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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-12 14:48:02 +03:00
Updated packages, updated folder path, and corrected enum compilation to public for PersonaChange
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parent
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@ -45,9 +45,9 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
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<PackageReference Include="MSTest.TestAdapter" Version="2.0.0-beta4" />
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<PackageReference Include="MSTest.TestAdapter" Version="2.2.7" />
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<PackageReference Include="MSTest.TestFramework" Version="2.0.0-beta4" />
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<PackageReference Include="MSTest.TestFramework" Version="2.2.7" />
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<PackageReference Include="Newtonsoft.Json" Version="9.0.2-beta1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Remove="ClanTest.cs" />
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<Compile Remove="ClanTest.cs" />
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@ -44,9 +44,9 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
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<PackageReference Include="MSTest.TestAdapter" Version="2.0.0-beta4" />
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<PackageReference Include="MSTest.TestAdapter" Version="2.2.7" />
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<PackageReference Include="MSTest.TestFramework" Version="2.0.0-beta4" />
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<PackageReference Include="MSTest.TestFramework" Version="2.2.7" />
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<PackageReference Include="Newtonsoft.Json" Version="9.0.2-beta1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Remove="ClanTest.cs" />
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<Compile Remove="ClanTest.cs" />
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@ -113,6 +113,7 @@ public static class Cleanup
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internal static string Expose( string name )
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internal static string Expose( string name )
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{
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{
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if ( name == "PersonaChange" ) return "public";
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if ( name == "FriendState" ) return "public";
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if ( name == "FriendState" ) return "public";
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if ( name == "MusicStatus" ) return "public";
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if ( name == "MusicStatus" ) return "public";
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if ( name == "ParentalFeature" ) return "public";
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if ( name == "ParentalFeature" ) return "public";
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@ -80,9 +80,9 @@ namespace Generator
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}
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}
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{
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{
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// GenerateGlobalFunctions( "SteamAPI", $"{folder}../Generated/SteamAPI.cs" );
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// GenerateGlobalFunctions( "SteamAPI", $"{folder}../Generated/SteamAPI.cs" );
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// GenerateGlobalFunctions( "SteamGameServer", $"{folder}../Generated/SteamGameServer.cs" );
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// GenerateGlobalFunctions( "SteamGameServer", $"{folder}../Generated/SteamGameServer.cs" );
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// GenerateGlobalFunctions( "SteamInternal", $"{folder}../Generated/SteamInternal.cs" );
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// GenerateGlobalFunctions( "SteamInternal", $"{folder}../Generated/SteamInternal.cs" );
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}
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}
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foreach ( var iface in def.Interfaces )
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foreach ( var iface in def.Interfaces )
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@ -7,7 +7,12 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Newtonsoft.Json" Version="9.0.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
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<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<None Update="steam_sdk\steam_api.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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</Project>
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@ -20,9 +20,9 @@ namespace Generator
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var generator = new CodeWriter( def );
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var generator = new CodeWriter( def );
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generator.ToFolder( "../Facepunch.Steamworks/Generated/" );
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generator.ToFolder( "../../../../Facepunch.Steamworks/Generated/" );
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}
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}
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}
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}
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}
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}
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