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Added SteamFriends.GetFriendsWithFlag
Added SteamFriends.GetFriendsWithFlag. Reworked SteamFriends.GetFriends and SteamFriends.GetBlocked to work upon it. I also had to expose the FriendFlags.
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@ -580,12 +580,12 @@ public enum FriendState : int
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LookingToPlay = 6,
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LookingToPlay = 6,
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Invisible = 7,
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Invisible = 7,
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Max = 8,
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Max = 8,
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}
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}
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//
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//
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// EFriendFlags
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// EFriendFlags
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//
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//
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internal enum FriendFlags : int
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public enum FriendFlags : int
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{
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{
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None = 0,
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None = 0,
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Blocked = 1,
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Blocked = 1,
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@ -600,7 +600,7 @@ internal enum FriendFlags : int
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ChatMember = 4096,
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ChatMember = 4096,
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All = 65535,
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All = 65535,
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}
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}
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//
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//
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// EUserRestriction
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// EUserRestriction
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//
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//
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@ -111,21 +111,23 @@ static unsafe void OnFriendChatMessage( GameConnectedFriendChatMsg_t data )
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OnChatMessage( friend, typeName, message );
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OnChatMessage( friend, typeName, message );
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}
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}
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}
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}
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public static IEnumerable<Friend> GetFriendsWithFlag(FriendFlags flag)
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{
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for ( int i=0; i<Internal.GetFriendCount( (int)flag); i++ )
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{
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yield return new Friend( Internal.GetFriendByIndex( i, (int)flag ) );
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}
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}
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public static IEnumerable<Friend> GetFriends()
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public static IEnumerable<Friend> GetFriends()
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{
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{
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for ( int i=0; i<Internal.GetFriendCount( (int) FriendFlags.Immediate ); i++ )
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return GetFriendsWithFlag(FriendFlags.Immediate);
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{
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yield return new Friend( Internal.GetFriendByIndex( i, (int)FriendFlags.Immediate ) );
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}
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}
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}
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public static IEnumerable<Friend> GetBlocked()
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public static IEnumerable<Friend> GetBlocked()
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{
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{
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for ( int i = 0; i < Internal.GetFriendCount( (int)FriendFlags.Blocked ); i++ )
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return GetFriendsWithFlag(FriendFlags.Blocked);
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{
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yield return new Friend( Internal.GetFriendByIndex( i, (int)FriendFlags.Blocked) );
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}
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}
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}
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public static IEnumerable<Friend> GetPlayedWith()
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public static IEnumerable<Friend> GetPlayedWith()
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@ -65,6 +65,7 @@ public static bool ShouldCreate( string type )
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internal static string Expose( string name )
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internal static string Expose( string name )
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{
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{
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if ( name == "FriendState" ) return "public";
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if ( name == "FriendState" ) return "public";
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if (name == "FriendFlags") return "public";
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if ( name == "MusicStatus" ) return "public";
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if ( name == "MusicStatus" ) return "public";
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if ( name == "ParentalFeature" ) return "public";
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if ( name == "ParentalFeature" ) return "public";
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if ( name == "AuthResponse" ) return "public";
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if ( name == "AuthResponse" ) return "public";
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