From 841d665046702d697ffc3855ede2a7215f717b02 Mon Sep 17 00:00:00 2001 From: Michal Kracik Date: Mon, 10 Feb 2020 14:49:55 -0500 Subject: [PATCH] Updated OnGameOverlayActivated. Updated to OnGameOverlayActivated?.Invoke( x.Active != 0 ) ) --- Facepunch.Steamworks/SteamFriends.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Facepunch.Steamworks/SteamFriends.cs b/Facepunch.Steamworks/SteamFriends.cs index bfffcca..9b4a88b 100644 --- a/Facepunch.Steamworks/SteamFriends.cs +++ b/Facepunch.Steamworks/SteamFriends.cs @@ -42,7 +42,7 @@ namespace Steamworks FriendStateChange_t.Install( x => OnPersonaStateChange?.Invoke( new Friend( x.SteamID ) ) ); GameRichPresenceJoinRequested_t.Install( x => OnGameRichPresenceJoinRequested?.Invoke( new Friend( x.SteamIDFriend), x.ConnectUTF8() ) ); GameConnectedFriendChatMsg_t.Install( OnFriendChatMessage ); - GameOverlayActivated_t.Install( x => OnGameOverlayActivated?.Invoke(x.Active == 0 ? false : true) ); + GameOverlayActivated_t.Install( x => OnGameOverlayActivated?.Invoke( x.Active != 0 ) ); GameServerChangeRequested_t.Install( x => OnGameServerChangeRequested?.Invoke( x.ServerUTF8(), x.PasswordUTF8() ) ); GameLobbyJoinRequested_t.Install( x => OnGameLobbyJoinRequested?.Invoke( new Lobby( x.SteamIDLobby ), x.SteamIDFriend ) ); FriendRichPresenceUpdate_t.Install( x => OnFriendRichPresenceUpdate?.Invoke( new Friend( x.SteamIDFriend ) ) );