diff --git a/Facepunch.Steamworks.Test/SteamNetworkingTest.cs b/Facepunch.Steamworks.Test/SteamNetworkingTest.cs
index 9c61e2a..a701ebc 100644
--- a/Facepunch.Steamworks.Test/SteamNetworkingTest.cs
+++ b/Facepunch.Steamworks.Test/SteamNetworkingTest.cs
@@ -20,12 +20,15 @@ namespace Steamworks
Assert.IsTrue( sent );
- while ( !SteamNetworking.IsP2PPacketAvailable() )
- {
- await Task.Delay( 10 );
- }
+while ( SteamNetworking.IsP2PPacketAvailable() )
+{
+ var packet = SteamNetworking.ReadP2PPacket();
+ if ( packet.HasValue )
+ {
+ HandleMessageFrom( packet.Value.SteamId, packet.Value.Data );
+ }
+}
- var packet = SteamNetworking.ReadP2PPacket();
Assert.IsTrue( packet.HasValue );
diff --git a/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj b/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj
index bcfe00c..42bd7b0 100644
--- a/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj
+++ b/Facepunch.Steamworks/Facepunch.Steamworks.Win64.csproj
@@ -10,27 +10,28 @@
false
-
-
- Always
-
-
-
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client
Garry Newman
Facepunch.Steamworks
Another fucking c# Steamworks implementation
https://github.com/Facepunch/Facepunch.Steamworks
- https://files.facepunch.com/garry/c5edce1c-0c21-4c5d-95b6-37743be7455d.jpg
+ Facepunch.Steamworks.jpg
facepunch;steam;unity;steamworks;valve
- 2.2.0
+ 2.3.0
latest
MIT
https://github.com/Facepunch/Facepunch.Steamworks.git
git
+
+
+ Always
+
+
+
+
diff --git a/Facepunch.Steamworks/Facepunch.Steamworks.jpg b/Facepunch.Steamworks/Facepunch.Steamworks.jpg
new file mode 100644
index 0000000..b70822b
Binary files /dev/null and b/Facepunch.Steamworks/Facepunch.Steamworks.jpg differ