mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 06:05:46 +03:00
Support for getting a callback when a persona name is ready
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parent
5e0abacd54
commit
7c4aaddd1c
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using SteamNative;
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@ -348,15 +349,96 @@ internal void Cycle()
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}
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}
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public delegate void FetchInformationCallback(ulong steamid);
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private const int PersonaChangeName = 0x0001;
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private const int PersonaChangeAvatar = 0x0040;
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private readonly Dictionary<ulong, Dictionary<int, FetchInformationCallback>> _fetchInformationRequests =
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new Dictionary<ulong, Dictionary<int, FetchInformationCallback>>();
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private static readonly List<KeyValuePair<int, FetchInformationCallback>> _tempCallbackList
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= new List<KeyValuePair<int, FetchInformationCallback>>();
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public void FetchUserInformation( ulong steamid, bool nameOnly, FetchInformationCallback callback )
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{
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if ( callback == null ) throw new ArgumentNullException( nameof(callback) );
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if ( !client.native.friends.RequestUserInformation( steamid, nameOnly ) )
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{
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// Already got this user's info
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callback( steamid );
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return;
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}
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var flags = PersonaChangeName | (nameOnly ? 0 : PersonaChangeAvatar);
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if ( !_fetchInformationRequests.TryGetValue( steamid, out var outer) )
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{
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outer = new Dictionary<int, FetchInformationCallback>();
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_fetchInformationRequests.Add( steamid, outer );
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}
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FetchInformationCallback inner;
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if ( !outer.TryGetValue( flags, out inner ) )
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{
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outer.Add( flags, callback );
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return;
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}
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outer[flags] = inner + callback;
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}
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private void OnPersonaStateChange( PersonaStateChange_t data )
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{
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// k_EPersonaChangeAvatar
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if ( (data.ChangeFlags & 0x0040) == 0x0040 )
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if ( (data.ChangeFlags & PersonaChangeAvatar) != 0 )
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{
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LoadAvatarForSteamId( data.SteamID );
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}
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if ( _fetchInformationRequests.TryGetValue( data.SteamID, out var outer ) )
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{
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var list = _tempCallbackList;
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list.Clear();
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foreach ( var pair in outer )
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{
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list.Add(pair);
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}
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foreach ( var pair in list )
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{
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var flags = pair.Key & data.ChangeFlags;
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if ( flags == 0 )
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{
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// No new information for this request
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continue;
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}
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outer.Remove( pair.Key );
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if ( flags == pair.Key )
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{
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// All requested information has been provided
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pair.Value( data.SteamID );
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continue;
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}
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// Still missing some information
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var remainingFlags = pair.Key ^ flags;
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if ( outer.TryGetValue( remainingFlags, out var existing ) )
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{
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outer[remainingFlags] = existing + pair.Value;
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}
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else
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{
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outer.Add( remainingFlags, pair.Value );
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}
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}
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}
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//
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// Find and refresh this friend's status
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//
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