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Item stacking, unstacking
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@ -223,5 +223,29 @@ namespace Facepunch.Steamworks
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return new Result( this, resultHandle );
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return new Result( this, resultHandle );
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}
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}
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/// <summary>
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/// Split stack into two items
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/// </summary>
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public Result SplitStack( Item item, int quantity = 1 )
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{
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SteamNative.SteamInventoryResult_t resultHandle = -1;
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if ( !inventory.TransferItemQuantity( ref resultHandle, item.Id, (uint)quantity, ulong.MaxValue ) )
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return null;
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return new Result( this, resultHandle );
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}
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/// <summary>
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/// Stack source item onto dest item
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/// </summary>
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public Result Stack( Item source, Item dest, int quantity = 1 )
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{
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SteamNative.SteamInventoryResult_t resultHandle = -1;
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if ( !inventory.TransferItemQuantity( ref resultHandle, source.Id, (uint)quantity, dest.Id ) )
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return null;
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return new Result( this, resultHandle );
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}
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}
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}
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}
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}
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