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Added support for FilterText
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@ -752,7 +752,7 @@ public enum GamepadTextInputLineMode : int
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//
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// ETextFilteringContext
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//
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internal enum TextFilteringContext : int
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public enum TextFilteringContext : int
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{
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Unknown = 0,
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GameContent = 1,
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@ -261,5 +261,20 @@ internal static bool IsCallComplete( SteamAPICall_t call, out bool failed )
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/// Returns whether this steam client is a Steam China specific client, vs the global client
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/// </summary>
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public static bool IsSteamChinaLauncher => Internal.IsSteamChinaLauncher();
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/// <summary>
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/// Initializes text filtering, loading dictionaries for the language the game is running in.
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/// Users can customize the text filter behavior in their Steam Account preferences
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/// </summary>
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public static bool InitFilterText( uint unFilterOptions ) => Internal.InitFilterText( unFilterOptions );
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/// <summary>
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/// Filters the provided input message and places the filtered result into pchOutFilteredText,
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/// using legally required filtering and additional filtering based on the context and user settings.
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/// </summary>
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public int FilterText( TextFilteringContext eContext, SteamId sourceSteamID, string pchInputMessage, out string pchOutFilteredText )
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{
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return Internal.FilterText( eContext, sourceSteamID, pchInputMessage, out pchOutFilteredText );
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}
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}
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}
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