegal = obj.UserNeedsToAcceptWorkshopLegalAgreement;
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Publishing = false;
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if ( obj.Result == Callbacks.Result.OK )
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if ( obj.Result == SteamNative.Result.OK )
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{
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return;
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}
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@ -4,7 +4,6 @@
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Facepunch.Steamworks.Callbacks.Networking;
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using Facepunch.Steamworks.Callbacks.Workshop;
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namespace Facepunch.Steamworks
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@ -114,7 +114,7 @@ unsafe void RunInternal()
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workshop.steamworks.AddCallResult( Callback );
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}
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void OnResult( QueryCompleted.Data data )
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void OnResult( SteamNative.SteamUGCQueryCompleted_t data )
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{
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var gotFiles = 0;
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for ( int i = 0; i < data.NumResultsReturned; i++ )
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@ -22,8 +22,8 @@ internal Workshop( BaseSteamworks steamworks, SteamNative.SteamUGC ugc, SteamNat
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this.steamworks = steamworks;
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this.remoteStorage = remoteStorage;
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steamworks.AddCallback<DownloadResult, DownloadResult.Small>( onDownloadResult, DownloadResult.CallbackId );
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steamworks.AddCallback<ItemInstalled, DownloadResult.Small>( onItemInstalled, ItemInstalled.CallbackId );
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steamworks.AddCallback<SteamNative.DownloadItemResult_t, SteamNative.DownloadItemResult_t.PackSmall>( onDownloadResult, SteamNative.DownloadItemResult_t.CallbackId );
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steamworks.AddCallback<ItemInstalled, ItemInstalled.Small>( onItemInstalled, ItemInstalled.CallbackId );
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}
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public void Dispose()
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@ -43,10 +43,10 @@ private void onItemInstalled( ItemInstalled obj, bool failed )
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OnItemInstalled( obj.FileId );
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}
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private void onDownloadResult( DownloadResult obj, bool failed )
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private void onDownloadResult( SteamNative.DownloadItemResult_t obj, bool failed )
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{
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if ( OnFileDownloaded != null )
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OnFileDownloaded( obj.FileId, obj.Result );
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OnFileDownloaded( obj.PublishedFileId, (Callbacks.Result) obj.Result );
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}
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public Query CreateQuery()
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@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Facepunch.Steamworks.Callbacks.User;
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namespace Facepunch.Steamworks
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{
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@ -36,32 +35,29 @@ public class ServerAuth
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/// </summary>
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public enum Status : int
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{
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/// <summary>
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/// Steam has verified the user is online, the ticket is valid and ticket has not been reused.
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/// </summary>
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OK = 0,
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UserNotConnectedToSteam = 1, // The user in question is not connected to steam
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NoLicenseOrExpired = 2, // The license has expired.
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VACBanned = 3, // The user is VAC banned for this game.
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LoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected.
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VACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user
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AuthTicketCanceled = 6, // The ticket has been canceled by the issuer
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AuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
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AuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
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PublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
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UserNotConnectedToSteam = 1,
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NoLicenseOrExpired = 2,
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VACBanned = 3,
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LoggedInElseWhere = 4,
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VACCheckTimedOut = 5,
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AuthTicketCanceled = 6,
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AuthTicketInvalidAlreadyUsed = 7,
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AuthTicketInvalid = 8,
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PublisherIssuedBan = 9,
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}
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internal ServerAuth( Server s )
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{
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server = s;
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server.AddCallback<ValidateAuthTicketResponse>( OnAuthTicketValidate, ValidateAuthTicketResponse.CallbackId );
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server.AddCallback<SteamNative.ValidateAuthTicketResponse_t>( OnAuthTicketValidate, SteamNative.ValidateAuthTicketResponse_t.CallbackId );
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}
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void OnAuthTicketValidate( ValidateAuthTicketResponse data, bool b )
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void OnAuthTicketValidate( SteamNative.ValidateAuthTicketResponse_t data, bool b )
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{
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if ( OnAuthChange != null )
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OnAuthChange( data.SteamID, data.OwnerSteamID, (Status) data.AuthResponse );
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OnAuthChange( data.SteamID, data.OwnerSteamID, (Status) data.AuthSessionResponse );
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}
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/// <summary>
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@ -4651,6 +4651,7 @@ public static PackSmall FromPointer( IntPtr p )
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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public struct P2PSessionRequest_t
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{
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public const int CallbackId = CallbackIdentifiers.SteamNetworking + 2;
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public ulong SteamIDRemote; // m_steamIDRemote class CSteamID
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//
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@ -4690,6 +4691,7 @@ public static PackSmall FromPointer( IntPtr p )
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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public struct P2PSessionConnectFail_t
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{
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public const int CallbackId = CallbackIdentifiers.SteamNetworking + 3;
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public ulong SteamIDRemote; // m_steamIDRemote class CSteamID
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public byte P2PSessionError; // m_eP2PSessionError uint8
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@ -4732,6 +4734,7 @@ public static PackSmall FromPointer( IntPtr p )
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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public struct SocketStatusCallback_t
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{
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public const int CallbackId = CallbackIdentifiers.SteamNetworking + 1;
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public uint Socket; // m_hSocket SNetSocket_t
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public uint ListenSocket; // m_hListenSocket SNetListenSocket_t
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public ulong SteamIDRemote; // m_steamIDRemote class CSteamID
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@ -5588,7 +5591,7 @@ public static PackSmall FromPointer( IntPtr p )
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public struct SteamUGCQueryCompleted_t
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{
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public const int CallbackId = CallbackIdentifiers.ClientUGC + 1;
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public ulong Andle; // m_handle UGCQueryHandle_t
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public ulong Handle; // m_handle UGCQueryHandle_t
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public Result Result; // m_eResult enum EResult
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public uint NumResultsReturned; // m_unNumResultsReturned uint32
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public uint TotalMatchingResults; // m_unTotalMatchingResults uint32
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@ -5606,7 +5609,7 @@ public static SteamUGCQueryCompleted_t FromPointer( IntPtr p )
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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public struct PackSmall
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{
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public ulong Andle; // m_handle UGCQueryHandle_t
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public ulong Handle; // m_handle UGCQueryHandle_t
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public Result Result; // m_eResult enum EResult
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public uint NumResultsReturned; // m_unNumResultsReturned uint32
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public uint TotalMatchingResults; // m_unTotalMatchingResults uint32
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@ -5620,7 +5623,7 @@ public static implicit operator SteamUGCQueryCompleted_t ( SteamUGCQueryComplet
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{
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return new SteamUGCQueryCompleted_t()
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{
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Andle = d.Andle,
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Handle = d.Handle,
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Result = d.Result,
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NumResultsReturned = d.NumResultsReturned,
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TotalMatchingResults = d.TotalMatchingResults,
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@ -7233,7 +7236,7 @@ public static PackSmall FromPointer( IntPtr p )
|
||||
public struct SteamInventoryResultReady_t
|
||||
{
|
||||
public const int CallbackId = CallbackIdentifiers.ClientInventory + 0;
|
||||
public int Andle; // m_handle SteamInventoryResult_t
|
||||
public int Handle; // m_handle SteamInventoryResult_t
|
||||
public Result Esult; // m_result enum EResult
|
||||
|
||||
//
|
||||
@ -7247,7 +7250,7 @@ public static SteamInventoryResultReady_t FromPointer( IntPtr p )
|
||||
[StructLayout( LayoutKind.Sequential, Pack = 4 )]
|
||||
public struct PackSmall
|
||||
{
|
||||
public int Andle; // m_handle SteamInventoryResult_t
|
||||
public int Handle; // m_handle SteamInventoryResult_t
|
||||
public Result Esult; // m_result enum EResult
|
||||
|
||||
//
|
||||
@ -7257,7 +7260,7 @@ public static implicit operator SteamInventoryResultReady_t ( SteamInventoryRes
|
||||
{
|
||||
return new SteamInventoryResultReady_t()
|
||||
{
|
||||
Andle = d.Andle,
|
||||
Handle = d.Handle,
|
||||
Esult = d.Esult,
|
||||
};
|
||||
}
|
||||
@ -7276,7 +7279,7 @@ public static PackSmall FromPointer( IntPtr p )
|
||||
public struct SteamInventoryFullUpdate_t
|
||||
{
|
||||
public const int CallbackId = CallbackIdentifiers.ClientInventory + 1;
|
||||
public int Andle; // m_handle SteamInventoryResult_t
|
||||
public int Handle; // m_handle SteamInventoryResult_t
|
||||
|
||||
//
|
||||
// Read this struct from a pointer, usually from Native
|
||||
@ -7289,7 +7292,7 @@ public static SteamInventoryFullUpdate_t FromPointer( IntPtr p )
|
||||
[StructLayout( LayoutKind.Sequential, Pack = 4 )]
|
||||
public struct PackSmall
|
||||
{
|
||||
public int Andle; // m_handle SteamInventoryResult_t
|
||||
public int Handle; // m_handle SteamInventoryResult_t
|
||||
|
||||
//
|
||||
// Easily convert from PackSmall to SteamInventoryFullUpdate_t
|
||||
@ -7298,7 +7301,7 @@ public static implicit operator SteamInventoryFullUpdate_t ( SteamInventoryFull
|
||||
{
|
||||
return new SteamInventoryFullUpdate_t()
|
||||
{
|
||||
Andle = d.Andle,
|
||||
Handle = d.Handle,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ internal void ExtendDefinition( SteamApiDefinition def )
|
||||
{
|
||||
Console.WriteLine( t.Name );
|
||||
|
||||
var r = new Regex( @"struct "+t.Name+@"\n{\n(?:.)+enum { k_iCallback = (.+) \+ ([0-9]+)", RegexOptions.Multiline | RegexOptions.IgnoreCase );
|
||||
var r = new Regex( @"struct "+t.Name+@"\n{ ?\n(?:.)+enum { k_iCallback = (.+) \+ ([0-9]+)", RegexOptions.Multiline | RegexOptions.IgnoreCase );
|
||||
var m = r.Match( Content );
|
||||
if ( m.Success )
|
||||
{
|
||||
|
@ -35,6 +35,7 @@ string CleanMemberName( string m )
|
||||
if ( m == "m_pubParam" ) return "ParamPtr";
|
||||
if ( m == "m_cubParam" ) return "ParamCount";
|
||||
if ( m == "m_itemId" ) return "ItemId";
|
||||
if ( m == "m_handle" ) return "Handle";
|
||||
|
||||
var cleanName = m.Replace( "m_un", "" )
|
||||
.Replace( "m_us", "" )
|
||||
|
Loading…
Reference in New Issue
Block a user