mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-04-27 15:29:33 +03:00
SteamNetworking enum/structs
This commit is contained in:
parent
239273a715
commit
87ff387ca6
104
Facepunch.Steamworks/Enum/SteamNetworking.cs
Normal file
104
Facepunch.Steamworks/Enum/SteamNetworking.cs
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
namespace Steamworks.Data
|
||||||
|
{
|
||||||
|
enum SteamNetworkingGetConfigValueResult
|
||||||
|
{
|
||||||
|
BadValue = -1, // No such configuration value
|
||||||
|
BadScopeObj = -2, // Bad connection handle, etc
|
||||||
|
BufferTooSmall = -3, // Couldn't fit the result in your buffer
|
||||||
|
OK = 1,
|
||||||
|
OKInherited = 2, // A value was not set at this level, but the effective (inherited) value was returned.
|
||||||
|
|
||||||
|
Force32Bit = 0x7fffffff
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SteamNetworkingConfigDataType
|
||||||
|
{
|
||||||
|
Int32 = 1,
|
||||||
|
Int64 = 2,
|
||||||
|
Float = 3,
|
||||||
|
String = 4,
|
||||||
|
FunctionPtr = 5, // NOTE: When setting callbacks, you should put the pointer into a variable and pass a pointer to that variable.
|
||||||
|
|
||||||
|
Force32Bit = 0x7fffffff
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SteamNetworkingSocketsDebugOutputType : int
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Bug = 1, // You used the API incorrectly, or an internal error happened
|
||||||
|
Error = 2, // Run-time error condition that isn't the result of a bug. (E.g. we are offline, cannot bind a port, etc)
|
||||||
|
Important = 3, // Nothing is wrong, but this is an important notification
|
||||||
|
Warning = 4,
|
||||||
|
Msg = 5, // Recommended amount
|
||||||
|
Verbose = 6, // Quite a bit
|
||||||
|
Debug = 7, // Practically everything
|
||||||
|
Everything = 8, // Wall of text, detailed packet contents breakdown, etc
|
||||||
|
|
||||||
|
Force32Bit = 0x7fffffff
|
||||||
|
};
|
||||||
|
|
||||||
|
internal enum SteamNetworkingConfigScope : int
|
||||||
|
{
|
||||||
|
Global = 1,
|
||||||
|
SocketsInterface = 2,
|
||||||
|
ListenSocket = 3,
|
||||||
|
Connection = 4,
|
||||||
|
|
||||||
|
Force32Bit = 0x7fffffff
|
||||||
|
}
|
||||||
|
|
||||||
|
internal enum SteamNetworkingConfigValue : int
|
||||||
|
{
|
||||||
|
Invalid = 0,
|
||||||
|
FakePacketLoss_Send = 2,
|
||||||
|
FakePacketLoss_Recv = 3,
|
||||||
|
FakePacketLag_Send = 4,
|
||||||
|
FakePacketLag_Recv = 5,
|
||||||
|
|
||||||
|
FakePacketReorder_Send = 6,
|
||||||
|
FakePacketReorder_Recv = 7,
|
||||||
|
|
||||||
|
FakePacketReorder_Time = 8,
|
||||||
|
|
||||||
|
FakePacketDup_Send = 26,
|
||||||
|
FakePacketDup_Recv = 27,
|
||||||
|
|
||||||
|
FakePacketDup_TimeMax = 28,
|
||||||
|
|
||||||
|
TimeoutInitial = 24,
|
||||||
|
|
||||||
|
TimeoutConnected = 25,
|
||||||
|
|
||||||
|
SendBufferSize = 9,
|
||||||
|
|
||||||
|
SendRateMin = 10,
|
||||||
|
SendRateMax = 11,
|
||||||
|
|
||||||
|
NagleTime = 12,
|
||||||
|
|
||||||
|
IP_AllowWithoutAuth = 23,
|
||||||
|
|
||||||
|
SDRClient_ConsecutitivePingTimeoutsFailInitial = 19,
|
||||||
|
|
||||||
|
SDRClient_ConsecutitivePingTimeoutsFail = 20,
|
||||||
|
|
||||||
|
SDRClient_MinPingsBeforePingAccurate = 21,
|
||||||
|
|
||||||
|
SDRClient_SingleSocket = 22,
|
||||||
|
|
||||||
|
SDRClient_ForceRelayCluster = 29,
|
||||||
|
|
||||||
|
SDRClient_DebugTicketAddress = 30,
|
||||||
|
|
||||||
|
SDRClient_ForceProxyAddr = 31,
|
||||||
|
|
||||||
|
LogLevel_AckRTT = 13,
|
||||||
|
LogLevel_PacketDecode = 14,
|
||||||
|
LogLevel_Message = 15,
|
||||||
|
LogLevel_PacketGaps = 16,
|
||||||
|
LogLevel_P2PRendezvous = 17,
|
||||||
|
LogLevel_SDRRelayPings = 18,
|
||||||
|
|
||||||
|
Force32Bit = 0x7fffffff
|
||||||
|
}
|
||||||
|
}
|
66
Facepunch.Steamworks/Structs/SteamNetworking.cs
Normal file
66
Facepunch.Steamworks/Structs/SteamNetworking.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Steamworks.Data
|
||||||
|
{
|
||||||
|
delegate void FSteamNetworkingSocketsDebugOutput (SteamNetworkingSocketsDebugOutputType nType, string pszMsg );
|
||||||
|
|
||||||
|
public struct SteamNetworkingMicroseconds
|
||||||
|
{
|
||||||
|
public long Value;
|
||||||
|
|
||||||
|
public static implicit operator SteamNetworkingMicroseconds( long value )
|
||||||
|
{
|
||||||
|
return new SteamNetworkingMicroseconds { Value = value };
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator long( SteamNetworkingMicroseconds value )
|
||||||
|
{
|
||||||
|
return value.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString() => Value.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct SteamNetworkingPOPID
|
||||||
|
{
|
||||||
|
public uint Value;
|
||||||
|
|
||||||
|
public static implicit operator SteamNetworkingPOPID( uint value )
|
||||||
|
{
|
||||||
|
return new SteamNetworkingPOPID { Value = value };
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator uint( SteamNetworkingPOPID value )
|
||||||
|
{
|
||||||
|
return value.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString() => Value.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// Object that describes a "location" on the Internet with sufficient
|
||||||
|
/// detail that we can reasonably estimate an upper bound on the ping between
|
||||||
|
/// the two hosts, even if a direct route between the hosts is not possible,
|
||||||
|
/// and the connection must be routed through the Steam Datagram Relay network.
|
||||||
|
/// This does not contain any information that identifies the host. Indeed,
|
||||||
|
/// if two hosts are in the same building or otherwise have nearly identical
|
||||||
|
/// networking characteristics, then it's valid to use the same location
|
||||||
|
/// object for both of them.
|
||||||
|
///
|
||||||
|
/// NOTE: This object should only be used in the same process! Do not serialize it,
|
||||||
|
/// send it over the wire, or persist it in a file or database! If you need
|
||||||
|
/// to do that, convert it to a string representation using the methods in
|
||||||
|
/// ISteamNetworkingUtils().
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public struct SteamNetworkPingLocation_t
|
||||||
|
{
|
||||||
|
[MarshalAs( UnmanagedType.ByValArray, SizeConst = 512, ArraySubType = UnmanagedType.U8 )]
|
||||||
|
public ushort[] Data;
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user