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Added Inventory.StartPurchase
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commit
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@ -399,6 +399,37 @@ public Result GenerateItem( Definition target, int amount )
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return new Result( this, resultHandle, true );
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}
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public delegate void StartPurchaseSuccess( ulong orderId, ulong transactionId );
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/// <summary>
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/// Starts the purchase process for the user, given a "shopping cart" of item definitions that the user would like to buy.
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/// The user will be prompted in the Steam Overlay to complete the purchase in their local currency, funding their Steam Wallet if necessary, etc.
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///
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/// If was succesful the callback orderId and transactionId will be non 0
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/// </summary>
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public bool StartPurchase( Definition[] items, StartPurchaseSuccess callback = null )
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{
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var itemGroup = items.GroupBy(x => x.Id);
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var newItems = itemGroup.Select( x => new SteamItemDef_t { Value = x.Key } ).ToArray();
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var newItemC = itemGroup.Select( x => (uint) x.Count() ).ToArray();
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var h = inventory.StartPurchase( newItems, newItemC, (uint) newItemC.Length, ( result, error ) =>
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{
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if ( error )
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{
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callback?.Invoke(0, 0);
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}
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else
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{
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callback?.Invoke(result.OrderID, result.TransID);
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}
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});
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return h != null;
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}
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/// <summary>
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/// This might be null until Steam has actually recieved the prices.
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/// </summary>
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