mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 22:55:55 +03:00
InventoryRecipe
This commit is contained in:
parent
0ae14db7f8
commit
78c69b15a8
@ -70,6 +70,33 @@ public async Task GetAllItems()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task GetExchanges()
|
||||
{
|
||||
var result = await SteamInventory.WaitForDefinitions( 5 );
|
||||
Assert.IsTrue( result );
|
||||
|
||||
foreach ( var def in SteamInventory.Definitions )
|
||||
{
|
||||
var exchangelist = def.GetRecipes();
|
||||
if ( exchangelist == null ) continue;
|
||||
|
||||
foreach ( var exchange in exchangelist )
|
||||
{
|
||||
Assert.AreEqual( exchange.Result, def );
|
||||
|
||||
Console.WriteLine( $"{def.Name}:" );
|
||||
|
||||
foreach ( var item in exchange.Ingredients )
|
||||
{
|
||||
Console.WriteLine( $" {item.Count} x {item.Definition.Name}" );
|
||||
}
|
||||
|
||||
Console.WriteLine( $"" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
@ -48,7 +49,19 @@ public InventoryDef( InventoryDefId defId )
|
||||
/// <summary>
|
||||
/// Shortcut to call GetProperty( "exchange" )
|
||||
/// </summary>
|
||||
public string Exchange => GetProperty( "exchange" );
|
||||
public string ExchangeSchema => GetProperty( "exchange" );
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of exchanges that are available to make this item
|
||||
/// </summary>
|
||||
public InventoryRecipe[] GetRecipes()
|
||||
{
|
||||
if ( string.IsNullOrEmpty( ExchangeSchema ) ) return null;
|
||||
|
||||
var parts = ExchangeSchema.Split( new[] { ';' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
|
||||
return parts.Select( x => InventoryRecipe.FromString( x, this ) ).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shortcut to call GetBoolProperty( "marketable" )
|
||||
|
86
Facepunch.Steamworks/Structs/InventoryRecipe.cs
Normal file
86
Facepunch.Steamworks/Structs/InventoryRecipe.cs
Normal file
@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
/// <summary>
|
||||
/// A structured description of an item exchange
|
||||
/// </summary>
|
||||
public struct InventoryRecipe
|
||||
{
|
||||
public struct Ingredient
|
||||
{
|
||||
/// <summary>
|
||||
/// The definition ID of the ingredient.
|
||||
/// </summary>
|
||||
public int DefinitionId;
|
||||
|
||||
/// <summary>
|
||||
/// If we don't know about this item definition this might be null.
|
||||
/// In which case, DefinitionId should still hold the correct id.
|
||||
/// </summary>
|
||||
public InventoryDef Definition;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of this item needed. Generally this will be 1.
|
||||
/// </summary>
|
||||
public int Count;
|
||||
|
||||
internal static Ingredient FromString( string part )
|
||||
{
|
||||
var i = new Ingredient();
|
||||
i.Count = 1;
|
||||
|
||||
try
|
||||
{
|
||||
if ( part.Contains( "x" ) )
|
||||
{
|
||||
var idx = part.IndexOf( 'x' );
|
||||
|
||||
int count = 0;
|
||||
if ( int.TryParse( part.Substring( idx + 1 ), out count ) )
|
||||
i.Count = count;
|
||||
|
||||
part = part.Substring( 0, idx );
|
||||
}
|
||||
|
||||
i.DefinitionId = int.Parse( part );
|
||||
i.Definition = SteamInventory.FindDefinition( i.DefinitionId );
|
||||
|
||||
}
|
||||
catch ( System.Exception )
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The item that this will create.
|
||||
/// </summary>
|
||||
public InventoryDef Result;
|
||||
|
||||
/// <summary>
|
||||
/// The items, with quantity required to create this item.
|
||||
/// </summary>
|
||||
public Ingredient[] Ingredients;
|
||||
|
||||
internal static InventoryRecipe FromString( string part, InventoryDef Result )
|
||||
{
|
||||
var r = new InventoryRecipe
|
||||
{
|
||||
Result = Result
|
||||
};
|
||||
|
||||
var parts = part.Split( new[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
|
||||
r.Ingredients = parts.Select( x => Ingredient.FromString( x ) ).Where( x => x.DefinitionId != 0 ).ToArray();
|
||||
return r;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user