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Add Overlay.IsOpen
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@ -62,6 +62,7 @@ public partial class Client : BaseSteamworks
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public MicroTransactions MicroTransactions { get; private set; }
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public User User { get; private set; }
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public RemoteStorage RemoteStorage { get; private set; }
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public Overlay Overlay { get; private set; }
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public Client( uint appId ) : base( appId )
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{
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@ -107,6 +108,7 @@ public Client( uint appId ) : base( appId )
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MicroTransactions = new MicroTransactions( this );
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User = new User( this );
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RemoteStorage = new RemoteStorage( this );
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Overlay = new Overlay( this );
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Workshop.friends = Friends;
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@ -2,25 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using SteamNative;
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namespace Facepunch.Steamworks
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{
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public partial class Client : IDisposable
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{
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private Overlay _overlay;
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public Overlay Overlay
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{
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get
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{
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if ( _overlay == null )
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_overlay = new Overlay { client = this };
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return _overlay;
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}
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}
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}
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public class Overlay
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{
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internal Client client;
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@ -30,6 +15,20 @@ public bool Enabled
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get { return client.native.utils.IsOverlayEnabled(); }
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}
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public bool IsOpen { get; private set; }
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internal Overlay( Client c )
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{
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client = c;
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c.RegisterCallback<GameOverlayActivated_t>( OverlayStateChange );
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}
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private void OverlayStateChange( GameOverlayActivated_t activation )
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{
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IsOpen = activation.Active == 1;
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}
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public void OpenUserPage( string name, ulong steamid ) { client.native.friends.ActivateGameOverlayToUser( name, steamid ); }
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public void OpenProfile( ulong steamid ) { OpenUserPage( "steamid", steamid ); }
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