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https://github.com/Facepunch/Facepunch.Steamworks.git
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InventoryRecipe
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@ -70,6 +70,33 @@ public async Task GetAllItems()
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}
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}
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}
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[TestMethod]
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public async Task GetExchanges()
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{
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var result = await SteamInventory.WaitForDefinitions( 5 );
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Assert.IsTrue( result );
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foreach ( var def in SteamInventory.Definitions )
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{
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var exchangelist = def.GetRecipes();
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if ( exchangelist == null ) continue;
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foreach ( var exchange in exchangelist )
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{
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Assert.AreEqual( exchange.Result, def );
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Console.WriteLine( $"{def.Name}:" );
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foreach ( var item in exchange.Ingredients )
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{
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Console.WriteLine( $" {item.Count} x {item.Definition.Name}" );
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}
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Console.WriteLine( $"" );
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Steamworks.Data;
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namespace Steamworks
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@ -48,7 +49,19 @@ public InventoryDef( InventoryDefId defId )
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/// <summary>
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/// Shortcut to call GetProperty( "exchange" )
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/// </summary>
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public string Exchange => GetProperty( "exchange" );
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public string ExchangeSchema => GetProperty( "exchange" );
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/// <summary>
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/// Get a list of exchanges that are available to make this item
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/// </summary>
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public InventoryRecipe[] GetRecipes()
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{
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if ( string.IsNullOrEmpty( ExchangeSchema ) ) return null;
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var parts = ExchangeSchema.Split( new[] { ';' }, StringSplitOptions.RemoveEmptyEntries );
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return parts.Select( x => InventoryRecipe.FromString( x, this ) ).ToArray();
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}
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/// <summary>
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/// Shortcut to call GetBoolProperty( "marketable" )
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86
Facepunch.Steamworks/Structs/InventoryRecipe.cs
Normal file
86
Facepunch.Steamworks/Structs/InventoryRecipe.cs
Normal file
@ -0,0 +1,86 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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/// <summary>
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/// A structured description of an item exchange
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/// </summary>
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public struct InventoryRecipe
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{
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public struct Ingredient
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{
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/// <summary>
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/// The definition ID of the ingredient.
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/// </summary>
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public int DefinitionId;
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/// <summary>
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/// If we don't know about this item definition this might be null.
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/// In which case, DefinitionId should still hold the correct id.
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/// </summary>
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public InventoryDef Definition;
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/// <summary>
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/// The amount of this item needed. Generally this will be 1.
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/// </summary>
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public int Count;
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internal static Ingredient FromString( string part )
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{
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var i = new Ingredient();
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i.Count = 1;
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try
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{
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if ( part.Contains( "x" ) )
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{
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var idx = part.IndexOf( 'x' );
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int count = 0;
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if ( int.TryParse( part.Substring( idx + 1 ), out count ) )
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i.Count = count;
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part = part.Substring( 0, idx );
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}
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i.DefinitionId = int.Parse( part );
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i.Definition = SteamInventory.FindDefinition( i.DefinitionId );
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}
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catch ( System.Exception )
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{
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return i;
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}
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return i;
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}
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}
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/// <summary>
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/// The item that this will create.
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/// </summary>
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public InventoryDef Result;
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/// <summary>
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/// The items, with quantity required to create this item.
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/// </summary>
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public Ingredient[] Ingredients;
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internal static InventoryRecipe FromString( string part, InventoryDef Result )
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{
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var r = new InventoryRecipe
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{
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Result = Result
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};
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var parts = part.Split( new[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
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r.Ingredients = parts.Select( x => Ingredient.FromString( x ) ).Where( x => x.DefinitionId != 0 ).ToArray();
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return r;
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}
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}
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}
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