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SteamFriend, Image
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commit
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@ -21,6 +21,34 @@ public Friends Friends
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}
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}
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public class SteamFriend
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{
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/// <summary>
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/// Steam Id
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/// </summary>
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public ulong Id { get; internal set; }
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/// <summary>
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/// Return true if is a friend. Returns false if blocked, request etc.
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/// </summary>
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public bool IsFriend { get; internal set; }
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/// <summary>
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/// Returns true if this friend is playing a game (and we know about it)
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/// </summary>
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public bool IsPlaying { get; internal set; }
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/// <summary>
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/// If they're current in a game, what are they playing?
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/// </summary>
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public int CurrentAppId;
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/// <summary>
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/// Their current display name
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/// </summary>
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public string Name;
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}
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public class Friends
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{
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internal Client client;
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@ -36,5 +64,80 @@ public string GetName( ulong steamid )
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return client.native.friends.GetFriendPersonaName( steamid );
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}
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private List<SteamFriend> _allFriends;
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public IEnumerable<SteamFriend> All
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{
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get
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{
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if ( _allFriends == null )
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{
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_allFriends = new List<SteamFriend>();
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Refresh();
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}
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return _allFriends;
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}
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}
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public void Refresh()
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{
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_allFriends.Clear();
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//client.native.friends.GetFriendCount( 0 );
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}
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public enum AvatarSize
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{
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/// <summary>
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/// Should be 32x32 - but make sure to check!
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/// </summary>
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Small,
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/// <summary>
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/// Should be 64x64 - but make sure to check!
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/// </summary>
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Medium,
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/// <summary>
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/// Should be 184x184 - but make sure to check!
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/// </summary>
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Large
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}
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public Image GetAvatar( AvatarSize size, ulong steamid )
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{
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var imageid = 0;
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switch ( size )
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{
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case AvatarSize.Small:
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imageid = client.native.friends.GetSmallFriendAvatar( steamid );
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break;
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case AvatarSize.Medium:
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imageid = client.native.friends.GetMediumFriendAvatar( steamid );
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break;
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case AvatarSize.Large:
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imageid = client.native.friends.GetLargeFriendAvatar( steamid );
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break;
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}
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uint width = 0;
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uint height = 0;
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if ( imageid != 0)
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{
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client.native.utils.GetImageSize( imageid, ref width, ref height );
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}
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return new Image()
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{
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Id = imageid,
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Width = (int)width,
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Height = (int)height
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};
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}
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}
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}
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16
Facepunch.Steamworks/Client/Image.cs
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16
Facepunch.Steamworks/Client/Image.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Facepunch.Steamworks
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{
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public class Image
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{
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public int Id { get; internal set; }
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public int Width { get; internal set; }
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public int Height { get; internal set; }
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}
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}
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@ -122,6 +122,7 @@
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<Compile Include="Client.cs" />
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<Compile Include="Client\App.cs" />
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<Compile Include="Client\Friends.cs" />
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<Compile Include="Client\Image.cs" />
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<Compile Include="Client\Inventory.cs" />
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<Compile Include="Client\Stats.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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