Fix macOS Runtime Platform determination failing

This commit is contained in:
Dan Rosser 2018-10-02 12:20:58 +10:00
parent 438127288a
commit 834bb451a7
2 changed files with 24 additions and 14 deletions

View File

@ -23,7 +23,7 @@ public static void ForUnity( string platform )
if ( platform == "OSXEditor" || platform == "OSXPlayer" || platform == "OSXDashboardPlayer" )
{
ForcePlatform( OperatingSystem.Osx, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
ForcePlatform( OperatingSystem.macOS, IntPtr.Size == 4 ? Architecture.x86 : Architecture.x64 );
}
if ( platform == "LinuxPlayer" || platform == "LinuxEditor" )

View File

@ -1,4 +1,5 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Facepunch.Steamworks
@ -8,7 +9,7 @@ public enum OperatingSystem
Unset,
Windows,
Linux,
Osx,
macOS,
}
public enum Architecture
@ -26,6 +27,24 @@ internal static partial class Platform
private static Facepunch.Steamworks.OperatingSystem _os;
private static Facepunch.Steamworks.Architecture _arch;
public static Facepunch.Steamworks.OperatingSystem RunningPlatform()
{
switch (Environment.OSVersion.Platform)
{
case PlatformID.Unix:
// macOS sometimes reports to .NET as Unix. Fix is to check against macOS root folders
if (Directory.Exists("/Applications") && Directory.Exists("/System") && Directory.Exists("/Users") && Directory.Exists("/Volumes"))
return Facepunch.Steamworks.OperatingSystem.macOS;
else
return Facepunch.Steamworks.OperatingSystem.Linux;
case PlatformID.MacOSX:
return Facepunch.Steamworks.OperatingSystem.macOS;
default:
return Facepunch.Steamworks.OperatingSystem.Windows;
}
}
internal static Facepunch.Steamworks.OperatingSystem Os
{
get
@ -38,17 +57,8 @@ internal static Facepunch.Steamworks.OperatingSystem Os
_os = Facepunch.Steamworks.OperatingSystem.Windows;
#if !NET_CORE
//
// These checks aren't so accurate on older versions of mono
//
if ( Environment.OSVersion.Platform == PlatformID.MacOSX ) _os = Facepunch.Steamworks.OperatingSystem.Osx;
if ( Environment.OSVersion.Platform == PlatformID.Unix ) _os = Facepunch.Steamworks.OperatingSystem.Linux;
//
// Edging our bets
//
if ( Environment.OSVersion.VersionString.ToLower().Contains( "unix" ) ) _os = Facepunch.Steamworks.OperatingSystem.Linux;
if ( Environment.OSVersion.VersionString.ToLower().Contains( "osx" ) ) _os = Facepunch.Steamworks.OperatingSystem.Osx;
// Fixed Bet
_os = RunningPlatform();
#endif
}
@ -92,7 +102,7 @@ internal static Facepunch.Steamworks.Architecture Arch
public static bool IsWindows32 { get { return Arch == Facepunch.Steamworks.Architecture.x86 && IsWindows; } }
public static bool IsLinux64 { get { return Arch == Facepunch.Steamworks.Architecture.x64 && Os == Facepunch.Steamworks.OperatingSystem.Linux; } }
public static bool IsLinux32 { get { return Arch == Facepunch.Steamworks.Architecture.x86 && Os == Facepunch.Steamworks.OperatingSystem.Linux; } }
public static bool IsOsx { get { return Os == Facepunch.Steamworks.OperatingSystem.Osx; } }
public static bool IsOsx { get { return Os == Facepunch.Steamworks.OperatingSystem.macOS; } }
/// <summary>