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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 14:15:47 +03:00
Added documentation for the new Leaderboard and RemoteStorage members
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@ -161,10 +161,20 @@ public bool AddScore( bool onlyIfBeatsOldScore, int score, int[] subscores = nul
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return true;
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}
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/// <summary>
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/// Callback invoked by <see cref="Leaderboard.AttachRemoteFile"/> when file attachment is complete.
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/// </summary>
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public delegate void AttachRemoteFileCallback( bool success );
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/// <summary>
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/// Attempt to attach a <see cref="RemoteStorage"/> file to the current user's leaderboard entry.
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/// Can be useful for storing replays along with scores.
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/// </summary>
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/// <returns>True if the file attachment process has started</returns>
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public bool AttachRemoteFile( RemoteFile file, AttachRemoteFileCallback callback = null )
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{
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if ( !IsValid ) return false;
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if ( file.IsShared )
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{
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client.native.userstats.AttachLeaderboardUGC( BoardId, file.UGCHandle, ( result, error ) =>
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@ -23,7 +23,10 @@ public RemoteStorage RemoteStorage
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}
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}
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internal class RemoteFileWriteStream : Stream
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/// <summary>
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/// Stream used to write to a <see cref="RemoteFile"/>.
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/// </summary>
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public class RemoteFileWriteStream : Stream
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{
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internal readonly RemoteStorage remoteStorage;
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@ -77,6 +80,9 @@ public override unsafe void Write( byte[] buffer, int offset, int count )
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public override long Length => _written;
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public override long Position { get { return _written; } set { throw new NotImplementedException(); } }
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/// <summary>
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/// Close the stream without saving the file to remote storage.
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/// </summary>
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public void Cancel()
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{
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if ( _closed ) return;
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@ -85,7 +91,11 @@ public void Cancel()
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remoteStorage.native.FileWriteStreamCancel( _handle );
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}
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#if NETCORE
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public void Close()
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#else
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public override void Close()
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#endif
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{
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if ( _closed ) return;
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@ -102,6 +112,9 @@ protected override void Dispose( bool disposing )
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}
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}
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/// <summary>
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/// Represents a file stored in a user's Steam Cloud.
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/// </summary>
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public class RemoteFile
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{
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internal readonly RemoteStorage remoteStorage;
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@ -112,11 +125,21 @@ public class RemoteFile
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private UGCHandle_t _handle;
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private ulong _ownerId;
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/// <summary>
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/// Check if the file exists.
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/// </summary>
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public bool Exists { get; internal set; }
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/// <summary>
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/// If true, the file is available for other users to download.
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/// </summary>
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public bool IsShared { get { return _handle.Value != 0; } }
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internal UGCHandle_t UGCHandle { get { return _handle; } }
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/// <summary>
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/// Name and path of the file.
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/// </summary>
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public string FileName
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{
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get
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@ -127,6 +150,9 @@ public string FileName
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}
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}
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/// <summary>
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/// Steam ID of the file's owner.
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/// </summary>
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public ulong OwnerId
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{
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get
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@ -137,6 +163,9 @@ public ulong OwnerId
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}
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}
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/// <summary>
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/// Total size of the file in bytes.
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/// </summary>
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public int SizeInBytes
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{
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get
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@ -169,11 +198,18 @@ internal RemoteFile( RemoteStorage r, string name, ulong ownerId, int sizeInByte
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_sizeInBytes = sizeInBytes;
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}
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public Stream OpenWrite()
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/// <summary>
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/// Creates a <see cref="RemoteFileWriteStream"/> used to write to this file.
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/// </summary>
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/// <returns></returns>
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public RemoteFileWriteStream OpenWrite()
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{
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return new RemoteFileWriteStream( remoteStorage, this );
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}
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/// <summary>
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/// Write a byte array to this file, replacing any existing contents.
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/// </summary>
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public void WriteAllBytes( byte[] buffer )
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{
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using ( var stream = OpenWrite() )
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@ -182,17 +218,27 @@ public void WriteAllBytes( byte[] buffer )
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}
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}
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/// <summary>
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/// Write a string to this file, replacing any existing contents.
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/// </summary>
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public void WriteAllText( string text, Encoding encoding = null )
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{
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if ( encoding == null ) encoding = Encoding.UTF8;
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WriteAllBytes( encoding.GetBytes( text ) );
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}
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/// <summary>
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/// Opens a stream used to read from this file.
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/// </summary>
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/// <returns></returns>
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public Stream OpenRead()
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{
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return new MemoryStream( ReadAllBytes(), false );
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}
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/// <summary>
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/// Reads the entire contents of the file as a byte array.
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/// </summary>
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public unsafe byte[] ReadAllBytes()
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{
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if ( _isUgc )
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@ -212,13 +258,24 @@ public unsafe byte[] ReadAllBytes()
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return buffer;
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}
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/// <summary>
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/// Reads the entire contents of the file as a string.
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/// </summary>
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public string ReadAllText( Encoding encoding = null )
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{
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if ( encoding == null ) encoding = Encoding.UTF8;
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return encoding.GetString( ReadAllBytes() );
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}
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/// <summary>
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/// Callback invoked by <see cref="RemoteFile.Share"/> when file sharing is complete.
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/// </summary>
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public delegate void ShareCallback( bool success );
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/// <summary>
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/// Attempt to publish this file for other users to download.
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/// </summary>
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/// <returns>True if we have started attempting to share</returns>
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public bool Share( ShareCallback callback = null )
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{
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if ( _isUgc ) return false;
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@ -240,6 +297,10 @@ public bool Share( ShareCallback callback = null )
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return true;
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}
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/// <summary>
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/// Delete this file from remote storage.
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/// </summary>
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/// <returns>True if the file could be deleted</returns>
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public bool Delete()
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{
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if ( !Exists ) return false;
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@ -303,11 +364,17 @@ public bool IsCloudEnabledForApp
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get { return native.IsCloudEnabledForApp(); }
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}
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/// <summary>
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/// Gets the total number of files in the current user's remote storage for the current game.
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/// </summary>
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public int FileCount
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{
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get { return native.GetFileCount(); }
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}
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/// <summary>
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/// Gets all files in the current user's remote storage for the current game.
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/// </summary>
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public IEnumerable<RemoteFile> Files
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{
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get
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@ -317,6 +384,10 @@ public IEnumerable<RemoteFile> Files
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}
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}
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/// <summary>
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/// Creates a new <see cref="RemoteFile"/> with the given <paramref name="path"/>.
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/// If a file exists at that path it will be overwritten.
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/// </summary>
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public RemoteFile CreateFile( string path )
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{
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path = NormalizePath( path );
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@ -377,6 +448,9 @@ private void UpdateFiles()
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}
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}
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/// <summary>
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/// Gets whether a file exists in remote storage at the given <paramref name="path"/>.
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/// </summary>
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public bool FileExists( string path )
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{
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return native.FileExists( path );
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